A play field with relief doesn’t have to be unbalanced but it sure offers loads of variation and makes sure that no two matches will be the same.
body types.
I worry about there being a TF2 style heavy in this game. It is so frustrating when you walk round a corner and meet a heavy, the options are fight and (almost always) die or run - and I refuse to ever run away it just isnt my style. As long as I have a fair chance to kill my opponent I am happy - which is why I think i will choose the all rounder type in brink
TF2 is too deterministic, you know, rock/paper/scissors and all that. However, when you’re in the wrong body type at the wrong place at the wrong time, you still should find yourself in serious trouble.
I think it depends on the situation, I don’t really think there should be a wrong body type. I think that sometimes its ok if you think well if I wouldn’t of been that body type I might of lived, but that should be rare. I think it would be more of an annoyance than anything if the wrong body type kind of situations happen frequently.
Well I mean an unfavourable bodytype. A heavy out in the open far away from cover is a sitting duck whilst a light bodytype wouldn’t have trouble bridging that distance. A light bodytype in it’s turn shouldn’t attempt to break through a turret-guarded bottleneck.
The trick is simply to not let those situations happen and when they do happen you’ll need to get through them as best you can.
Well i always imagine it out like in TF2 With Scout, Soldier, Heavy.
The light classes have more options to overcome obstacles, do it it a faster and expeditiously way. Best example is from the trailer where the masked Soldier jumps over the fence. But as tradeoff for this freedom they can only use a limited set of weapons.
The normal classes have everything on average, can run with decent speed, can overcome obstacles, but in a slower fashion that the light classes. The set of weapons includes everything, except heavy weapons.
The heavy classes have a good pool of health, but are quite slow and so are an easier target for faster classes. Also escaping would be almost impossible for the heavy class, because of the slow run speed, so this makes him directly dependend on teammates to do well, so no “Heavy classes = indestructable”. Overcoming obstacles should be difficult for this class, so map editors could built in ladders to allow heavy classes an additional, but longer and slower route to reach high ground. Heavy can of course wield every weapon in the game.
It is so frustrating when you walk round a corner and meet a heavy, the options are fight and (almost always) die or run - and I refuse to ever run away it just isnt my style.
If this is your frame of mind, you can’t really blame the game. If you’re not willing to adapt to situations and play accordingly, (like choosing to fight a Heavy head on instead of running) then you deserve to die.
Also, about turning the corner and coming face to face with a Heavy - Brink (and TF2) are team oriented games, so situations like this don’t usually happen, unless you and/or the Heavy ave teammates with them as well.
The difference between heavy and scout in TF2 is a tad too high though, it works in a goofy game like it is but in Brink the difference should be slightly toned down. At least on a base level, if you want to achieve similar variation then it should be done through buffs and abilities.
Joshua have you played ETQW? If I have Acc Lacc sitting on a hill, with direct line of sight of you and your Assault Rifle - the probability that you will die is extremely high. The onus is on you to avoid situations like that, and conversely, to manufacture situations where your weapon shines.
That is not to say that Acc Lac will always beat someone with an Assault Rifle, skill is the determining factor. And I have no doubt, it will play out like that in Brink as well with bodytypes.
We have already seen a video of the “sticky bomb” in action. I’d imagine that would be one of many counters vs the Heavy.
Joshua have you played ETQW? If I have Acc Lacc sitting on a hill, with direct line of sight of you and your Assault Rifle - the probability that you will die is extremely high. The onus is on you to avoid situations like that, and conversely, to manufacture situations where your weapon shines.
That has nothing to do with body type, and is more related to class and/or weapons. Speaking of Acc Lacc (sniper/scoped rifles) ANYONE can use them in Brink, regardless of class or body type.
We have already seen a video of the “sticky bomb” in action. I’d imagine that would one of many counters vs the Heavy.
if they would have specific abilities to be used as “counters” against the Heavy, it only makes sense to have “counters” against Medium and Light as well.
what are u guys talking about… a good scout vs a good heavy… the scout will normally win. Unless the scout is caught by surprise. But the main thing about the scout is picking on weak targets. If u run head first into a heavy and expect to win, ur playing the scout wrong… go be a friggin pyro or something.
in 6v6… a good scout will win. cause he’d never attack a heavy head on. Not like ppl go heavy in NA comp. scene anyway.
Well that’s a great argument, how does a scout beat a heavy if he doesn’t take him on? This is about 1v1.
edit: this is what you said yourself:
a good scout vs a good heavy
I suppose that implies they fight don’t you think?
The fight doesn’t even need to be fair. A scout can have the jump on a heavy and it will still be suicide.
The crux is that the scout’s range of effect is shorter than the heavy’s, this means that the scout needs to enter well within the heavy’s ‘kill zone’ in order to start doing damage. With having a bit more than a third of the heavy’s hp and far lower damage output it just won’t happen.
I haven’t played ETQW(other than the demo… I think I played the demo :rolleyes:) sorry.
Um yeh its about weapons, there were no bodytypes in etqw.
But the point was, it was the players responsibility to avoid the counters, which is my point with brink.
Its ok h0rse, i read on the bethesda forums that you admitted you needed people to spell things out for you. So i wont give you **** about it 
Um yeh its about weapons, there were no bodytypes in etqw.
But we are talking about Brink…this is the Brink forum, and the post you were commenting on was refereeing to Brink.
Its ok h0rse, i read on the bethesda forums that you admitted you needed people to spell things out for you. So i wont give you **** about it
In all fairness, I don’t need people to “spell things out for me,” I just like when people are precise when explaining things, leaving minimal room for error or misunderstanding, But in this case, you were just using examples/aspects from a game, that has little to do with the game in discussion.
3 well placed shots on a heavy and he is down.
You never run head on against a heavy, no chance to kill him then, but if you ambush him its pretty easy to take down a heavy as a scout.
[QUOTE=light_sh4v0r;232999]Well that’s a great argument, how does a scout beat a heavy if he doesn’t take him on? This is about 1v1.
edit: this is what you said yourself:
I suppose that implies they fight don’t you think?[/QUOTE]
mm yea? I meant during a scrim or a match… a heavy vs a scout if they meet alone the heavy will prolly die…