I have a subject I would like there being some discussion on. How do you play with the different bodytypes? How do you play the different maps?
I see a bunch of “heavy are useless”-threads, but I do not fully agree. In my oppinion, it seems that different maps “favours” different bodytypes, and the heavy has maps where they do good.
If any of you have any tactics that is working, and you would like to share, that would be appreciated. Here is my point of view:
Im currently at lvl 16, playing mainly as engineer/operative. Sometimes wish I had a soldier to play with, aswell as a medic (some medics seem to be very “lone wolf”-ers).
Heavy
The heavy does very well when there are few paths, and not very many long lines of sights. This makes the LMGs and the minigun shine, in my oppinion. I think its the aquarium, where security has to hack the “mainframe” (?). Been tearing it up with a heavy on this map. The way I try to play this map, is coming through the vent system or the hallway next to the commandpost, with my gatlung spun up. I also try to get the route where they are not expecting me, but I guess that goes for all bodytypes,
However, if there is alot of open space, the heavy stays out of cover for to long. This, plus the fact that they are the ones that is easiest to spot, usually makes the heavy (atleast in my experience), a dead man walking.
Light
The light has its maps to. The one I had the most success inn, is the final resistance map (where thay take of, cant remember its name) This is because there is alot of cover, and also easy to get behind the enemies (During the first objective, where resistance is supposed to destroy the door to get to the “hydro fluid”). The way I like to play the light, is to harrass the opposing team, perhaps getting one kill, but mainly getting attention to a spot where im no longer at. This is done most effective, if you first go with yout team, finding where the chokepoint is going to be, and where the enemy has their focus.
The light is good to “ninja” the objectives. Obviously, this is also what the operative is for, but sometimes the light can get past enemy lines without anyone noticing.
But as the heavy, if its alot of long lines of sight, it is easy to get killed. In narrow hallways, the light gets raped as well, if getting caught offguard.
Medium
Now, the light and the heavy has its strengths, but in my oppinion, if you have the wrong bodytype on the wrong map, it is hard to get a good game. The medium is the bodytype I always fall back on. It can be played almost the same way as the light (not getting to those “lights only places” ofc), and somewhat the same as the heavy.
Medium also has its own playstyle. When I play a medium, I find it good to slowly push towards an objective. I think this mainly is because its when you are at the medium - long range, that the ARs shine. And almost every map has areas that has to be held down, or atleast having a look at.
Summary
The medium is the bodytype that I do best with. There are maps where I would like to play as a heavy, and maps where I would prefer to be a light, but all maps can be played as a medium.
The fact that you have to leave a game to customize, can get very annoying. Im not sure if I would like the option to change bodytype in between matches though. It is a way for people to learn more about the diversity of each bodytype. Personally, I always end up playing the medium when im tired of feeling that I could have contributed more.


