Best Recommended Weapon Setup


(Zekariah) #1

I know there are dozens of threads on this, but just wanted to start a fresh one after we’ve all had time to know the ins and outs.

I’ve been gravitating towards the Euston and Gerund as primarys for a while now, and the Tampa as a secondary.

But I’m finding both the Euston and the Gerund don’t give the results I want. Gerund is fairly accurate but seems rather weak now. And the Euston feels like its recoil has gotten worse.

I tried the FRKN-3K. Its extremely accurate and packs a punch, but the pause between bursts is so damn long that i get taken down to quickly.

Has anybody got what they think is a superior setup to this?


(Zanchile) #2

i never knew the euston’s recoil was considered bad.


(Kalbuth) #3

Rhett can pack a bit of punch, I found it more manageable than Euston, but I didn’t spend enough time with AR to be sure. Their area of operation (mid-range) is too niche for the way I play.
Carb-9, or like I do lately, Kross (for slightly better accuracy) + Seagle is doing nicely, because the seagle is very usefull at range.


(wolfnemesis75) #4

There is no “Best”. That’s what’s hilarious about this game. Oh, there will be people telling you that only the Carb-9 should be used. Or only such and such attachment. Which is just not true. It depends on how YOU approach the game. Are you a support player? What class are you? What map are you playing? What attachments do you use? What body type are you? (Because medium can be very effective with Euston+Smg combo with Undersling Nade Launcher) Do you like accuracy and stability? That’s what I focus on when I am playing. Not what other people do. What works for someone else, may not work for me. How do you want to play? Sniping is one strategy, but are you a good sniper? What is the best thing you could be doing for your team? Hanging back and sniping?


(.FROST.) #5

-Light body type

-Carb-9: front grip, muzzle break, d-flex red dot and drum mag

-Ritchie Revolver: d-flex red dot, muzzle break, speed holster and rapid fire

Proofs to be the best “body type/arms combo” for me so far(115 hours in the game). I have downed fire and the Ritchie is the perfect choice for this ability.

But I feel like cheating, since I have sometimes more kills when I’m downed than when I’m up. And even though this ability is fun and I like it, I would vote to remove it from the game.


(Jess Alon) #6

He’s right. It’s preference. I use the Rockstedi on some characters with a tampa on back up. Other times I use the rhett because with short bursts the rhett owns people. People think the gerund is the best because it’s accurate over long distances. But I could destroy someone using that gun from slightly further then their max range with the Rockstedi and coga scope. Don’t bother with rapid fire. It’s standard rate is perfect for it’s accuracy.


(QUIK420) #7

Gerund is awesome its accuracy more then makes up for its lack of power (when compared to other ARs) even though it still pack a s good punch.

If you want a more powerful yet accurate AR go with the rokstedi. Granted its a semi auto so you will have to tap the trigger every time you want to fire a shot but it is so accurate and so powerful that you will own at medium / far range. The FREKN seems like it would be really good for sniping but its horrible burst fire nerfs that.


(Kalbuth) #8

Doesn’t Nade Launcher rape your stability? I’d advocate for hand grenades + grenade shooting


(QUIK420) #9

Oh and the Tampa makes me :frowning: Id go with the kross, carb, baldpaun…basically anythign but the tampa lol


(Zanchile) #10

you have to use the tampa like a light shotgun


(Jess Alon) #11

Tampa is strictly very close range. It in fact does the most damage at point blank with damage falling off very quickly.


(PanzerIV) #12

[QUOTE=Zekariah;342059]I tried the FRKN-3K. Its extremely accurate and packs a punch, but the pause between bursts is so damn long that i get taken down to quickly.[/QUOTE]Ya that weapon had a lot of potential but Splash ruined it all by putting a ridiculously way too long delay between each bursts making it totaly useless because it does only 30 per bullet but you can choose the Gerund which is already at 30 but full auto, or the Rhett even better at 32 though it’s less accurate. I already suggested them to weak the FRKN-3K but I bet they won’t.

I find the Euston too weak at 25 considering the Carb-9 does 23, yet it is much faster. I will need to play more with the Rokstedi tonight as it haves potential but you clearly need a fast secondary weapon with fast equip speed because it sucks at close range, however I mostly play light but I could revert for a while to medium.


(thesuzukimethod) #13

[QUOTE=PanzerIV;342434]Ya that weapon had a lot of potential but Splash ruined it all by putting a ridiculously way too long delay between each bursts making it totaly useless because it does only 30 per bullet but you can choose the Gerund which is already at 30 but full auto, or the Rhett even better at 32 though it’s less accurate. I already suggested them to weak the FRKN-3K but I bet they won’t.

I find the Euston too weak at 25 considering the Carb-9 does 23, yet it is much faster. I will need to play more with the Rokstedi tonight as it haves potential but you clearly need a fast secondary weapon with fast equip speed because it sucks at close range, however I mostly play light but I could revert for a while to medium.[/QUOTE]

Rokstedi is situational, but in the right situations, is very effective. (i use it as mid range defense w/ a smg secondary for close ups) (i used to use the dragnov) - you can even get away with a limited engagement at closer range w/ the rokstedi, especially if you have good aim and they are lower on health. i’ve also used it as mid-range offense (e.g. when i’m on sec and res is spawn camping C.City. while team rushes, you can nail dudes at range, and make sure no spawncamp snipers have an easy time.


