Breakable glass and walls


(syborfical) #1

I can do this in the source engine.

Pretty much I want to make a map where you can shoot at the walls of a hut after a while the break and go away.
Same with windows they are breakable.

But I can’t seem to figure out how to do this with ETQW…


(light_sh4v0r) #2

That would take a lot of effort, you’d have to script every bit. Chris figured out a way to do it in his flying map (forgot the name) so I think you should try asking him.


(syborfical) #3

What about breakable glass?

All you do in the source engine is change the a few settings and the block becomes breakable glass.
For destructible walls etc its very similar…

So there are no tutorials to create breakable glass in ETQW ? Its not just a matter of applying a few func_ to the object?


(light_sh4v0r) #4

There’s no breakable glass class in ETQW unfortunately


(.Chris.) #5

http://forums.warchest.com/showthread.php/22848-Brinstar-Alpha-1?p=399927#post399927 Read backwards in this topic about destructible objects, ET:QW isn’t very friendly for making this sort of thing, one of the major downsides to the engine.