No seriously…have you even thought that they might of had the possibility to let people test the multiplayer before releasing it and for the love of god it’s ridiculous how the game is so great but they failed with the releasing.
They had the possibility, and they did test the multilplayer before release, both in private and publicly on game conventions. The problem is, in multiplayer, some things that works well with a small number of players in a specific area can completly collapse when the numbers rise from 200 or 2000 to 40 000 players at once and some are in Australia while others play in Moscow. The most obvious illustration of that is the server browser. It probably worked perfectly during their testing phase but they couldn’t detect or even predict the performance issue until there were the number of servers you see after release. It’s true for a lot of issues.
What did fail was the PR. They should have sent a message to every reviewer saying “Listen, we do know that the Xbox 360 version has issues, they will be adressed in a day one patch and in several patches along the way. Those issues won’t be permanent, and so you should consider the state of the released product as temporary. You will be able to play the game in full glory in about a week”.
They could even have bull****ted them with stuff like “The game was fine but some of the changes needed by Microsoft certification broke it and we couldn’t change the release on the 360, because of agreements with our partners so we are going to work that out with patches, blablabla…”
It wouldn’t have delayed most of the reviews, but at least most outlets wouldn’t have bashed the game for issues that will be solved in a matter of days.
Son … Lag is lag, yes. But performance is performance and it’s a big deal in a game like Brink.
I mean HOW is it possible to fail like that. Even the hotfix doesn’t work for most of the people who are using AMD cards
HOW ? It’s simple. AMD failed. Another french game journalist who also happends to be a programmer for an internet company published that as far as performance on latest ATI Cards go, the ATI drivers were mainly to blame for Brink’s problems.
In fact, the performance issues are almost nowhere to be seen on Nvidia cards AND on older ATI cards. Only the latest ATI cards are really affected.