Erm … as far as I know, the sniper riffle in RtCW is NOT a one-shot-one-kill weapon, so why on earth should the one in ET be so?
Snipers already have the benefit of superior visual/targeting range and the nature of sniping usually implies that the player is more or less hidden from view by the enemy. Why should snipers also have the superiority of having the only weapon capable of performing one-shot kills? (I know that grenades and panzerfaust can also perform one-shot kills, but EVERYONE has grenades and the disadvantages of the long refire rate of the panzerfaust easily outweighs the powerful explosion it causes)
Snipers are usually lousy teamplayers (find a remote location where the enemy can’t see you, let alone fight back, and then camp while watching the kills roll in and completely ignore what your teammates are trying to do in terms of meeting the objectives) and I think it would be a mistake for SD to encourage the “Look at me! I got a 40-2 frag score” kind of “solo players” (more polite way of saying point whores :D), since ET is clearly very focused on team play.
There is nothing more trivial and downright boring than constantly being plucked by somebody hiding half a mile away without any way of getting close enough to pluck him as well, since he just have to hit you once and you’re dead. I’ve always praised RtCW for NOT having a WW2 equivalent of the CounterStrike AWP mega weapon. They even nerfed the AWP in CounterStrike in one of the latest patches in an attempt to preserve the fun factor of playing.
P.S. This of course, is just my oppinion but if you wish to dispute my claims then please don’t use the “Well, if that sniper bothers you so much, you can just go sniper yourself and then teach him a lesson” argument, because I would just have to answer by saying: “Sure, but when does it stop? When everyone on both teams are snipers? Where is the fun in that?”
Cheers 