Being skilled but having a bad team feels unrewarding


(Yes) #21

[quote=“extraordinaryEmperor;91330”][quote=“derpypenguinz19;91276”]
If you’re offended by virtual “disagrees”, then maybe you should take a break from the internet.[/quote]

Not offended by disagrees, but I’m sure the developers cater to the majority of the community. And if the community enjoys the current playstyle, then I don’t want to be part of it.[/quote]

They are disagreeing with your poor solution, not that having a bad team is frustrating.


(gg2ez) #22

[quote=“Clown;91334”][quote=“extraordinaryEmperor;91330”][quote=“derpypenguinz19;91276”]
If you’re offended by virtual “disagrees”, then maybe you should take a break from the internet.[/quote]

Not offended by disagrees, but I’m sure the developers cater to the majority of the community. And if the community enjoys the current playstyle, then I don’t want to be part of it.[/quote]

They are disagreeing with your poor solution, not that having a bad team is frustrating.[/quote]

But seriously though, the solution you have provided isn’t going to do jack. Bad players will still be bad players.


(extraordinaryEmperor) #23

[quote=“gg2ez;91344”]

But seriously though, the solution you have provided isn’t going to do jack. Bad players will still be bad players. [/quote]

Nothing can solve bad players being bad players. The better gun performances just means that the carry mechanic is better implemented, and you don’t feel like you can’t do anything to turn the game around because half your mag is spent on one person alone.


(gg2ez) #24

[quote=“extraordinaryEmperor;91375”][quote=“gg2ez;91344”]

But seriously though, the solution you have provided isn’t going to do jack. Bad players will still be bad players. [/quote]

Nothing can solve bad players being bad players. The better gun performances just means that the carry mechanic is better implemented, and you don’t feel like you can’t do anything to turn the game around because half your mag is spent on one person alone.

[/quote]

Mate, gun performance isn’t going to do squat for your carrying efficiency, the enemy will have them too and your team will just get nailed twice as hard, so will you.

There is no such thing as a “carry mechanic”.


(neverplayseriou) #25

@gg2ez when your team sucks ur guns should be buffed by the server xD


(gg2ez) #26

OP logic.


(extraordinaryEmperor) #27

[quote=“gg2ez;91387”]
Mate, gun performance isn’t going to do squat for your carrying efficiency, the enemy will have them too and your team will just get nailed twice as hard, so will you.

There is no such thing as a “carry mechanic”. [/quote]

Oh right, because carrying in CS is impossible since everyone can 1 - 2 shot people, which means that in a 1v5 situation you’re 100% guaranteed to lose. Oh wait, 1v5 clutches occur frequently enough.

Honestly is Dirty Bomb the first FPS you guys have ever played?


(gg2ez) #28

[quote=“extraordinaryEmperor;91842”][quote=“gg2ez;91387”]
Mate, gun performance isn’t going to do squat for your carrying efficiency, the enemy will have them too and your team will just get nailed twice as hard, so will you.

There is no such thing as a “carry mechanic”. [/quote]

Oh right, because carrying in CS is impossible since everyone can 1 - 2 shot people, which means that in a 1v5 situation you’re 100% guaranteed to lose. Oh wait, 1v5 clutches occur frequently enough.

Honestly is Dirty Bomb the first FPS you guys have ever played?[/quote]

Had a good chuckle at that one.

This is Dirty Bomb, not CS:GO, where you actually have to be good to carry and not just rush enemies and 2-shot them.

Calm yourself, you talk about playing FPS as if it were an international standard.


(terminal) #29

[quote=“extraordinaryEmperor;91842”][quote=“gg2ez;91387”]
Mate, gun performance isn’t going to do squat for your carrying efficiency, the enemy will have them too and your team will just get nailed twice as hard, so will you.

There is no such thing as a “carry mechanic”. [/quote]

Oh right, because carrying in CS is impossible since everyone can 1 - 2 shot people, which means that in a 1v5 situation you’re 100% guaranteed to lose. Oh wait, 1v5 clutches occur frequently enough.

Honestly is Dirty Bomb the first FPS you guys have ever played?[/quote]

Dirty bomb is objective and team based and the TTK is too long for clutches.

CS:GO is all tactical and the TTK is short if you can control the spray. You can simply just sneak around and plant the bomb if you’re a terrorist and hold it by hiding behind a corner or wait for terrorists to plant and “ninja defuse” the bomb.

