Bad Lead Designer


(n-x) #21

[quote=“MarsRover;168114”][quote=“Kelben;168106”]Except for the drop booster part I actually really liked what he was saying. He really had a non-bullshitting, non-sugarcoating approach.
[/quote]

Same here. I was only listening while playing DB, so I can’t tell how he said it, if he was bored or annoyed by shoe, but what he said made sense, was informative and I had a good time listening to him. This was the best DB stream I ever watched, I hope he’ll be back sometime in the future.

But the booster part was painful. You can’t just lie, willingly or unwillingly, about something and then say “nah it was just miscommunication everything works as intended”. Even if it “only” made a bunch of people waste their virtual currency in a video game.[/quote]

Let’s assume the “working as intented” is really correct and it was really a incredible huge fuck up how they explained the system to us. I guess firstly, they are still working on a strategy how to explain this to us/how to make damage control. Secondly, he is the Lead Designer not a PR person. From his POV the design works and was miscommunicated. It’s not his job to make PR and calm the masses down, if that what he did works. Thats the task of the community managers. Especially if they dont even have decided how to explain this whole thing to us.


(MarsRover) #22

[quote=“Kelben;168117”][quote=“MarsRover;168114”][quote=“Kelben;168106”]Except for the drop booster part I actually really liked what he was saying. He really had a non-bullshitting, non-sugarcoating approach.
[/quote]

Same here. I was only listening while playing DB, so I can’t tell how he said it, if he was bored or annoyed by shoe, but what he said made sense, was informative and I had a good time listening to him. This was the best DB stream I ever watched, I hope he’ll be back sometime in the future.

But the booster part was painful. You can’t just lie, willingly or unwillingly, about something and then say “nah it was just miscommunication everything works as intended”. Even if it “only” made a bunch of people waste their virtual currency in a video game.[/quote]

Let’s assume the “working as intented” is really correct and it was really a incredible huge @$!# up how they explained the system to us. I guess firstly, they are still working on a strategy how to explain this to us/how to make damage control. Secondly, he is the Lead Designer not a PR person. From his POV the design works and was miscommunicated. It’s not his job to make PR and calm the masses down, if that what he did works. Thats the task of the community managers. Especially if they dont even have decided how to explain this whole thing to us.[/quote]

I wasn’t specifically taking about him, I should have made that more clear :slight_smile:

In general I agree, but it is taking far too long. Week 1 ends today for most of us. The situation is pretty clear - they said a bunch of things that aren’t true. I don’t care about explanation at this point, it won’t change the fact that boosters work very differently (like orders of magnitude worse) than what was said before the event. I just want my credits back and an apology.


(Jesus) #23

[quote=“MarsRover;168114”][quote=“Kelben;168106”]Except for the drop booster part I actually really liked what he was saying. He really had a non-bullshitting, non-sugarcoating approach.
[/quote]

Same here. I was only listening while playing DB, so I can’t tell how he said it, if he was bored or annoyed by shoe, but what he said made sense, was informative and I had a good time listening to him. This was the best DB stream I ever watched, I hope he’ll be back sometime in the future.

But the booster part was painful. You can’t just lie, willingly or unwillingly, about something and then say “nah it was just miscommunication everything works as intended”. Even if it “only” made a bunch of people waste their virtual currency in a video game.[/quote]

Thats not only about the waste of credit but also the waste of time spent into the game for nothing


(derpyMoonMoon) #24

[quote=“Kelben;168117”][quote=“MarsRover;168114”][quote=“Kelben;168106”]Except for the drop booster part I actually really liked what he was saying. He really had a non-bullshitting, non-sugarcoating approach.
[/quote]

Same here. I was only listening while playing DB, so I can’t tell how he said it, if he was bored or annoyed by shoe, but what he said made sense, was informative and I had a good time listening to him. This was the best DB stream I ever watched, I hope he’ll be back sometime in the future.

