Braundorf B3 (old topic - Braundorf B1)


(Brevik) #1

Hi all, my first map so please go easy…

It’s a small map, more aimed at small servers (anything over 10v10 may get a bit silly I think, but I guess you could try…), and possibly competitions if people are willing to give it a go.

The download link: http://www.pcgamemods.com/9551/

Description

“Allied Intelligence have discovered a weapon research bunker outside of the town of Braundorf. It is the Allies mission to blow up the gas and electricity control systems, causing overloads which will destroy the facility.”

The objectives (cut from the readme, short and sweet):

The Allies need to blow the main and side entrances to gain access to the bunker to blow the bunker controls

The Axis need to stop the Allies from doing the above

Constructive criticism is very welcome (as it’s my first map).

Big Thanks to:

  • Ifurita for huge amounts of help, the command map, command map icons, level shots, quality feedback
  • blushing_bride for his help with textures, architecture and detailing
  • leifhv for some great feedback and for noticing that I’d left the tracemap out initially…
  • The other wonderful people in Night Watch (plus Salteh and some other peeps…) for help with testing, encouragement, feedback, abuse, sarcasm, etc
  • …and of course the search button on this forum… :wink:

Known bugs

The victory message repeats a few times, I’ll be fixing that in the next version

Screenshots

The Main gate

The Side Entrance

Bunker Controls (main objective)

Main entrance to bunker

Side entrances to bunker

Gratuitous shot…


(blushing_bride) #2

very good map, very good fps and looks good too. the extra work you put in has clearly paid paid off. :drink:


(Ifurita) #3

Nice. Like the changes a lot.

  • A little dark at default settings, but a r_gamma 2, r_intensity 1.5, and r_mapoverbrightbits 2 (pub config) looks very nice
  • Good job on the vis control. I don;t think I went over 8500 tris at any given point and my FPS stayed consistantly very high
  • Aesthetically, I’d like to see your signage be a little thinner and at uniform heights. The signs right outside the controls are just about right, but you have some others that are above head height. You might think about adding directional arrows to your signs too. It takes a few runs thru it to figure out where to go.
  • Also, I think you can make a square brush of nodraw, 1 unit high, and place your signs on it. That way, people don’t get hung up on the signs as they run past.
  • Gameflow looks good and just the right size for a small 6 v 6 game. Multiple routes that can be carefully managed.
  • Ask thegnat or Schaffer to help out with CM. They both do very very good work

Overall, a big \o/


(zl1corvette) #4

In the shot of the main entrance to the bunker, I think you should be able to walk up the hill on the left to change levels, it’s almost possible now but not quite. Other that that awesome map :clap: Oh a couple cm icons didn’t show up for me on the axis team for some reason.
edit: actually they do show up, just not immediately when the map starts


(Fenris) #5

I tested it a little on my own and I really like it too :slight_smile:
It is kind of a litle like Battery in theme with its multiple entrances to a generator/control to blow, yet not at all the same.

My only personal regret is that it does not go well with Transmitter in a campaign since the name is not shown if Transmitter is later in the cmpgn and then gets “on top”, but oh well what the… :smiley:


(capslock trojan) #6

wow verry realistich looking :slight_smile: nice work


(Xam) #7

Nice!
Mirror here:
Braundorf (beta 1) @ ETGamers.com


(Oxygen - o2) #8

sorry, i just saw it was your first map

friggin nice job :stuck_out_tongue:


(TFate) #9

Excellent map, it seems like it’ll be quite quick paced. I could definitely see this being used as a comp map. Everything overall is very well done, I like the terrain especially. I noticed it was a bit dark in some places, even with an r_gamma of 1.7 (which is what I normally use). Probably nothing major though. The Axis base was fairly easy to navigate, which is a huge plus. It should only take 1-2 rounds to get a feel for it.

GG! :smiley:


(Brevik) #10

Thanks for the comments guys, much appreciated - however feel free to put some negative stuff in there, I’m happy to take on board anything that can improve it.

@zl1corvette

I’d thought about putting a staircase type thing there, but decided against it. If enough people think it’s a good idea (and there are no better arguments against) I’ll look at the best way to do it.

@Tfate

How dark is a “bit dark”? Daft question I know, but I’d intended it to look like very early in the morning (hence why the lights are still on) and with my setup (r_gamma at default) it looks a bit gloomy, but not too dark. If the map is so dark it affects playability I’ll look into lightening it a bit.

I’ll look at changing the maps position on the campaign map if necessary - although I don’t know how many people would put Braundorf in the same campaign as Transmitter?


(TFate) #11

It’s definitely nothing to worry about, nothing that will affect gameplay. If you wanted to go for the whole gloomy thing fog would help, BUT it would probably decrease FPS to around mid 50’s on the “average-ish” computers so I don’t think you’d want to do that, especially if you’re aiming for a comp map.

(Taken with 1.7 r_gamma)

It actually looks brighter than that in-game, I’m not sure why the pic came out so dark. :???:


(thegnat) #12

ET does the gamma correction after the frame buffer, but saves the actual frame(uncorrected) that is in the buffer to the screenshot-file.
So any screenshot on any gamma-setting will be the same. Use Photoshop or some pixelshifter to brighten them up until they match, what you’ve seen in ET.
(If I remember right. Someone should correct this, if I’m wrong.)


(mud) #13

:beer:
damn my first map was crap compared to yours!cheers bro!


(Englander) #14

Havn’t played it but the pics look excellent.

All these hidden talents , I remember being shocked and surprised when BB suddenly showed he could make highly detailed and beautiful looking maps, now you show up and do the same thing :banana:


(Brevik) #15

Bloody Hell it’s Englander! (Long time, no see sir!)

You could get your arse on the Night Watch server and help us test it mate… :wink:

On another note if anyone knows of any servers that have it in their rotation, please let me know.


(Genesis) #16

So… its on NW server rotation?!

IP plz :smiley:

(wanna play it :banana:)


(blushing_bride) #17

nightwatch clan server
213.228.215.151:27980

our webby
http://www.clan-nightwatch.org/

We’re currently running the following campaigns (note we’re using an ETpro config that is similar to clanbase to cut back on spam)

  1. Radar, Supplydepot2, Braundorf, Townsquare
  2. Fueldump, Railgun, Cathedral, Reactor
  3. Goldrush, Oasis, Summer Palace, Dubrovnik

(Englander) #18

I havn’t been playing much lately so I am sure I will get smacked around pretty bad if I came on your server ,however I will add it to my favourites on ASE and if I see some of the old SD server regs on I might come on and play the worm on the hook role lol :drink:


(Sauron|EFG) #19

I played it for the first time last night, and I really liked it. Defense got lost for the last part though so it’s difficult to tell how balanced it was. :smiley:

Looks nice, good FPS, and not too complicated, all in all an unusually good first impression!

Only thing I would want to change is to make it a little bit brighter. :slight_smile:

(Almost forgot: impressively sharp shovel. :wink: )


(Brevik) #20

I think “too dark” has been the main criticism, apparently it’s gloomier on other peoples computers than it is on mine.

(Almost forgot: impressively sharp shovel. :wink: )

That will be the new “uber-shovel” the axis were developing at the facility… :wink: