Managed to play a few rounds tonight and overall I really like the design of the map! Here’s my feedback based on fairly limited play time.
Which part of the map/objective you like most and why?
Last area of the map, it is very open, but at the same time there are many routes for flanking, routes accessible via sliding down hill or crouching only and sneaky tunnel routes (under the PDA objective platform). Also the various choke points that come up across all objectives in this map are really nice.
Which part of the map/objective you dislike most and why?
As attacking team coming down the escalators between the 1st and 2nd objective - you are restricted to a fairly narrow path and very exposed to fire from people you can barely see (they shoot your feet before you can see them -> moving down the escalators).
Do you find any particular part of the map useless?
Pfff, hard to say depends on the route of where the enemy team is as to how useful/useless an area is, haven’t noticed any completely irrelevant area’s so far.
Which route/position do you find the most useful when attacking/defending particular objectives?
Well that’s extremely specific, i can’t say tbh, i mainly stick to the outside routes on a map rather than the middle, as the direct route seems to make you very vulnerable especially with the current TTK over long distances.
What tactics (if any) do you employ when trying to complete/defend particular objectives?
Flank/backrape the enemy team as much as possible… just have to time it right in between spawn waves.
In general:
- The interaction with the environment to get to places (sliding, crouching, walking up pipes, opening the doors at 2nd obj, sneaky tunnels and ofc my favourite - the lifts!!) are all extremely nice - the current maps we have need more aspects like this.
- The flow of the map was really nice, basically progressing to completely different environments with each objective. (No E.V.
)
- Having more vertical firefights mixes up the strafing and aiming required which is good.