If you havent experienced the problems in brink, you have no right to say its good just because it runs on your system.
Bad game is bad
LOLWUT? Are you seriously asking that?
Oh my gosh, no wonder there’s such a strong Brink Defense Force, you people don’t know anything about video games!
Okay, I will take the time to explain it to you in depth:
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You have to understand game development from today’s developer’s and publisher’s perspectives. It is expensive and time consuming, because of advanced technology, as all hell to try to produce a potential triple A video game title. If they pour a ton of money into a project and it flops, that equals the death of the company. Companies, just like you and me, very much so don’t want to die. Because of this risk, many companies try to make clones of games that already have proven to have success instead of trying to create a new recipe.
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TF2 had major success. Brink is obviously Splash Damage trying to milk what made TF2 successful with their own game. However they do this poorly. They have much less class diversity and depth than TF2 and much less fun and diverse weapons than TF2.
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The parkour aspect is a direct rip from Mirror’s Edge. Unfortunately, in the game is it stands, the maps are terribly designed and do not promote fun parkour use. Also, the parkour is a bit clunky at times and causes players to lose a lot of momentum - all detracting from an enjoyable experience.
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The player progression is a clone of CoD. Again, like everything else they copied, instead of improving on the gameplay aspect, they did it worse. Character development isn’t really all that interesting, most of it has been seen in games before. Nothing is innovative, which Splash Damage constantly claimed Brink would be.
it’s a fact a lot of people blaming problems on brink due to their CRAP ASS computer from 1997.
sure it has some issues but most of us with BRAINS and PATIENCE know they will be fixed.
what i don’t understand why if you dislike the game you waste your pathetic time visiting these forums posting your nonsense. go find something more productive to do with your life.
Bye.
Bad post is bad, was this post tested at all before it was posted? Did someone write this and say it was good to go?
The lag is no worse than any game on launch. Black Ops was unplayable on launch as well. There were also a lot of map glitches in Gears 1 online, I know like everyone else that played Gears online I loved getting shot by an enemy I couldn’t shoot.
Borderlands…also almost unplayable for most people on launch.
Shall I keep going?
My point is, ironing out glitches and lag that are not found on small game tests is always a launch problem. Let them get some more servers up, iron out the rendering problems, and whatever else. The glitches and lag I have been experiencing are minor at best.
However, for those that are experiencing more extensive bugs, I’m sorry, this game IS fun and IS good. It’s not a bad game it’s just for some it has some critical issues that I’m sure SD will fix.
Also, another important element I should’ve mentioned was that game companies don’t actually want to develop games. Each day that the game is being worked on = more money spent to pay the employees and another day that no revenue is coming in from the project. This causes game development to be sort of like a high-wire gambling act for publisher’s and dev’s. They have to balance between spending more time on development and thereby pumping more money into the game and increasing the risk they are taking on the project with allowing enough time for the game to be developed into a high quality game. It is not uncommon, as many gamers and now-dead companies can attest to and is the case with Brink, for games to be pushed out of the nest before they are able to fly.
one good title can pay the salary of many devs for a long time… how you think valve stayed in business all these years? it was many years after the first HL before they made more games…
say they sold 25,000 copies at $50 each (im sure brink sold 2x that amount)… do the math, it does not take that kind of money to develop a game unless you’re working on it for 5yrs+ … take portal 2 for another example, millions of copies sold at $50 each… lots of money… http://game-insider.com/2011/04/20/portal-2-nearing-4-million-copies-sold/
[QUOTE=scub;308563]one good title can pay the salary of many devs for a long time… how you think valve stayed in business all these years? it was many years after the first HL before they made more games…
say they sold 25,000 copies at $50 each (im sure brink sold 2x that amount)… do the math, it does not take that kind of money to develop a game unless you’re working on it for 5yrs+ … take portal 2 for another example, well over 100,000 copies sold at $50 each… lots of money…[/QUOTE]
Well, I believe most triple-A aspiring games today cost between $20 million to upwards of around $40 million to make.
Assuming you get back every cent of the $50 units you sell (rarely, if ever, the case since you have to pay distributers a portion of each sale and what not), you’d have to sell 400,000 units to break even on game sales alone.
I do feel sorry for game devs. It’s a hellish, volatile market. I think it’s something like only 5% of the top products even make a profit.
Still, however difficult it may be for them, as the end user gamer, I don’t like spending money on games that aren’t enjoyable.
[QUOTE=Trypsinogen;308277]Oh, look, another member of the Brink Defense Force getting butmad over someone having a differing opinion.
