Best Recommended Weapon Setup


(tokamak) #21

Bull****. The CARB is so powerful that it exceed beyond it’s intended niche, which means that it’s favourable in a more diverse set of situations than other guns have.


(its al bout security) #22

the thing with duct tape mags is you only reload faster over other reload sp after i get my fast reload i shot of a shot and reload, that way in the heat of battle i can quickly burn of two mags.

really the drum mag for everything is what i normally use, it doesnt really mess with your accuracy enough to matter and then you have twice as many bullets.

in my opinion the best loadout is for a heavy soldier. the ez nade and the lobster work extremly well even in 1v1 fights if you learn to use them. plus an infinite grenade rain plus a soldiers super nade flash bang and Molotov is just a copious amount of damage


(its al bout security) #23

i will reflect on this when the carb is nerfed


(taodemon) #24

They have already mentioned that the carb 9 will be getting nerfed though I would have to dig through my steam posts to locate the post there of a post i found on here, of a post from somewhere else. :stuck_out_tongue:


(riptide) #25

The thing is the carb9 isnt even powerful by other games standards. It’s fairly weak, honestly they need to buff everything else to make it more inline. I do not think people need to live longer than they already do, it’s quite good where it’s at… maybe too good.

They can increase accuracy on the first few shots… or create it so it’s a set pattern. They can reduce the cone of fire and they can increase the damage of other guns. I find it absolutely asinine that people are like “OMG THE CARB IS GODLY” it’s a POS, it’s highly inaccurate and random but it’s still the best overall weapon.

TL;DR buff all guns.


(Nexolate) #26

Tbh, I thought about suggesting this but I have a feeling the developers wanted the damage low, just so players aren’t put off by constant instant-deaths.

If I were to vote on it though, I’d say yes definitely. Raise all the weapon damage to meet the CARB-9, not vice-versa.

Regards,
Nexo.

EDIT: And maybe buff Shotgun Falloff Damage too. :stuck_out_tongue_winking_eye:


(Ashog) #27

tried all weapons and confirmed to myself that there is no better baby in the game than Carb. Carb is better than both gerund and kross, that’s fosure.

Pretty much what Frost said - light body + carb-9 with drum magazine, muzzle and front grip. I use adjusted iron sights tho.

As a secondary - I prefer Hockler. Both have pretty large magazines and rapid shooting tempo so this allows me to kill 3 people in a row w/o reloading.

I ain’t giving up my carb for anything anymore, unless they nerf it.


(Cep) #28

I think they should swap the damage from the Carb to the Rockstedi.


(iezza) #29

Currently, my light has Tampa and Ritchie
T:Duct tape mags, wathc those hands move :wink:
Muzzle, Speed Sling, ironsights.
R:just default, cos its awesome that way.

Medium has barnett and gerund/FRKN
Long range master for the win, espiecially with upgraded nades…
Other medium has Rhett and Tokmak(rapid fire, its liek OMG, you know its bad, but it feels good…)


(MF Maou) #30

We neither need nor want a Call of Duty environment.


(General Techniq) #31

[QUOTE=riptide;342828]
TL;DR buff all guns.[/QUOTE]
buffing the DPS of all guns would promote corner camping, funnel camping, spawn camping, and pretty much just all types of camping in general.

All the evading and jumping around, that so many light body loyalist seem to love, would be right out the window.
High health heavy body lovers would have to kiss their tank goodbye.

They’d need to change the spawn times to benefit currently handicapped defenders/attackers on certain maps.
They’d need to make changes to all the objective interaction times.
They’d need to make parkour a much quicker action.

so on… so on…

Brink is already on thin ice, balance-wise. Making all the guns more powerful would go a long ways towards breaking it (ice).

ps… just looked at your username, AFTER typing this reply. Stay chill, there, guy. :slight_smile:


(taodemon) #32

Carb 9 isn´t godly, in general it just outperforms most of the other weapons in most situations. :tongue:

I don´t mind the low damage, what bothers me more about the guns is the random spread which doesn´t seem to reflect where the gun is aimed at due to recoil.


(riptide) #33

[QUOTE=General Techniq;342860]buffing the DPS of all guns would promote corner camping, funnel camping, spawn camping, and pretty much just all types of camping in general.

All the evading and jumping around, that so many light body loyalist seem to love, would be right out the window.
High health heavy body lovers would have to kiss their tank goodbye.

They’d need to change the spawn times to benefit currently handicapped defenders/attackers on certain maps.
They’d need to make changes to all the objective interaction times.
They’d need to make parkour a much quicker action.

so on… so on…

Brink is already on thin ice, balance-wise. Making all the guns more powerful would go a long ways towards breaking it (ice).

ps… just looked at your username, AFTER typing this reply. Stay chill, there, guy. :)[/QUOTE]

Guns need to be more accurate and reliable… Random is not fun. I think a gun taking 3 headshots to kill is perfectly acceptable but with the current randomness of the spread even from a dead still… on top of the ****ty registration… nerfing or buffing guns damage is not the answer… buffing and nerfing them through accuracy, stability, spread patterns, cone of fire, and damage fall off is the best answer. (Although a couple guns do need a damage boost imo)

That being said… you saying balance going out the window is simply not true. YO LET ME GET U SOME ****TY GUNS TO BALANCE OUT THIS BAD MAP DESIGN AND SPAWN TIMERS. Oh wait I guess I agree with you… wait no I still don’t.

Anyway to stay on topic… Carb9 sea eagle/ritchie and barnett/rockstedi.


(Jimmy James) #34

The only reason I even use the carb-9 as my main weapon on all but one character (heavy soldier) is because it’s the pre-order Fallout version. I don’t mind SD nerfing the base carb-9 but they better not mess with my pre-order item!

-JJ


(felismenari) #35

[QUOTE=Jimmy James;342901]The only reason I even use the carb-9 as my main weapon on all but one character (heavy soldier) is because it’s the pre-order Fallout version. I don’t mind SD nerfing the base carb-9 but they better not mess with my pre-order item!

-JJ[/QUOTE]

I hope you’re being sarcastic.


(Jimmy James) #36

Not at all, I’m being selfish.

-JJ


(PanzerIV) #37

[QUOTE=its al bout security;342459]a buddie of mine uses the FRKN-3000 as a noob sniper with a double weapon buff its an ohk headshot so meh[/QUOTE]Heh if it really needs a 33% DMG buff from the engineer it’s because by default it’s totaly horrible (-_-). No wonder I never seen anybody in over 50 houres using it. Damage are already too low, the burst delay is a real joke.


(Zekariah) #38

[QUOTE=Jimmy James;342964]Not at all, I’m being selfish.

-JJ[/QUOTE]

Aah…I think he’s referring to the fact you are using a Fallout “skin”, not an actual gun mate.


(Zekariah) #39

Been playing with the Rokstedi a fair bit. DEFINITELY not my style.

Probably a brilliant companion weapon to a sniper who hangs back, but for medium range it is far too slow.

And the Rhett doesn’t hold a candle to the damage of the other ARs.

I’m actually swaying toward a setup of 2 SMGs, but will miss the longer range of the ARs. Or else I might just go back to the old Gerund or Euston.


(Cep) #40

The Rokstedi would be better if they increased the damage to be comparable with other AR’s in fact, make it the most powerful since its not an automatic. This then gives the trade off of firerate vs damage.

As I’ve already said rather than nerfing Carb 9 to death, which is what I suspect will happen I would rather see the damage attribute of the Carb 9 transferred to the RokStedi.