Battery assault


(Agrado) #1

Is it just me or is the battery assault map really stupid? The Allies simply cannot win unless the Axis f*ck up (by opening the back door or by going down onto the beach).

Suppose you have 4 axis covops who simply take it in turns to blow up the assault ramp and 4 axis fdops who spam arty/airstrikes around the assault ramp engineer works. No axis go down on the beach or open the back door. I don’t see how allies could ever win, no matter what they do. It’s not a matter of skill, they can do whatever they like and they won’t win.

… waiting to be told i’m a noob for not knowing some l33t technique to win this map :lookaround: …[/i]


(Riftgarde) #2

You could have field ops call strikes on the top, have a soldier panzerfaust the bunker, then at the right opportunity, have an engineer build the ramp.

The part that sucks is when the allies take the bunker they still spawn on the beach.


(duke'ku) #3

you can spawn in the bunker…click the flag while in limbo.

also, i’ve won in the first 5 minutes - as an eng, build the damn ramp, and run up. if you have people behind you, the axis will be distracted, and you can slip right on through. usually they’re too busy to hear the “dynamite planted”.


(amazinglarry) #4

It’s definetly tough… as I use that tactic as an axis covert ops to put a satchel pack and blow the ramp immediately as it’s built.

Best thing to counter is panzers/mortars and artillery/air strikes.

Push em back a bit on the rocks and build at an opportune time and all rush up. If you got an axis team that’s 4/4 ops, and that coordinated, you’re going to have a hell of a time if you’re team is just off doing their own thing. It can be done tho :beer:


(Riftgarde) #5

Well heck, it’s a manual spawn change, Now I feel stupid :smiley:


(weasel) #6

The stupidest thing allies can do on that map is claim the west bunker. It’s so much easier to defend the dynamite when axis are spawning outside. Build the ramp, have the engy run past the bunker and into the building, have the rest of the team distract axis while he plants. Do NOT take the forward bunker. Keep the fighting outside.

And the other thing is, you start with two spawns. Build a command post, and you have a third. Use them. That’s the only map where I don’t feel guilty about calling artillery on a spawn. You have two other spawns, if you choose to spawn under my artillery, you’re dumb. It’s much easier to use the east spawn, and have some panzers take care of the machinegunners, then have some field ops clear the outside area and let the engy build.


(Riftgarde) #7

Yeah, you can sneak an engineer in sometimes while they are busy reclaiming the bunker. After you take the bunker the axis spawns in the base and you have to get through them the front way then.


(Brinkman) #8

wrong… MORTAR TEH TOP BEACH WERE ALL THE AXIS HANG OUT AND THROW GRENADES DOWN

have 2 engineers build the ramp

keep mortars going and you’re set


(SubstandardJones) #9

Two Mortars firing from the secondary spawn can easily clear the ramp area.

The thing with Battery is that you often need a mortar to win, but once you switch to mortar, the ramp is built so fast and the bunker taken so quickly that you’re useless. Just goes to show how effective mortaring really is on that map.


(FallenMatt) #10

you can also throw bunch of grenades to the axis.
if you are lucky the explosion will throw axis body down to the beach…
run over, get uniform, run to the back…


(bani) #11

battery is a map practically designed from the beginning with mortars in mind.

the other night i rained evil mortar death on the axis, they started whining about how i was spawnkilling them. i reminded them that they were doing the exact same thing with their panzerfausts and they shut up pretty quick :smiley:


(Freedom[]Tickler) #12

I have never lost as allies on gun assault. Never!

I killed three engineers, 2 feild ops, and their shovels.

seriously tho, I have never lost b/c axis never defends the gun, and youd be surprised how easy it is to slip past. I always go in thur front too. I slmost never go in alone either.


(Englander) #13

Ive won plenty of times running up the ramp ,ignoring the bunker flag and just going straight to the gun controls,its surprises me how often ive done this :slight_smile:


(Cyber-Knight) #14

that’s right, an Axis team playing textbook defense cannot lose a match on Battery. Have enough Field Op spammers, and always to be sure at least one covert is alive to blow the ramp and you’re pretty much set.

But errors are usually made and details overlooked, Allies really hafta capitalize on the mistakes and opportunities and kills at key times. And if they choose to take the flag, they hafta HOLD IT! cuz if they lose it and the ramp is destroyed, it’s back to square one.

And the generator is really key. If the Allies can keep the generator disabled for a long period of time, the higher the chances of victory are. If i play covert ops, I camp at the generator with a stolen uniform to make sure it’s not repaired. And that we can have a two way assault going.

Always make sure you set your spawns. Ppl still don’t do it which is annoying cuz time is so important in this game, especially this stage. West bunker is the spawn closest to the main entrance. If the Generator is destroyed, have ppl spawn in the East bunker (you needa build the CP first) so you can get an effective two way assault going.


(MadAxeMan) #15

Sometimes as CovOps you can get a uniform even when Axis never go down on the beach.

How? Just Direct your airstrikes to the rear of the ramp area and sometimes an axis will get “blown” onto the beach. :banana:

As an engy it is always possible to build the ramp. You just need good support fire.

This map is winnable by either team. On average I’ve seen allied win much more, but that is just down to poor defense on Axis part.


(damocles) #16

A couple of snipers spawning on the west side beach are useful because often the COps on the axis side, waiting to blow the bridge will duck down behind the forward outpost area, but they are visible from the sides.

But yeah, I’m not a great fan of the map as it’s nothing but a spam fest. It might have been better as the first map in the campaign as by map two most field ops have a high level and so can spam like crazy. Or perhaps if the beach had been much longer giving snipers a more predominant role in supporting fire.

And it’s annoying when a couple of axis mortars continually bombard the bridge area - no amount of supporting fire can stop that and so the bridge is rarely built.

It does indeed usually come down to a defence mistake or blind luck that the allies win the level.


(Freedom[]Tickler) #17

BAH,

cyber, its just not true. Axis can be defeated on gun assault, no matter how many FOs and COs axis has. Spam works both ways.

These maps are beautifully balanced, you cant make a claim that one side can never win a particular map.

The real issue is the random distribution of n00bs on a pub server, which would explain a thread started about this map stating axis can never win battery assault.


(ETplayer) #18

when i go cov ops on that map, i try to steal a uniform but i NEVER EVER blow the generator… i just talk 2 my team that i need like 2 engies at the back, i open the door for them and them and they slip in without axis knowing…
but i always plant a satchel charge at the generator just 2 make sure that IF an axis kills me i CAN blow the generator so that my team could still go in :slight_smile:


(wudan) #19

Blowing the Generator can be bad, as it can alert the axis to your presence. If you’ve got an engy with you, just go for the gun controls.


(Ragnar_40k) #20

There are even some place on the beach where you can fire your mortar right into the west bunker. This has some advantages: higher fire rate than a panzerfaust and more ammo etc. The only disadvantage is that you vulnerable since you cannot move.

Another great place is at the command post. 1st go engineer, build the command post and plant some mines. Then start to fire the mortar, reequip at the ammo board if needed. And when an axis comes out and triggers the mines: switch to covert ops, spawn at command post, take the uniform and use the rear entry.