Also, @gg2ez, you clearly have not played CSGO and are also clearly a typical dirty bomb pubber.


(Lumi) #30

@terminal

This is a completely different game than CS:GO. Don’t try to compare apples with bananas. Yes they’re both fruits but that’s where the similarities end. And likewise DB and CS:GO are both FPS games where you go pew pew, but that’s where the similarities end as well.

In CS:GO you’re not dependent of bullets and health provided by teammates which makes you of course more likely to carry a team on your own, because you don’t require support of any kind.

In DB you need your team to have a synergy. That is why DB is advertised as a, oh surprise, TEAM BASED FPS!!! What a shocker. Didn’t expect that one…

Anyway, if you would reduce TTK, then what good would a medic bring? Everyone’s dead, there is nobody to revive, nor give health to. Oh and every bullet support merc would be like: “Need bullets? Anyone?” And you would be like: “Nah, I’m good. I start with 100 bullets and I only need 2 for killing one person. Come back and ask later.”

Later… “So do you need bullets?” - “Nah, I died with two bullets too, so now I have a full mag again, but thanks for asking”

So in the end improving the weapons “deadliness” would just kill what this game currently is and thrives to be. The only way to go to make the game more carrier friendly, is to add fixed recoil and spread pattern to the weapons. Noobs that can’t aim, will still miss their shots, while skilled, experienced players will manage the hell out of the recoil and spread and manage to kill again like they used to.


(gg2ez) #31

[quote=“terminal;91860”][quote=“extraordinaryEmperor;91842”][quote=“gg2ez;91387”]
Mate, gun performance isn’t going to do squat for your carrying efficiency, the enemy will have them too and your team will just get nailed twice as hard, so will you.

There is no such thing as a “carry mechanic”. [/quote]

Oh right, because carrying in CS is impossible since everyone can 1 - 2 shot people, which means that in a 1v5 situation you’re 100% guaranteed to lose. Oh wait, 1v5 clutches occur frequently enough.

Honestly is Dirty Bomb the first FPS you guys have ever played?[/quote]

Dirty bomb is objective and team based and the TTK is too long for clutches.

CS:GO is all tactical and the TTK is short if you can control the spray. You can simply just sneak around and plant the bomb if you’re a terrorist and hold it by hiding behind a corner or wait for terrorists to plant and “ninja defuse” the bomb.

Also, @gg2ez, you clearly have not played CSGO and are also clearly a typical dirty bomb pubber.[/quote]

Take notes, ladies and gentlemen. Playing a game for fun is now something you can be called out for.

@terminal I think it’s great that you can judge people that you’ve never actually seen. Consider the fact that I’d be playing more comp if the Aussie comp servers weren’t so borked.


(terminal) #32

[quote=“gg2ez;91867”][quote=“terminal;91860”][quote=“extraordinaryEmperor;91842”][quote=“gg2ez;91387”]
Mate, gun performance isn’t going to do squat for your carrying efficiency, the enemy will have them too and your team will just get nailed twice as hard, so will you.

There is no such thing as a “carry mechanic”. [/quote]

Oh right, because carrying in CS is impossible since everyone can 1 - 2 shot people, which means that in a 1v5 situation you’re 100% guaranteed to lose. Oh wait, 1v5 clutches occur frequently enough.

Honestly is Dirty Bomb the first FPS you guys have ever played?[/quote]

Dirty bomb is objective and team based and the TTK is too long for clutches.

CS:GO is all tactical and the TTK is short if you can control the spray. You can simply just sneak around and plant the bomb if you’re a terrorist and hold it by hiding behind a corner or wait for terrorists to plant and “ninja defuse” the bomb.

Also, @gg2ez, you clearly have not played CSGO and are also clearly a typical dirty bomb pubber.[/quote]

Take notes, ladies and gentlemen. Playing a game for fun is now something you can be called out for.

@terminal I think it’s great that you can judge people that you’ve never actually seen. Consider the fact that I’d be playing more comp if the Aussie comp servers weren’t so borked.

[/quote]

I’ve seen you around, you were toxic to the forums when you first joined.
I think you missed the point, the point was that you should know about a subject before talking about it. CSGO isn’t a game where you can run around and instakill people in two shots, it’s far from that.


