Best map?


(Carniege) #1

Which map do you guys find the most fun? I personally think that some maps need a bit of extra work to make them a bit more ability lenient (basically so that a team which is slightly better won’t have such a massive advantage).


(Captain_Forward) #2

ez


(ThiagoJaqueta) #3

1º Bridge, is like Goldrush, but sexier.
2º Chapel, is almost like Goldrush, still sexy tho, except the last section.
3º Underground, is simple, the only problem is that Fire Support mercs (except Stoker) are not much useful in this map.
4º Terminal, is like Siwa Oasis, but not so sexy.
5º Trainyard, The first section is ok, the Second is great, the Third is bad. (Also, the Color Grading makes hard to see enemies, and don’t fit Dirty Bomb style too much, they should make this map at Night or Afternoon.)
6º Dome, Bigger than Los Santos.


(RyePanda) #4

Dome has the verticality and length that I love.


(Carniege) #5

@ThiagoJaqueta I think all of trainyards sections except maybe the first to some extent are kinda crap I wont lie. This is what I meant when I said “ability lenient”. What trainyard is, is a massive choke hold map. If the enemy team is even slightly better, you pretty much have no choice of winning, without much coordination, which never happens. To add to the crustiness, all the stages are too open and much easier to defend than attack.


(thoroughPistachio) #6

The 3rd execution map.


(SereneFlight) #7

Bridge, Terminal and Underground would be my favorites.


(Mrarauzz) #8

I just voted to judge the people who vote Trump…ermm i mean dome


(Mr-Penguin) #9

Flanking, lasers, and length.

Needs adjustments to the last two objectives though.


(Jostabeere) #10

Anything but Chapel.


(blissfulUrn) #11

I like bridge but I do like underground just as much I dont like train yards first objective
because most teams can pin you in the spawn I admit I do do it my sefl and I realy think that
the attacking team needs some sort of high vantage point on the right of their spawn to counter the spawn camp on that map there arnt to many high points and bottle necks for the defending team to pin down It often makes the rest of the map obsolite because the attacking team cant get past the first objective but on the other hand I have seen some evenly matched games on the train yard just not as often as the rest of the maps and its usually because the defending team starts with 1-2 less players than the attackers


(brennanfreak) #12

Always fun to jump around in.


(SzGamer227) #13

Aww… look at poor trainyard…

EDIT: Looks like the trainyard fans showed up at last :stuck_out_tongue:


(RazielWarmonic) #14

Chapel https://static-cdn.jtvnw.net/emoticons/v1/41/1.0


(tominatorx) #15

My personal favourite is Underground, the only problem is that some of the fire supports can’t use their abilities on that map. So I’ll vote for my second favourite which is Terminal. :slight_smile:


(Jostabeere) #16

I. Had. To. Play. 17. Comp. Games. A. Row. On. Chapel. I. Want. To. Do. Bad. Things. To. This. Map.


#17

I like them all.

I do choose Chapel over others from time to time because of the kawaii laz0r having free room there. :slight_smile:


(XavienX) #18

As a Vassili main, I do enjoy Chapel as it’s known sniper heaven but I play it TOO OFTEN, CAUSE EVERYONE VOTES FOR IT EVERYTIME IN PUB. Bridge is more of a balance between long and medium range so I like it.


(Trysoft) #19

Did someone mention airstrike…?


(RazielWarmonic) #20

[quote=“Jostabeere;132950”]
I. Had. To. Play. 17. Comp. Games. A. Row. On. Chapel. I. Want. To. Do. Bad. Things. To. This. Map.[/quote]

I see the Chapel Initiative is working as intended. https://static-cdn.jtvnw.net/emoticons/v1/25/1.0