If you tend to spray you shouldn’t use blish instead of higher RoF SMGs in the first place.
By choosing blishlok you sacrifice a little bit of killing potential for some consistency.
While i can’t reccomend it on combat mercs it does very well on support ones.
Blishlock Discussion (OP, Balanced or UP?)
I disagree completely. Just take a look at nader loadouts, CR81 and SM41. They are both very viable even before the latest patch. Balancing the loadouts are quite easy actually. SD chose not to because of their business model.
If every single loadout was equally viable, it would be much easier to get a good loadout in a high rarity, thus lowering the needs to buy elite cases/grind. Sure some might prefer one and dislike the others, but having 1~2 best loadouts and have everything else be sub-par would make this much easier.
Remember SD is living off of merc and elite case sales.
On topic, Blishlok is weaker compared to other smgs, but i believe it is perfectly balanced.
Blishlok loadouts on mercs who has access to other smgs are very weak, thus becoming fillers so RNGesus can squeeze some more money/time out of the players. But on shotguns mercs they have fairly good perks, and offer a lot more versatility compared to shotguns.
[quote=“scavazzi4;76548”]If you tend to spray you shouldn’t use blish instead of higher RoF SMGs in the first place.
By choosing blishlok you sacrifice a little bit of killing potential for some consistency.
While i can’t reccomend it on combat mercs it does very well on support ones.[/quote]
If you think that i play the Medic, or the Engineer just for the sake of throwing med-packs, i really pity you.
Most of the times i play the classes that are SMG based, if i have a choice i take anything i can to avoid this crappy weapon. If i don’t have a different SMG, like the Fletcher for example, i just use secondary weapon. That’s how horrible and inconsistent is the Blishlok.
[quote=“spicyHarp;76766”][quote=“omegaskorpion;76534”]
However the weapon and augment balance does not work.
[/quote]
I disagree completely. Just take a look at nader loadouts, CR81 and SM41. They are both very viable even before the latest patch. Balancing the loadouts are quite easy actually. SD chose not to because of their business model.
If every single loadout was equally viable, it would be much easier to get a good loadout in a high rarity, thus lowering the needs to buy elite cases/grind. Sure some might prefer one and dislike the others, but having 1~2 best loadouts and have everything else be sub-par would make this much easier.
Remember SD is living off of merc and elite case sales.
On topic, Blishlok is weaker compared to other smgs, but i believe it is perfectly balanced.
Blishlok loadouts on mercs who has access to other smgs are very weak, thus becoming fillers so RNGesus can squeeze some more money/time out of the players. But on shotguns mercs they have fairly good perks, and offer a lot more versatility compared to shotguns.[/quote]
If every singe loadout was viable then it would come down to preferance, people would still hunt the best one, this time arount however they hunt the one that suits them, not the one that is universaly agreed to be the best one.
Look at all the skyhammer loadouts, there is only one Timik loadout that actualy viable, all the others are sh#t, while all M4 loadouts are much better in comparison.
Same goes for the fraggers loadouts, where only one K-121 loadouts is good out of 3. While there are much better M4 loadouts.
i have already suggested removing weapons from loadout cards and making weapon loadout cards and merc loadout cards separately.
(there are few self talored augments in the mix)
Here are only few example how the augment balance could be done, by making loadouts so specialized that people can have full onfencive or full defencive auguments, or augments that benefit their mercs skills. Or just full preferance what to use.
Now back to the Bishlock which was the main point of this discussion.
While 66% people saying that the bishlock is underpowered does not say much, the weapon has huge draw backs even in its “intended use”
It cannot be used on range because of huge recoil while ADS and huge spread. Reload time is one of the longest in smg gategory and it cant be effeticely halfel like with weapons. The DPS is nowhere near the other primary smg, not even on range the bishock can do as much damage as Crotcni or KEK. Also the ADS is nightmage because of that broken green pixel crap in the middle.
That versility usualy boilds down to pointless. Auras do much better with shotguns and loadouts are better with shotguns, there is only one good bishock loadout for the Fletcher while he has much better shotgun loadouts and he already has secondary smg to fight in range, not to mention the ahnuld being able to deal consistant damage even in long range.
Even Phantom has better loadouts with the KEK and Crotzni than with Bislock.
Now with Sawbones, he actualy has some pretty decent loadouts with the Bislock, but it also seems that Sawbones has only one viable loadouts card per weapon: 71, 72, 73.
However the bishock is still the least desirable one, not because of the augments but the weapon it self.
If weapon like SMG-9 got buff, which people critizized being sh#t but good because of augments, then why cant Bishlock get a buff.
Only things the bishlock needs is better ads sights, slightly less recoil and spread while ads and only slightly higher ROF, which can be numbers like 420 (from 400)
If every single loadout was viable, there will be less incentive to get high rarity loadouts. M4 fragger is probably the one example we have, my friends and I are completely fine with any of the 3 cards. Of course, unshakable will be better in competitive. But we have one of the others in a high rarity, will it be better to use unshakable? Yes. Do I want to downgrade to lower rarity cards/grind for a chance to get one in high rarity? No.