But the booster part was painful. You can’t just lie, willingly or unwillingly, about something and then say “nah it was just miscommunication everything works as intended”. Even if it “only” made a bunch of people waste their virtual currency in a video game.[/quote]

Let’s assume the “working as intented” is really correct and it was really a incredible huge @$!# up how they explained the system to us. I guess firstly, they are still working on a strategy how to explain this to us/how to make damage control. Secondly, he is the Lead Designer not a PR person. From his POV the design works and was miscommunicated. It’s not his job to make PR and calm the masses down, if that what he did works. Thats the task of the community managers. Especially if they dont even have decided how to explain this whole thing to us.[/quote]

I agree. Exedore is a typical boss it seems like, he doesn’t take suggestions well and isn’t good with PR. Which is fine, but if you can’t take help from the community and work off of their general feedback, then you’re not going to last too long in the gaming industry. I realize most of the community has complete sh*t ideas, including myself, but if you can’t even decide on the mechanics of the Phantom rework, something that should’ve been taken care of months ago, then something is wrong. I simply would like someone more open minded as

I agree that he isn’t a PR person and isn’t well versed in culling the saltiness of the masses, and I thank you for bringing that up. I understand that he isn’t used to this type of feedback, and I apologize if I sound like I’m saying he is a bad manager, it’s just that I’m sure there are other people that would be better for the job. I honestly just want more transparency and for SD to listen to more of our ideas, and with some of the things discussed in that stream, it seems like they are really trying to get better at it. This is one of the least customizable games I’ve ever played. I hate to bring this sh*t game up, but even COD has interchangeable attachments, so why can’t we at least have customizable sights? Sights aren’t useful in 9/10 situations for 17/20 mercs, so it wouldn’t make a huge difference in gameplay. Simply making them available with credits would work great.

I’m getting off track. Anyway, I do think Dirty Bomb is a great game, I simply would like to see better practices from all of the devs in general, and I think it would be greatly improved with different managerial practices. I by no means think that the devs are idiots, need to be replaced, or any other immature response to this, I would just like to see a bit more interest in what the community wants for starters.

Another wall of text, sorry guys :s


(SereneFlight) #25

“Yeah we just pretty much lied about drop rate of Event Cases with 10 boosters being the same as Equipment Cases which people are complaining about but I’m just gonna point out that the community doesn’t know the drop rates without any boosters. Checkmate, stupid ass community”
“Idk if we want to let people to buy multiple Equipment Cases at once since I think it’s a problem that there’s not a whole lot to put credits on… it’s not like we couldn’t have done anything about it… after all Equipment Cases have been in the game since dawn of time. Also I’m so out of touch with the community and declare that people don’t like trade-up system.”

This guy actually made me to respect Peter Molyneux for a second for Pete’s sake.


(CLS) #26

Well of course, because the whole point of playing Dirty Bomb is getting event cases, right? Having fun, playing with friends, trying to improve… What a fucking waste of time.


(n-x) #27

Yeah, the whole thing with the boosters is a inredible mess and damaged the game immensly. But this aside, he talked about so many important things that really have an impact on the game. Of course he pisses off all the people who think Kira is kawaii, Aimee is their waifu, and who want ridiculous accessories for their merc. But to be honest, I cant hear the talk about customization anymore. This is a team based shooter. It is about skill, strategy, aiming, positioning, movement, map control and so on. And no neat looking trinket on a pink Kira with cat ears will help the game in the long run. Most of what he said about future things to come and what he wants to do with the game, that have nothing to do with cosmetics, were spot on.

So yeah, they take their time with Phantom and do not immediatly implement the community’s suggestions. Have you checked the merc forum. Have you seen how many different Phantom discussions are going on there? Which suggestion should they take to make everyone happy?


(n-x) #28

“Yeah we just pretty much lied about drop rate of Event Cases with 10 boosters being the same as Equipment Cases which people are complaining about but I’m just gonna point out that the community doesn’t know the drop rates without any boosters. Checkmate, stupid ass community”
“Idk if we want to let people to buy multiple Equipment Cases at once since I think it’s a problem that there’s not a whole lot to put credits on… it’s not like we couldn’t have done anything about it… after all Equipment Cases have been in the game since dawn of time. Also I’m so out of touch with the community and declare that people don’t like trade-up system.”

This guy actually made me to respect Peter Molyneux for a second for Pete’s sake.[/quote]

Maybe you should read again what I wrote and stop rageing and you would see that what you responded has nothing to do with what I said.


