Here a resume of batches generated by use of:
- Detail groups
- LOD groups
- References
- func_static entities
- model_static entities
The texture used is the same, and is only one, in all cases:
SDK view:
In-game view, form above, with “r_showBatches” set to “1”:
The room have the fewest number of textures possible, to try to avoid different batches with the same color.
If the colors aren’t fooling me, i conclude:
- Only func-static entities and LOD groups creates new batches.
- References don’t add extra batches.
- model_static entities don’t add new batches.
- model_static share the same batch with references, pure brush and brush into detail group.
This result was different from wath you expected?