Big part of DBs community are just dicks. We need a forced player number balance ASAP.


(FalC_16) #81

[quote=“Watsyurdeal;128105”]The best way I can see this being added is this.

If Player Difference is 2 less than the enemy team, a 30 second wait for more players to join, then balancing occurs based on elo. Those swapped over are given a 20% credit bonus as a compromise.[/quote]

money talks totally agree


(PurpleNurple) #82

@Watsyurdeal | wrote: »
The best way I can see this being added is this.

If Player Difference is 2 less than the enemy team, a 30 second wait for more players to join, then balancing occurs based on elo. Those swapped over are given a 20% credit bonus as a compromise.|

I agree on this as well, but instead I’d have it to where if a player volunteers to go over they’re given a bonus depending on how high their “elo” is instead of forcing people to switch. 30 seconds isn’t usually much time either in DB since most people don’t even notice the kick/shuffle popping up. Reward players for being nice instead of forcing players to be nice.


(Ballto) #83

the only time swapping teams or shuffling is needed if if one team is outnumbered by three

if the numbers are even but there are better players on one team a shuffle is not needed.

of course, if you want to change teams to the losing team go ahead and sometimes even i do for funsies but its sill not required


(Jostabeere) #84

@TheAcidpiss Also Halo is a console-exclusive. Console games barely have server browsers. Just look at CODs. Console ports with MM. Horrible MM.


(katohan) #85

I would never stay and play a match with either 4v6/5v7 etc or other team having like +100 in levels. Never. So I spend most of my time jumping around since forced balance is missing.

“Gloryhunters” are the most annoying thing in this game. It is one thing to be forced to play with one decent player and like -50 in levels compared to the enemy team, but when that decent player jumps to other team just to stomp. Pathethic and should be kickable offense.


(Sithas) #86

Sadly the player base is divided on this matter. One part of player base, must win at all cost, and the other part looks for balanced matches. I suggest making some servers with auto balance enabled and the other without auto balance. This way almost everybody would be happy. True balance can never be achieved but you can give it a push in the right direction


(watsyurdeal) #87

Am I really the only one who thinks what we REALLY need, is not game balance, sure a auto switch when it’s a 4v6 or something is obvious. But we really need a good tutorial, a guide that teaches people how to do their jobs.


(MTLMortis) #88

They have one, it’s called max lvl 5 servers.

Thought it’s not, you know, really advertised.

My lvl 7 friend just discovered that there are filters in the server browser. Ok, dumb, I know, but just saying.

Server browser needs a whole lot more clickable filters/switches to instead of having to go burrowing around to find the filter syntax.


(watsyurdeal) #89

No, that’s not at all what I am talking about, I am talking about a mandatory tutorial that explains the roles of at least Skyhammer, Aura, and we’ll just say Proxy, ammo, health, revive, and repair. Simple.

This stuff needs to be explained, especially in a day and age of people who are too lazy to figure out everything on their own.