I can do this in the source engine.
Pretty much I want to make a map where you can shoot at the walls of a hut after a while the break and go away.
Same with windows they are breakable.
But I can’t seem to figure out how to do this with ETQW…
I can do this in the source engine.
Pretty much I want to make a map where you can shoot at the walls of a hut after a while the break and go away.
Same with windows they are breakable.
But I can’t seem to figure out how to do this with ETQW…
That would take a lot of effort, you’d have to script every bit. Chris figured out a way to do it in his flying map (forgot the name) so I think you should try asking him.
What about breakable glass?
All you do in the source engine is change the a few settings and the block becomes breakable glass.
For destructible walls etc its very similar…
So there are no tutorials to create breakable glass in ETQW ? Its not just a matter of applying a few func_ to the object?
http://forums.warchest.com/showthread.php/22848-Brinstar-Alpha-1?p=399927#post399927 Read backwards in this topic about destructible objects, ET:QW isn’t very friendly for making this sort of thing, one of the major downsides to the engine.