(terminal) #33

[quote=“Lumi;91863”]@terminal

This is a completely different game than CS:GO. Don’t try to compare apples with bananas. Yes they’re both fruits but that’s where the similarities end. And likewise DB and CS:GO are both FPS games where you go pew pew, but that’s where the similarities end as well.

In CS:GO you’re not dependent of bullets and health provided by teammates which makes you of course more likely to carry a team on your own, because you don’t require support of any kind.

In DB you need your team to have a synergy. That is why DB is advertised as a, oh surprise, TEAM BASED FPS!!! What a shocker. Didn’t expect that one…

Anyway, if you would reduce TTK, then what good would a medic bring? Everyone’s dead, there is nobody to revive, nor give health to. Oh and every bullet support merc would be like: “Need bullets? Anyone?” And you would be like: “Nah, I’m good. I start with 100 bullets and I only need 2 for killing one person. Come back and ask later.”

Later… “So do you need bullets?” - “Nah, I died with two bullets too, so now I have a full mag again, but thanks for asking”

So in the end improving the weapons “deadliness” would just kill what this game currently is and thrives to be. The only way to go to make the game more carrier friendly, is to add fixed recoil and spread pattern to the weapons. Noobs that can’t aim, will still miss their shots, while skilled, experienced players will manage the hell out of the recoil and spread and manage to kill again like they used to.[/quote]

I was comparing games because he was comparing games
I was informing him on the differences of the two games.
@Lumi


(gg2ez) #34

[quote=“terminal;91881”][quote=“gg2ez;91867”][quote=“terminal;91860”][quote=“extraordinaryEmperor;91842”][quote=“gg2ez;91387”]
Mate, gun performance isn’t going to do squat for your carrying efficiency, the enemy will have them too and your team will just get nailed twice as hard, so will you.

There is no such thing as a “carry mechanic”. [/quote]

Oh right, because carrying in CS is impossible since everyone can 1 - 2 shot people, which means that in a 1v5 situation you’re 100% guaranteed to lose. Oh wait, 1v5 clutches occur frequently enough.

Honestly is Dirty Bomb the first FPS you guys have ever played?[/quote]

Dirty bomb is objective and team based and the TTK is too long for clutches.

CS:GO is all tactical and the TTK is short if you can control the spray. You can simply just sneak around and plant the bomb if you’re a terrorist and hold it by hiding behind a corner or wait for terrorists to plant and “ninja defuse” the bomb.

Also, @gg2ez, you clearly have not played CSGO and are also clearly a typical dirty bomb pubber.[/quote]

Take notes, ladies and gentlemen. Playing a game for fun is now something you can be called out for.

@terminal I think it’s great that you can judge people that you’ve never actually seen. Consider the fact that I’d be playing more comp if the Aussie comp servers weren’t so borked.

[/quote]

I’ve seen you around, you were toxic to the forums when you first joined.
I think you missed the point, the point was that you should know about a subject before talking about it. CSGO isn’t a game where you can run around and instakill people in two shots, it’s far from that.[/quote]

@terminal Where do you keep getting these allegations? I don’t blame you though, my satire game is pretty strong, and yours seems pretty soft. Long story short, your idea of “toxic” is my idea of “joke”.

Take my comments seriously if you will, but you’re the one to blame if you get butthurt.


(terminal) #35

[quote=“gg2ez;91885”][quote=“terminal;91881”][quote=“gg2ez;91867”][quote=“terminal;91860”][quote=“extraordinaryEmperor;91842”][quote=“gg2ez;91387”]
Mate, gun performance isn’t going to do squat for your carrying efficiency, the enemy will have them too and your team will just get nailed twice as hard, so will you.

There is no such thing as a “carry mechanic”. [/quote]

Oh right, because carrying in CS is impossible since everyone can 1 - 2 shot people, which means that in a 1v5 situation you’re 100% guaranteed to lose. Oh wait, 1v5 clutches occur frequently enough.

Honestly is Dirty Bomb the first FPS you guys have ever played?[/quote]

Dirty bomb is objective and team based and the TTK is too long for clutches.

CS:GO is all tactical and the TTK is short if you can control the spray. You can simply just sneak around and plant the bomb if you’re a terrorist and hold it by hiding behind a corner or wait for terrorists to plant and “ninja defuse” the bomb.