(derpyMoonMoon) #29

I have not played any of those games, so I cannot compare this with them. However, if this game wants to be about skill and not just having fun (kawaii cat ears sound amazing, now I want them) then it needs more customization rather than just loadout cards. Imagine playing trading card games with only premade decks, or a MOBA with only premade items that you have to buy rather than buying what you want. I do like the whole second edition loadout idea, so I’m really hyped for what they have in store with that.


(Szakalot) #30

Well of course, because the whole point of playing Dirty Bomb is getting event cases, right? Having fun, playing with friends, trying to improve… What a @$!# waste of time.

[/quote]

was gonna post the same!

as far as Phantom:

you will be pleased to know that Phantom originally appeared over a year before his release in a different form entirely.

Sure there are many ideas around. But lets face it, its not like Phantom URGENTLY needs a fix, he will suck for comp no matter what, and he is fine for pubstomping already. I’d rather SD pick a solid idea going forward, rather than put out something broken&unfun. Stealthy merc will always be hard to balance in a game as fast as this, and overall Phantom is quite OK already.

I very much doubt OP has any clue about game design, let alone the duties&responsibilities of a lead game designer.

Different sights for credits IS p2w territory: there are two main definitions of p2w:

  • advantages obtainable only by real $$$
  • advantages more easily obtainable by real $$$.

SD is completely against the first, but ALSO tries to decrease the second as much as possible. Thats why all loadouts are max-powered at easily achieved bronze, and also why loadouts in general have little power compared to how much aim&skill gives you power output (unlike MOBAs). Within that mindset, objectively better ironsights (e.g. sights from any other weapon for grandeur) for credits would look like cobalt-exclusive loadouts, which SD is fortunately against.


(ClemClem7) #31

So sights must be free or at low price and so it’s just for people who want personalization.


(Jesus) #32

Well of course, because the whole point of playing Dirty Bomb is getting event cases, right? Having fun, playing with friends, trying to improve… What a @$!# waste of time.

[/quote]

Different people play for different goal for me its about collecting the loadout yes thats the whole point because ranked is shit full of pubbbers, I dont have friend playing this game and we cant play together in pub anyways and we are not gonna go with the randommers of silver that are absolute dipshit. You cant just say to people to change their motive to play. Everyone play for different reason I play to grind the loadout because thats the only thing last in that game there is no fun in it its boring repetitive shit with the same map and mode all over again and dont get me started on execution this is one of the biggest shit they made in this game.
I dont improve anything while grinding the pub place and I dont see why I would want to improve anything anyway I have no team I dont plan to play on a competitive scene, last time I tried that it didnt go well because it was full of tryhard and it probably didnt changed.

Stop acting like there was a special valid way of playing Dirty Bomb that makes everything else bad. You’re just being silly. If you dont play for the loadout some other people do because clearly not everyone is dedicating themselves to this huge turd that is the ranked mode or else there wouldnt be thread to attract more players in it.
Get off your high horse a bit you dont have any more credit or validity because you Mr plays on a competitive scene ohohoh.

All the grinding I did this week to get those loadout IS a waste of time because in the end I got played by some fraudulous liar.


(n-x) #33

I have not played any of those games, so I cannot compare this with them. However, if this game wants to be about skill and not just having fun (kawaii cat ears sound amazing, now I want them) then it needs more customization rather than just loadout cards. Imagine playing trading card games with only premade decks, or a MOBA with only premade items that you have to buy rather than buying what you want. I do like the whole second edition loadout idea, so I’m really hyped for what they have in store with that.[/quote]

As you can see, I deleted the sentence about no cosmetics in those games from my original post, because there was heavy cosmetic customization and I didnt want to explain it. But since you responded to it. In Quake 3 e.g. you could use player made models. So you could theoretically see a spiderman with a rocket launcher. The point is that nobody would ever see those models because of something called force enemy model. This means you set one enemy model for all enemies in game. Most people set it to a big model with really bright colors so it could be easily spotted with very distinctive hit sounds, because the model would give another pain grunt when hit was at 100 health compared to 75, 50, 25 and so on. This was the way to tell how much health your enemy has left, because there were no enemy health bars. So yeah those games are heavily customizable but it was only used to enhance your performance.