(its al bout security) #14

a buddie of mine uses the FRKN-3000 as a noob sniper with a double weapon buff its an ohk headshot so meh


(TailSwallower) #15

Gotta agree with wolf, though as a general rule, I like to carry two completely different weapons.

When I’m light, if I’ve got a sniper rifle as my primary then I’ll equip a pistol with no scope and rapid fire. If I’ve got an SMG as my primary then my secondary will be a scoped-pistol.

That’s how I like to play - a weapon for long range, a weapon for close.
If you want specifics I like the Sea Eagle pistol with a scope, Tokamak without, either Tampa or Carb-9 for the SMG, and for sniper I like the top option (can’t remember the name of it). Less damage but better rate of fire, which I find better for online play where you might run into lag.

When I first started playing I was using an AR & an SMG. Started with the FRKN but then moved onto the Rokstedi for the same reason you mentioned. 3 round burst is nice, but I like the consistent fire of the Rokstedi.

I messed around with the Shotgun last night and loved it, but it doesn’t really suit my playstyle. If you want to give it a shot then pair it with a scoped-pistol.


(Zekariah) #16

I know exactly what you’re saying, wolf. But I’m not asking for the “Best” setup. Wouldn’t exactly be balanced if there was one.

But, I have taken some good info away. The Rhett and Rokstedi sound like better options for my style as primary on my medium. I’ve only played with you a little, but if you noticed, I am in no way an amazing sniper, but up close isn’t always as much fun for me either. I’m very much a mid-range suppressive player. And a big Engineer fan to boot.

I’ve already got my favorite attachments going, it was more the base weapons i was wondering about.


(Je T´aime) #17

I play as medium body type.

Use all your AR´s with a underslung grenade launcher, after you use your newbtube and fire some rounds, change to a smg, thats the best way to do it, when you have another youtube avaible go back to ur AR. Cept when the enemys are kinda far away.

I use the Euston for short distances - Fire rate equal to the fastest smg / and does a lot of damage.
The downside of it is the uber crazy recoil, so i just use it for smaller maps with some spray and pray.

I also use the Gerund for longer distances and it kills a enemy in like 3 bursts really fast really precise but you need to burst fire it, automatic is kinda fail. So for me its the best AR for longer distances, but for close distances vs a smg you will die the majority of times.


(wolfnemesis75) #18

[QUOTE=Zekariah;342469]I know exactly what you’re saying, wolf. But I’m not asking for the “Best” setup. Wouldn’t exactly be balanced if there was one.

But, I have taken some good info away. The Rhett and Rokstedi sound like better options for my style as primary on my medium. I’ve only played with you a little, but if you noticed, I am in no way an amazing sniper, but up close isn’t always as much fun for me either. I’m very much a mid-range suppressive player. And a big Engineer fan to boot.

I’ve already got my favorite attachments going, it was more the base weapons i was wondering about.[/QUOTE]

I’ve tried all of the gun mags and always keep returning to the High Cap mags. That’s one area I really took a look at hard because I saw some people using the drum or the duct tape mags. But at the end of the day, I just feel that you get the most accuracy+bullet clip with the high cap mags, plus after completing the challenges, I look at it as a just rewards.


(zenstar) #19

I tend to like the duct tape mags myself. If I don’t have a reload break I just burn off all my ammo :tongue:
Plus I find it has the smallest impact to the other stats so it’s a good compromise between ‘nothing’ and ‘everything in one mag’.

Totally agree with you on the ‘weapons depend on playstyle’ thing.
As a medium engineer I like to carry an AR and an SMG. AR is used for ranged attacks and SMG is my ‘inside gun’.
As a light operative I like to carry an SMG and a pistol. SMG because I’m either running into close combat or because I’m coming out of disguise in close combat. Pistol is purely backup for when I run out of ammo or for shooting downed enemies and as such it is not equiped with rapid fire since I’d just burn all my ammo when I have none left in the SMG.

I’m toying with the idea of running a shotgun on my medic but I haven’t played him enough to decide yet.


(wolfnemesis75) #20

[QUOTE=zenstar;342582]I tend to like the duct tape mags myself. If I don’t have a reload break I just burn off all my ammo :tongue:
Plus I find it has the smallest impact to the other stats so it’s a good compromise between ‘nothing’ and ‘everything in one mag’.

Totally agree with you on the ‘weapons depend on playstyle’ thing.
As a medium engineer I like to carry an AR and an SMG. AR is used for ranged attacks and SMG is my ‘inside gun’.
As a light operative I like to carry an SMG and a pistol. SMG because I’m either running into close combat or because I’m coming out of disguise in close combat. Pistol is purely backup for when I run out of ammo or for shooting downed enemies and as such it is not equiped with rapid fire since I’d just burn all my ammo when I have none left in the SMG.

I’m toying with the idea of running a shotgun on my medic but I haven’t played him enough to decide yet.[/QUOTE]
Makes sense. A soldier can use more weapons because even if they run through bullets, he can restock. So, it makes sense that also depending on what Class you are, certain weapons may be preferable to others. I toyed around with the shotgun, but not enough to formulate an opinion. I will try it out some tonight with my Assault Operative. My only medium build so far.