If SD removed explodydendron from the other 2 loadouts, and leave us with one good m4 loadout, I would try again, trading up for that m4 loadout. I stopped investing time/money into a mercs loadout because I’m perfectly fine with what i have right now.
This is what SD is trying to prevent, and squeeze more money and time out of us.
Blishlok will always be a filler in smg classes, and the top pick for shotgun classes. Everytime i see an aura/fletcher in dirty cups, they are using blishlok. The spread and recoil is fairly average compared to other SMGs. The DPS is only 10 off the crotzni and the same compared to hochfir, the other shotgun mercs smg. And the green dot jumps up into the right everytime you shoot, giving you a fairly clear vision on the target.
Some improvements to blishlok would be nice, but it isn’t needed.
[quote=“spicyHarp;77074”]
Blishlok will always be a filler in smg classes, and the top pick for shotgun classes. Everytime i see an aura/fletcher in dirty cups, they are using blishlok. The spread and recoil is fairly average compared to other SMGs. The DPS is only 10 off the crotzni and the same compared to hochfir, the other shotgun mercs smg. And the green dot jumps up into the right everytime you shoot, giving you a fairly clear vision on the target.
Some improvements to blishlok would be nice, but it isn’t needed.[/quote]
That’s and interesting opinion, hypocrisy i would say. You agree that the Blishlok is shit, but you still do not see a reason to make it in line with the others SMGs.
It’s not the green ugly dot, low DPS and long reload time that makes the Blishlok useless weapon. It’s the awkward fire-rate, which is not fast enough to be used as full automatic weapon, and it’s not slow/powerful enough to use it as point click semi-automatic weapon.
Leave everything as it is right now, i don’t care but make your mind in one side or another. Buff the speed and lower the damage, or buff the damage and lower the speed.
When i feel more consistency and i am more confident with my secondary weapon instead of primary Blishlok, there is surly something off.
[quote=“prudentMan;77081”]
That’s and interesting opinion, hypocrisy i would say. You agree that the Blishlok is shit, but you still do not see a reason to make it in line with the others SMGs.[/quote]
Don’t compare it with other SMGs, compare blishlok to shotguns. SD even made sure that it is a filler weapon by giving blishlok loadouts on SMG mercs bad/mediocre perks. It was never meant to be a viable SMG, but as a sidegrade to shotguns.
[quote=“spicyHarp;77085”][quote=“prudentMan;77081”]
That’s and interesting opinion, hypocrisy i would say. You agree that the Blishlok is shit, but you still do not see a reason to make it in line with the others SMGs.[/quote]
Don’t compare it with other SMGs, compare blishlok to shotguns. SD even made sure that it is a filler weapon by giving blishlok loadouts on SMG mercs bad/mediocre perks. It was never meant to be a viable SMG, but as a sidegrade to shotguns.
[/quote]
But they also gave the Hochfir as an alternative to shotguns for Proxy and it’s a great weapon.
[quote=“Dawnrazor;77122”]
But they also gave the Hochfir as an alternative to shotguns for Proxy and it’s a great weapon.[/quote]
Then lets compare proxies weapon/abilities to fletchers, as aura doesn’t fit into this comparison.
And hp/speed aside, fletcher has a more aggressive ability, and empire 9 which is essentially a mini hochfir. Proxy has a defensive ability with very short range compare to fletcher’s sticky bombs, hochfir and mp400 which is a lower damaging smg9.
As you can see, both are fairly balanced. Proxy has a mediocre ability for offense, and has better weapons to compensate for that. Fletchers ability has very strong offensive potential, so he is given a weapon that is harder to use.
“Harder to use” should never mean “underperforming”. There’s no perk about using the Blishlok right now, unless this is your only SMG choice because you are playing Fletcher or Aura. You probably will never see a Bushwhacker, a Phantom or a Sawbonez using a Blishlok loadout, because the weapon is not efficient as all their other alternatives, and there’s still an extremely good perk combinaison for those non-Blishlok loadouts anyway. For some mercs, Blishlok loadouts can even be totally subpar.
And about the KEK-10, it’s still in an overpowered state. Crotzni begins to be in a good spot with his multiple small precision and stability decrease, but KEK-10 still looks like it performs far better than any other SMG. Crotzni may be the most powerful, SMG-9 may have become an exemple of stability and precision, Hochfir may be the swiftest SMG, but KEK-10 has all those perks for him, and no drawbacks. In comparison, Blishlok has no real perk, besides being ammo efficient. And yet, there’s no point at being ammo efficient if the fire support mercs do their jobs.
Exactly, blishlok is a filler weapon on SMG mercs. The only semi usable one is BL81 for bushwhacker, anything else is borderline useless, and undesirable even if you replace blishlok with crotzni/kek 10.
Aura and Fletcher, well, they have fairly good blishlok loadouts. Not much to say here.
[quote=“spicyHarp;77280”]
Exactly, blishlok is a filler weapon on SMG mercs. The only semi usable one is BL81 for bushwhacker, anything else is borderline useless, and undesirable even if you replace blishlok with crotzni/kek 10.
