[quote=“Kelben;168117”][quote=“MarsRover;168114”][quote=“Kelben;168106”]Except for the drop booster part I actually really liked what he was saying. He really had a non-bullshitting, non-sugarcoating approach.
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Same here. I was only listening while playing DB, so I can’t tell how he said it, if he was bored or annoyed by shoe, but what he said made sense, was informative and I had a good time listening to him. This was the best DB stream I ever watched, I hope he’ll be back sometime in the future.
But the booster part was painful. You can’t just lie, willingly or unwillingly, about something and then say “nah it was just miscommunication everything works as intended”. Even if it “only” made a bunch of people waste their virtual currency in a video game.[/quote]
Let’s assume the “working as intented” is really correct and it was really a incredible huge @$!# up how they explained the system to us. I guess firstly, they are still working on a strategy how to explain this to us/how to make damage control. Secondly, he is the Lead Designer not a PR person. From his POV the design works and was miscommunicated. It’s not his job to make PR and calm the masses down, if that what he did works. Thats the task of the community managers. Especially if they dont even have decided how to explain this whole thing to us.[/quote]
I agree. Exedore is a typical boss it seems like, he doesn’t take suggestions well and isn’t good with PR. Which is fine, but if you can’t take help from the community and work off of their general feedback, then you’re not going to last too long in the gaming industry. I realize most of the community has complete sh*t ideas, including myself, but if you can’t even decide on the mechanics of the Phantom rework, something that should’ve been taken care of months ago, then something is wrong. I simply would like someone more open minded as
I agree that he isn’t a PR person and isn’t well versed in culling the saltiness of the masses, and I thank you for bringing that up. I understand that he isn’t used to this type of feedback, and I apologize if I sound like I’m saying he is a bad manager, it’s just that I’m sure there are other people that would be better for the job. I honestly just want more transparency and for SD to listen to more of our ideas, and with some of the things discussed in that stream, it seems like they are really trying to get better at it. This is one of the least customizable games I’ve ever played. I hate to bring this sh*t game up, but even COD has interchangeable attachments, so why can’t we at least have customizable sights? Sights aren’t useful in 9/10 situations for 17/20 mercs, so it wouldn’t make a huge difference in gameplay. Simply making them available with credits would work great.
I’m getting off track. Anyway, I do think Dirty Bomb is a great game, I simply would like to see better practices from all of the devs in general, and I think it would be greatly improved with different managerial practices. I by no means think that the devs are idiots, need to be replaced, or any other immature response to this, I would just like to see a bit more interest in what the community wants for starters.
Another wall of text, sorry guys :s