I’ve got a half working custom flying vehicle but for some strange reason the armature exported is at a different scale to that of the mesh as shown here:
In blender the scaling and location properties for both the mesh and armature are the same.
.Blend file can be found here
All the vehicle stuff for testing can be found here
I’ve not done much with it yet so it flies really awfully!
/me waits for useful light shavor post