From that other thread:
I think the biggest advantages the Light body type have, which are magnified by a skilled player are:
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Speed - It’s hard to hit a strafing, sprinting target, especially when they are the quickest of all targets. They can attack and retreat the fastest. If they get killed, they can get back to the Obj twice as fast as a lumbering Heavy.
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Hit Box - Not only are Lights fast, but they also are skinny which makes these high spread weapons even more frustrating as bullets whiz past their skinny bodies.
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SMART - Lights can move the fastest around obstacles and can reach areas the other body types cannot, which is great when utilizing quickest paths to and from Obj’s.
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SMGs - Light’s main weapon is the SMG, and the SMGs are great up close. Since a light has the other three bonuses listed above, it’s easy for them to close the distance between them and their targets while taking as little damage as possible. Considering that Brink has more confined areas near OBJ’s than open areas, this also plays to a light’s advantage. Who cares if your enemy’s got a Gotlung when any SMG’s damage at that range is about the same, considering the confined battle area. Just hop and slide from cover to cover until you’ve got the positional advantage.
Those 4 points above combined, when utilized properly by a good player, trump ANYTHING the other body types have for an advantage.
With all that being mentioned, and partially knowing what can and cannot be changed, the only ways I can think of to improve the game so it’s not so Light Body-type friendly, is to decrease the spread of Medium and Heavy weapons, and perhaps decrease the range and damage of SMGs a tiny bit. Even so, a good light will still be able to hop around and unload a half clip into anyone’s face, but maybe the Mediums and Heavies will have a better chance to get some long/med range hits if their weapons were more stable.
If I could change anything, I’d also increase a Light’s screen shake when hit with ARs or Heavy LMG weapons. I’d allow Heavies to not be knocked on their ass by Light slides or GS shots (only normal frags and mines/C4). I’d maybe decrease damage to any body shots the Med/Heavy took from SMGs, forcing Light players to either aim for the head or shoot more bullets to kill a non-light if they’re just gonna bullet spam their target’s torso (this may be taken care of if they lower the range for SMGs).
All I know is something NEEDS to be done, because 90% of high-level Brink players use the light body type with the Carb-9. Not fun.