Which part of the map/objective you like most and why?
- I really like the first one. Giving the opportunity to the attackers to be able to gain more routes into the room acts as a pressure relief system.
You can do two obj at the same time: forcing and battling your way to the consoles through a single door or opening new ones to try to make cracks in the def team’s wall. It feels really dynamic - The hallway past the second obj, nice chokepoint, wish there were more parts like this one on other maps.
I also like the openess of the last stage, altho now it’s kind of a shooting range for snipers and the escape routes are too forgiving to the attackers…
Which part of the map/objective you dislike most and why?
The second one, it lacks another distinctive way for the attackers imho, the middle doors one and secondary obj one are still too connected (put a few defenders into the console room and you can efficiently lock both avail routes).
The last one when in def, not much you can do to stop the carriers once they left the obj original position.
Do you find any particular part of the map useless?
Nothing that irrelevant so far.
Which route/position do you find the most useful when attacking/defending particular objectives?
Like others have said above, anything that can give you a significant edge against the opponent (visibility, space, …)
1st obj def: two right rooms that allow you to see pretty much everything
2nd obj def: far right corridor and the two platforms in front of the consoles
3rd obj def: left stairs and at the front/blow the crane or any of the platforms to cover a particular angle
1st obj atk: middle route and right elevator
2nd obj atk: left corridor or right pipe climbing (not the easiest one)
3rd obj atk: right escalators (straight to the ground level or jumping after the first flight directly on the crane platforms)
Maybe there could be some jumping tricks way using flying steel beams lifted by cranes and going to or near the carryable deposit point. You’d still be vulnerable but it could sometime allow you to intercept the cells.
It wouldn’t be op since you’re still very much exposed in all directions, and you can still fall and take considerable damages.
It would take advantage of the large open space of that stage.

