Strogg Violator “green attack marker” seemed to appear (inside the sewer even) I doubt anyone was luanching them there but it was showing up for several people.
Terrible Video graphics tearing or/ Rippling effect.
Besides the terrible graphics tearing/ripple effect with every viewing movement, the graphics looks like a cheesy arcade game, not like I was expecting from the preview videos. The overall performance
sucks, Quake 4 plays like butter compared to this game.
If you choose create user by accident then switch to use existing user to login, you can’t, it says user already exists.
Sometimes when trying to exit the game it stays at the ending screen with no other way to exit but to use task manager to kill it.
Opinion: Game is not nearly ready for release. I will be willing to wait another year for Splashdamge to polish this game up, because there is a LOT of work that still needs to be done.
sounds like your system chief, this game plays flawlessly and the graphics are really good.
E6420 C2D
8800GTS 320MB KO
nForce680i
3072mb DDR2[/quote]
Graphics are fixed by enabling V-SYNC or FPS 333. V-SYNC feels sluggish compared to flat out FPS speed though, and FPS 333 doesn’t seem as fluid like V-sync. It plays well now with either of those settings enabled. Weird though, my other games don’t require V-SYNC to be enabled for smooth graphics. All my other game graphics are smooth as hot butter on this machine without V-SYNC enabled
A monitor refresh setting in the video menu needs to be implemented.
Gigabyte Mobo with the P35 Chipset.
E6600 @ 3.0
2 gig DDR2-1066
8800 GTS @ 600 core
If we forget the fact that I’ve already pre-ordered this game when it will come out, I still do love this game even as beta and with all of it’s errors and glitches!
Kinda give a poop on graphics as I have it tweaked to look like Q3 with picmip 5 (ofcourse lowest settings from in-game menu, not anything else - new to D3 engine ). Only thing what I really dislike is the sound of GDF default gun - sounds like it have no audio file ending or is in great lagging…
And tell me that I’m not addicted - more than 16 gaming hours in less than 4 days I think.
You should be able to switch weapon during parachute descent so you “spawn” with the weapon you want
The red flag on the Strogg base gets me everytime and I think its an enemy marker - if should really lowered so you cant see it from the spillway spawn
Some hills appear walkable but they’re too steep
Getting into a vehicle takes too long - it feels like there’s a delay, i think the entry radius needs to be increased - this will also help stop getting run over some times - in BF2 if i saw a tank coming to me and i was likely to get run over i’d hold the enter vehicle key so it would pick me up rather than kill me. I think a similar system needs adding.
(always reminds me of those ghost twins from Matrix Reloaded :D)
I know QW aint a sim but to be able to parachute and change weapons at the same time seems unrealistic to me.
As for entering vehicles, I would agree that u should may be be able to jump on or into vehicles that move slowly past u but it shouldnt be feasible to enter vehicles that are traveling with a large amount of speed.
I’m with Danyboy in wanting to be able to switch weapons while parachuting down so one has the weapon they want ready to go. I find myself spamming on the number 2 key to get the pistol out so I can make a quick break for the objective/vehicle/wherever and instead run for about 2 seconds with my slow weapon out. Unrealistic? You should be able to choose which weapon you want to “land” with and not so much ‘cycle’ through weapons.
I would still find this feasible. However, how long does the spawn protection last again? If it lasts longer than the time needed to drop down, you can still pick the weapon when you are on the ground without the risk of being killed…