Also, @gg2ez, you clearly have not played CSGO and are also clearly a typical dirty bomb pubber.[/quote]

Take notes, ladies and gentlemen. Playing a game for fun is now something you can be called out for.

@terminal I think it’s great that you can judge people that you’ve never actually seen. Consider the fact that I’d be playing more comp if the Aussie comp servers weren’t so borked.

[/quote]

I’ve seen you around, you were toxic to the forums when you first joined.
I think you missed the point, the point was that you should know about a subject before talking about it. CSGO isn’t a game where you can run around and instakill people in two shots, it’s far from that.[/quote]

@terminal Where do you keep getting these allegations? I don’t blame you though, my satire game is pretty strong, and yours seems pretty soft. Long story short, your idea of “toxic” is my idea of “joke”.

Take my comments seriously if you will, but you’re the one to blame if you get butthurt. [/quote]

I’m not getting “butthurt” of anything.
I was replying to the fact you said “I think it’s great that you can judge people that you’ve never actually seen”
I reference back to the old threads and comments you put up.


(gg2ez) #36

[quote=“terminal;91888”][quote=“gg2ez;91885”][quote=“terminal;91881”][quote=“gg2ez;91867”][quote=“terminal;91860”][quote=“extraordinaryEmperor;91842”][quote=“gg2ez;91387”]
Mate, gun performance isn’t going to do squat for your carrying efficiency, the enemy will have them too and your team will just get nailed twice as hard, so will you.

There is no such thing as a “carry mechanic”. [/quote]

Oh right, because carrying in CS is impossible since everyone can 1 - 2 shot people, which means that in a 1v5 situation you’re 100% guaranteed to lose. Oh wait, 1v5 clutches occur frequently enough.

Honestly is Dirty Bomb the first FPS you guys have ever played?[/quote]

Dirty bomb is objective and team based and the TTK is too long for clutches.

CS:GO is all tactical and the TTK is short if you can control the spray. You can simply just sneak around and plant the bomb if you’re a terrorist and hold it by hiding behind a corner or wait for terrorists to plant and “ninja defuse” the bomb.

Also, @gg2ez, you clearly have not played CSGO and are also clearly a typical dirty bomb pubber.[/quote]

Take notes, ladies and gentlemen. Playing a game for fun is now something you can be called out for.

@terminal I think it’s great that you can judge people that you’ve never actually seen. Consider the fact that I’d be playing more comp if the Aussie comp servers weren’t so borked.

[/quote]

I’ve seen you around, you were toxic to the forums when you first joined.
I think you missed the point, the point was that you should know about a subject before talking about it. CSGO isn’t a game where you can run around and instakill people in two shots, it’s far from that.[/quote]

@terminal Where do you keep getting these allegations? I don’t blame you though, my satire game is pretty strong, and yours seems pretty soft. Long story short, your idea of “toxic” is my idea of “joke”.

Take my comments seriously if you will, but you’re the one to blame if you get butthurt. [/quote]

I’m not getting “butthurt” of anything.
I was replying to the fact you said “I think it’s great that you can judge people that you’ve never actually seen”
I reference back to the old threads and comments you put up.
[/quote]

@terminal You’re failing to see the point here: JOKE.


(terminal) #37

[quote=“gg2ez;91890”][quote=“terminal;91888”][quote=“gg2ez;91885”][quote=“terminal;91881”][quote=“gg2ez;91867”][quote=“terminal;91860”][quote=“extraordinaryEmperor;91842”][quote=“gg2ez;91387”]
Mate, gun performance isn’t going to do squat for your carrying efficiency, the enemy will have them too and your team will just get nailed twice as hard, so will you.

There is no such thing as a “carry mechanic”. [/quote]

Oh right, because carrying in CS is impossible since everyone can 1 - 2 shot people, which means that in a 1v5 situation you’re 100% guaranteed to lose. Oh wait, 1v5 clutches occur frequently enough.

Honestly is Dirty Bomb the first FPS you guys have ever played?[/quote]

Dirty bomb is objective and team based and the TTK is too long for clutches.

CS:GO is all tactical and the TTK is short if you can control the spray. You can simply just sneak around and plant the bomb if you’re a terrorist and hold it by hiding behind a corner or wait for terrorists to plant and “ninja defuse” the bomb.