Aura and Fletcher, well, they have fairly good blishlok loadouts. Not much to say here.[/quote]
I never get the ideology of those loadouts. I look for the weapons first, then i look which loudout with the weapon of my choice i would prefer.
I remember i almost called my friends idiots and left the game after first hours of the gameplay. They told me that i should play DB since the weapons are accurate like lasers and if you are good enough you can kill multiple enemies alone.
I started as aura, and had a Blishlok after the shotgun, i tried my best, but nop, it didn’t work, couldn’t get the consistency when i tried to hit the head. After a while i bought a Sawbones with the Crotzni and all of sudden i started to get couple of head-shots on my targets, actually they melted before my very eyes and i loved the game since then.
Not a single weapon in the game should be worse than the others of the same kind.
SMGs are meant to be fast firing with fast reload times as opposed to ARs. Their effective range is only half as much but, fire rate and quick reload times should be up there. The Blishlock is contrary to SMG use in DB.
Perhaps it could retain the 30round magazine for double damage and it’ll be sweet for its rate of fire.
[quote=“K1X455;77376”][quote=“Eox;73123”]
Not sure if a higher mag is needed. The Blishlok is already pretty ammo efficient. An I am not sure if a reload buff fits it.
[/quote]
SMGs are meant to be fast firing with fast reload times as opposed to ARs. Their effective range is only half as much but, fire rate and quick reload times should be up there. The Blishlock is contrary to SMG use in DB.
Perhaps it could retain the 30round magazine for double damage and it’ll be sweet for its rate of fire.
[/quote]
What ?! The Blishlok deals 18 damage per shot with a 400 RPM, for a DPS of 120. Twice the damage would raise it’s DPS to 240, while all weapons in DB have a DPS between 105 and 135. This is almost as much as Rhino’s Minigun DPS, but with much better range. Dude, this is insane. 
Mag size is fine. It doesn’t have many bullets but it has more damage in a magazine than any other SMG. This is why the reload time is also fine.
It needs 3 buffs: damage per second, improvement of the sight and accuracy.
Accuracy is straightforward, just reduce the maximum spread. It’s a longer ranged weapon after all. Improving the sight is also straightforward, just make the dot a lot smaller.
IMO there are 2 acceptable ways to buff the DPS. If SD want the weapon to remain as difficult to use as it is right now, they should buff the damage up to 19, giving it a DPS of 126.6 recurring. If they want to make it a bit easier to use, increase its firerate by 20 rpm, giving it a DPS of 126. This still isn’t as good as the KEK-10 or Crotzni but is still a more acceptable DPS.
I’m more partial to buffing the damage up to 19 because that would give it the same damage per bullet as the Caulden, which is chambered in the same calibre as the Blishlok (45 ACP).
[quote=“prudentMan;77304”]
I never get the ideology of those loadouts. I look for the weapons first, then i look which loudout with the weapon of my choice i would prefer.[/quote]
It’s there to add more grind to the game. Right now we have 1/9 chance of getting the loadout we want via trade ups, what if blishlok was removed from the smg classes? 1/6, thus increasing the chance you get what you want. SD needs to add a reasonable amount of grind, without going overboard.
[quote=“prudentMan;77304”]
I started as aura, and had a Blishlok after the shotgun, i tried my best, but nop, it didn’t work, couldn’t get the consistency when i tried to hit the head. After a while i bought a Sawbones with the Crotzni and all of sudden i started to get couple of head-shots on my targets, actually they melted before my very eyes and i loved the game since then.[/quote]
Just because you are bad with a weapon does not justify a buff, not to mention it was difficult to use by design.
You are mistaken. There is a difference between the weapon that is hard to use and the one that is underperforming. No matter how you look at this the basic principles are the same. You aim you shoot, things might be different when you use the semi automatic weapons and the timing is important.
Then let me ask you this, after the buff, what blishlok loadouts ARE you going to use for SMG mercs? Most of them have terrible augments. The only one that has viable augments is BL81 for bushwhacker, and that loadout is fairly balanced. Far better turrets at the cost of a worse primary.
Let me say this again, IT’S NOT MEANT FOR SMG MERCS. The only reason it’s there is to add more RNG to tradeups. Blishlok is already very good on shotgun mercs, And is borderline useless on SMG mercs.
No amount of buffing would make it desirable when compared to kek and crotzni loadouts purely because of the bad augments.
[quote=“spicyHarp;77706”]
Let me say this again, IT’S NOT MEANT FOR SMG MERCS. The only reason it’s there is to add more RNG to tradeups. Blishlok is already very good on shotgun mercs, And is borderline useless on SMG mercs.
.[/quote]
Oh just stop your conspiracy theories. Wanna hear something interesting? Blishlok was nerfed in the past, but the game is still in beta, and they mess around with weapons because now is the time to do it. I don’t give a damn about the percs on my merc, i look for things that suits my game-style the most.
I wonder, what is it about? You say that the Blishlok is fine on the Aura, but it sucks on the Sawbones? Like what the hell?
To make the Blishlok more balanced I would make the sight useful so the green dot doesn’t consume my screen and slightly decrease recoil kick. Other than that the Blishlok can devastate enemies at a range.