body types.


(PSG_Mud) #61

You guys are doing it all wrong. 1v1 has no place in TF2 think about it. Scout will assist another class, a heavy can’t shoot two people at once. Speed becomes the tool to make a 2v2 fight into a 2v1 fight.


(tokamak) #62

[QUOTE=ZernoK;233008]3 well placed shots on a heavy and he is down.
You never run head on against a heavy, no chance to kill him then, but if you ambush him its pretty easy to take down a heavy as a scout.[/QUOTE]

For your shotgun to do 105 damage per shot, which is required to achieve that 3-shot kill, you need to fire at him from point blanc range.

A heavy’s shotgun however, does 90 damage per shot. Which takes him two shots at that range to take down a scout.

And then we haven’t even considered the minigun which does 540 damage per second at that range, enough to kill about 4 scouts.

Like hell a heavy can shoot two people at once. But that’s not the point. If you want to compare classes you can only do it 1v1. When you start adding more actors to the mix the whole thing becomes incredibly complex as classes work synergistic. You add another scout? Fine, I’ll add a medic to my heavy, not much of a stretch as these guys are practically married, see how that works out for the scouts.

If you want to say this whole discussion is stupid, which it is. Then you can say that you’re comparing two classes in a situation that is heavily disadvantageous for one. A heavy is meant for huge damage output and to receive a lot as well. A scout’s main priority isn’t combat but to capture points (twice as fast as other classes) and flags, secondary he could focus on picking off the weak and wounded during a match.

So people who complain about one type easily beating another type, they’re just playing it in a way they aren’t meant to.


(ZernoK) #63

To me who will come out on top of a 1v1 vs scout and heavy is all about the situation. If a scout gets an ambush on the heavy it’s very likely he will win, if he don’t he is dead.
But with the scout great speed and movement it’s really easy to set up ambushes on this slow walking heavy.

I’d say the scout’s main job is to pick of targets by getting in good positions by using his speed and cap points after the area is secured and the rest of the team pushes up to the next and let the scouts cap.


(the_madman) #64

First: I do believe that once you’ve picked a body size, your character will remain that size, period. I expect that, in a single campaign of 3 maps, you’ll be given the choice of exactly 1 character for all 3 maps. Therefore, the character size that you pick should depend much less on the situation and much more on your particular play style. On the other hand, things like weapons and armour will be swappable at the command post. This will make weapons and armour a situational choice: (sawn-off?) shotguns in close quaters, assault-rifle-like machine guns for medium range, some kind of heavy rapid-fire weapon for bottlenecks and crowds, etc.

The balance comes in when you consider exactly what each kind of body class is meant to do. The heavy body type is meant for massive damage output and intake; the light body type is meant for speed and ease of navigation. If a light body type charges right at a heavy body type, it’s expected that the light body type will lose because that’s not what it’s meant for. On the other hand, if the light body type climbs and navigates over and around the main firefight without getting spotted or shot at, you could call that a victory against heavy body types that are supposed to be killing them, because that’s what the light body type is for. Whether that navigation then gives an opportunity to complete an objective, or, for example, to snipe at the heavy body type or else shoot at them with a situational weapon (such as a scoped assault rifle for multiple head shots (assuming the heavy doesn’t also get an obnoxious ammount of muscle around his head)), then there’s a good chance that the light body type will, “succeed” and the heavy will, “fail”, even though they might not necessarily be in a straight-up one-on-one situation.

The only comparable situation in Enemy Territory: Quake Wars is a sniper vs. a hyperblaster. If they’re in the same, small corridor, you can expect the hyperblaster to win because that’s what the hyperblaster is for and the situation isn’t suitable for sniping. On the other hand, if they’re fighting on open ground and the sniper is on top of a mountain or cliff somewhere beyond the hyperblaster’s sight, you can expect the sniper to win. This doesn’t mean either is unbalanced, it only means that you pick both what’s suitable for the situation and your playing style.


(maxtalent) #65

you can change your body type in between matches, but not during them


(the_madman) #66

Then I stand corrected. I’d have thought body size would be a permanent feature. :confused:


(maxtalent) #67

you might have to pay xp to change? i’m not sure maybe some of the other guys can help me out here

but yea playing to your body types strengths is gonna be necessary to not get owned

actually i think the way it works is you start off with medium body type then you buy the other ones with xp; and if you have it bought you can swith to it in-between matches with no extra cost


(maxtalent) #68

if your looking for more info on the game horse made an awesome compilation of info:

thx horse you rock btw :smiley:


(tokamak) #69

Yeah it’s a great compilation. But a tad contradicting on bodytypes.

  • It has been confirmed that when you’re between missions, you can change your body type via the appearance customization options. (this sounds like individual characters can alter their body type, rather than having to change to a whole new character)
  • Body types are permanent. Whatever body type you choose for your character, is the body he will always be. Right now, changing body types is only allowed between matches, and you would change to a whole different character, not just swap out body types.

Not his fault ofc, he’s just collecting whatever has been tossed around.


(Purple Butterfly) #70

Agreed. Because those are a pain in the butt.


(jazevec) #71

Is Medium body type in danger ?

In games which feature light-medium-heavy choices, the medium “class” tends to be the most problematic to get right, to balance and make interesting. In Tribes medium armor was the least popular. Legends, a fan-made free clone of Tribes, went so far as to remove medium class completely.

Do you think this can be a problem in Brink ? A couple of posts above I jokingly said that “medium is going to be so medium it’s going to be overpowered”. Actually, I hoped someone would notice the grain of truth. If medium body is a perfect hybrid of the two - that is, it has no unique abilities and has numbers just between light and heavy - then we might have a problem.

First, it won’t feel any special. There will be areas reachable only by Light players. There will be weapons only available to Heavy players. Medium body type can be balanced in terms of getting numbers right, but it still won’t make it interesting.

Second, advantages over other body types will be comparatively small. You have to make use of slightly better guns to win against lights. You have to make use of slightly better speed to win against heavies.


(Nail) #72

I will be medium engineer with AR w/100 round mag, I call it XM (extra medium)


(tokamak) #73

It depends on how far medium overlaps with the other two types. I don’t really worry about it, if he’s got a bit of both strengths he can be quite strong, if he’s got neither of both then he’s useless.


(the_madman) #74

From the compilation above, I got that Mediums would be able to use all weapons available as well, but:

Heavy body types would be able to use up to heavy as a primary weapon, and up to medium as a secondary (think rocket launcher + assault rifle)
Medium body types would be able to use up to heavy as a primary weapon and only light as a secondary weapon (think rocket launcher + pistol/machine pistol).


(maxtalent) #75

umm no i’m 99% sure it goes medium uses medium(AR) as primary and light as secondary(SMG). Heavy uses heavy as primary (huge f****** gun) medium or light as secondary (AR/SMG). Light uses light as primary(SMG) and pistol secondary. I guess mediums and heavies could use pistols but seems worse then and smg or ar but whatev


(tokamak) #76

Nope, your bodytype decides the range of the weapons you can use, a light can carry only light weapons, medium can carry all those light weapons plus medium weapons, and a heavy can carry everything.


(the_madman) #77

Ah, mis-read. My bad.