Also, @gg2ez, you clearly have not played CSGO and are also clearly a typical dirty bomb pubber.[/quote]

Take notes, ladies and gentlemen. Playing a game for fun is now something you can be called out for.

@terminal I think it’s great that you can judge people that you’ve never actually seen. Consider the fact that I’d be playing more comp if the Aussie comp servers weren’t so borked.

[/quote]

I’ve seen you around, you were toxic to the forums when you first joined.
I think you missed the point, the point was that you should know about a subject before talking about it. CSGO isn’t a game where you can run around and instakill people in two shots, it’s far from that.[/quote]

@terminal Where do you keep getting these allegations? I don’t blame you though, my satire game is pretty strong, and yours seems pretty soft. Long story short, your idea of “toxic” is my idea of “joke”.

Take my comments seriously if you will, but you’re the one to blame if you get butthurt. [/quote]

I’m not getting “butthurt” of anything.
I was replying to the fact you said “I think it’s great that you can judge people that you’ve never actually seen”
I reference back to the old threads and comments you put up.
[/quote]

@terminal You’re failing to see the point here: JOKE.[/quote]

Have you gone back and read it?
“oh it was a joke” isn’t always the best excuse.


(extraordinaryEmperor) #38

@Luml

And yet Battlefield can also be classified as a team shooter. You still need medics, you still need ammo guys. CS was just an example of how 1 guy with a gun is meaningful. You can do the same in Battlefield as well, even though it’s even more bullet spongy than CS.

And of course I can compare the two. I’m not comparing something that’s cartoonish and arcadey like TF2.

It seems that you’re unable to tell the difference between an analogy and a literal comparison.


(gg2ez) #39

[quote=“terminal;91892”][quote=“gg2ez;91890”][quote=“terminal;91888”][quote=“gg2ez;91885”][quote=“terminal;91881”][quote=“gg2ez;91867”][quote=“terminal;91860”][quote=“extraordinaryEmperor;91842”][quote=“gg2ez;91387”]
Mate, gun performance isn’t going to do squat for your carrying efficiency, the enemy will have them too and your team will just get nailed twice as hard, so will you.

There is no such thing as a “carry mechanic”. [/quote]

Oh right, because carrying in CS is impossible since everyone can 1 - 2 shot people, which means that in a 1v5 situation you’re 100% guaranteed to lose. Oh wait, 1v5 clutches occur frequently enough.

Honestly is Dirty Bomb the first FPS you guys have ever played?[/quote]

Dirty bomb is objective and team based and the TTK is too long for clutches.

CS:GO is all tactical and the TTK is short if you can control the spray. You can simply just sneak around and plant the bomb if you’re a terrorist and hold it by hiding behind a corner or wait for terrorists to plant and “ninja defuse” the bomb.

Also, @gg2ez, you clearly have not played CSGO and are also clearly a typical dirty bomb pubber.[/quote]

Take notes, ladies and gentlemen. Playing a game for fun is now something you can be called out for.

@terminal I think it’s great that you can judge people that you’ve never actually seen. Consider the fact that I’d be playing more comp if the Aussie comp servers weren’t so borked.

[/quote]

I’ve seen you around, you were toxic to the forums when you first joined.
I think you missed the point, the point was that you should know about a subject before talking about it. CSGO isn’t a game where you can run around and instakill people in two shots, it’s far from that.[/quote]

@terminal Where do you keep getting these allegations? I don’t blame you though, my satire game is pretty strong, and yours seems pretty soft. Long story short, your idea of “toxic” is my idea of “joke”.

Take my comments seriously if you will, but you’re the one to blame if you get butthurt. [/quote]

I’m not getting “butthurt” of anything.
I was replying to the fact you said “I think it’s great that you can judge people that you’ve never actually seen”
I reference back to the old threads and comments you put up.
[/quote]

@terminal You’re failing to see the point here: JOKE.[/quote]

Have you gone back and read it?
“oh it was a joke” isn’t always the best excuse.[/quote]

Mate, I’m not arguing with you about what I said. It wasn’t an excuse. I respect all forum members equally and their opinions, whether I agree with them or not is an entirely different matter. If anyone is toxic here, it’s you because your heckling me for disagreeing with you. If you want to argue further, PM me because this isn’t the place to do it.


(MvMArcher) #40

So you wouldn’t compare it to TF2, even though Dirty Bomb has more in common with TF2 then CS:GO just because of it’s artstyle?