“However, if this game wants to be about skill and not just having fun (kawaii cat ears sound amazing, now I want them) then it needs more customization rather than just loadout cards.”

Sorry, this makes no sense to me, or I just dont understand what you mean by that.

And yes, I am looking forward to the second edition of loadouts put only because of the new augment combination. It wouldnt bother me if there was only the lead skins in game but with bronze perks.


(Faraleth) #34

Honestly, the guy’s worked hard to get to where he’s at. Every single person on the planet will do good and bad things compared to your own personal vision for the game - you will NEVER find a lead designer who does every single thing you want. Everyone thinks differently, and the direction he is trying to take the game is a good one, which a lot of people agree with… but a lot of people disagree too, and that’s OK.

You are inclined to disagree with what you like, but I think assessing someone such as Exedore as not fit for their job is pretty damn disrespectful considering he is one of the main guys responsible for the game you all love so much.

Just my 2 cents. He’s not perfect, because everyone’s opinion is different, and no one else you choose will be either.

So long as this thread remains on topic, discussing the pro’s and con’s of future design choices it can remain open. :slight_smile: Forewarning though, if it turns into a shit-posting hate fest on Splash Damage or a particular employee, it will be closed. Thanks all!


(Jesus) #35

You’d be surprised…
Since december every update was shit and make like the game less everytime personnally I was glad Aimée was finally being released but this regain of hope was totally cancelled by this booster gate thing and everything they said yesterday in the stream.

No sight and no buy multiple case for no valid reason at all.
Leaving penalty for pub, Queue for pub, no more drop in drop out system.
The guy is taking us for total dipshit on boosters.

Sorry to disappoint, it pains me to say it because I invested a lot in it but no I dont love this game anymore. And given the direction he is announcing its about to get worse.
Im forced to look for alternatives I wish I never gave 1 cent in this game because all of this investment and support is wasted.


(The_Enema_Bandit) #36

Kids these days…

I liked Exedore. I learned a lot about Dirty Bomb’s future from his answers.
Maybe he’s just camera shy and that’s why he was a bit defensive. Or maybe he was angry at someone who messed up his job, announcing wrong information, which caused that awkward rage on drop boosters. I don’t know and I don’t really care; the man can behave however he wants, he’s not your servant.

I wish him and the team good luck in making the game better. :slight_smile:


(FerfyDerf) #37

Could everyone please stop assuming he’s calling the community dipshits? This still looks like it could be a good to honest miscommunication where no one filled him in on all the exacts. His comment comes across as though he’s addressing people without boosters, or a minimal amount of boosters. He might just think the community is upset about base drop rates as in previous events.

Now, we know the issue lies in that people with boosters still aren’t getting results. If he doesn’t realize that’s the issue then it’s a lot less likely that it’ll be noticed.


(derpyMoonMoon) #38

[quote=“Faraleth;168143”]Honestly, the guy’s worked hard to get to where he’s at. Every single person on the planet will do good and bad things compared to your own personal vision for the game - you will NEVER find a lead designer who does every single thing you want. Everyone thinks differently, and the direction he is trying to take the game is a good one, which a lot of people agree with… but a lot of people disagree too, and that’s OK.

You are inclined to disagree with what you like, but I think assessing someone such as Exedore as not fit for their job is pretty damn disrespectful considering he is one of the main guys responsible for the game you all love so much.

Just my 2 cents. He’s not perfect, because everyone’s opinion is different, and no one else you choose will be either.

So long as this thread remains on topic, discussing the pro’s and con’s of future design choices it can remain open. :slight_smile: Forewarning though, if it turns into a @$!#-posting hate fest on Splash Damage or a particular employee, it will be closed. Thanks all![/quote]

Thank you. Please, everyone, keep it mature. Yes, I’m looking at you @Jesus >.>


(Sithas) #39

The thing that annoyed me the most is how utterly bored/uninterested exedore looks the whole stream. Don’t get me wrong i understand that pr is not his speciality and that having too face many diffecult guestions and player rage is diffecult, but please next time atleast show a little more enthusiasm, or atleast try to hide the fact that you are bored. This is not meant to be a personal attack, just some constructive criticism so that the next stream will turn out better


(Jesus) #40

@derpyMoonMoon Oh yeah what did I fuckin say now ? Im only answering to what people says