That’s cool if you’re enjoying this game, I wish I were in the same boat because I really, really want to love this game, but objectively, compared to other games produced before it which Brink just happens to completely COPY AND PASTE from, this game is just mediocre AT BEST. Realistically, it’s garbage. 6 or 7/10 level.[/QUOTE]
If it was copy-pasted, it would already be perfected. If you are just talking to hear yourself talk, please, continue, so we can see just how stupid you really are. This game is fantastic, some people aren’t receiving the problems you are. There are a lot of people similar to you, but the difference between them and you is that they are waiting for SD to smooth out all the kinks in the game before they pass judgment. I for one, am not receiving any of the problems people are continuously mentioning, and as for the lag problem, that could be just as much their internet’s connection as it is the connecting system.
Brink is an incrediblly dividing game; it’s pitting gamers against gamers, critics against critics, in a match between players who should be busy enjoying their favorite games together in multiplayer or whatever instead of playing Brink if they hate it so much (or playing Brink, if they love it so much). I think it’s because there isn’t a single good multiplayer game coming out for a very very very long time until Battlefield 3, so Brink is all we got now so I advise all the whiners to quit whining and just TRY for a second to enjoy Brink and what it has to offer instead of being frustrated at it. You know what frustrates me, these things about all the supposedly good multiplayer games:
Team Fortress 2: Boring and unsatisfying, it’s getting OLD. The weapons are weak sounding, there is no sense of recoil or the sound of bullet casings. There is very little weapons currently, and very little weapons I enjoy using as I like submachineguns or machineguns. Overall, this game is getting extremely old fast; I TRY desperately to enjoy it but I am not feeling this ‘fun’ you people keep talking about which I get in BRINK! The person who said the weapons in Brink aren’t as fun or diverse as in TF2 is a fool through and through, I want MORE GUNS that shoot bullets because I LOVE bullets, not boring rockets or arrows or fire!
Bad Company 2: A good game, I have 500 hours clocked into it, but it’s getting OLD as well. The maps are growing stale and stagnant, there is no sign of any new update because of DICE’s pet project of Battlefield 3 or Battlefield Play4Free. The class abilities or ‘roles’ feel weak and feel like they have a tiny amount of impact on your chances of victory; the medic feels like it is the most important as reviving refunds reinforcement tickets. Still a great game, but it is seriously growing stagnant!
Crysis 2: The multiplayer is fun and fleshed out, but it consists of me constantly getting shot in the head very often, constantly dying, constantly getting no rewards for my efforts without having to get kills, and teamwork having little impact on survivability as you die WAY TOO FAST in that game even with useless armor mode! Brink doesn’t have this problem, I do NOT feel any frustration when playing it! Crysis 2’s multiplayer is just a frustrating mess that relies too heavily on insane twitch reflexes that an average gamer doesn’t have.
CoD Black Ops: The infamous game. I like this game, but it’s another example of people lone wolfing with no genuine sense of epic squad warfare or sense of teamwork. Everything feels weak, including how you move and the sounds of all weapons or whatnot; everything feels ‘stiff’ as you literally just walk or run around a somewhat flat, boring area. This game is also getting old as it feels exactly the same as any other CoD Modern Warfare game!
Halo Reach: What the majority of all people want to play is Slayer, not wanting to play objective based game modes besides boring as hell capture the flag where no one even cares about teamwork or getting the flag, just getting kills that don’t matter to attaining victory. Even the Invasion game mode feels somewhat weak and not satisfying.
The problem with all multiplayer games: They are getting OLD; Brink is revolutionary by injecting a fresh dose of genuine teamwork and classes that have genuine roles to play, you just have to find those roles for yourself even as an Operative. This game rewards you for not getting kills for once, and instead by defending, gaurding, attacking an objective, or even simply planting a charge as a soldier! Brink isn’t the most amazing game of all time, and I agree that it is disappointing, but it’s still at least a DECENT game that will satisfy me along with my other multiplayer games that I listed up there!
It is up to you to decide if Brink is good or not, as I always say. But I feel this game is downtrodden and bashed into the ground way too much before it even has a chance to shine as it should, like Homefront! Seriously, get a hold of yourself, this game DOES NOT suck!
[QUOTE=BeyondSpectrality;308464]Bad post is bad, was this post tested at all before it was posted? Did someone write this and say it was good to go?
The lag is no worse than any game on launch. Black Ops was unplayable on launch as well. There were also a lot of map glitches in Gears 1 online, I know like everyone else that played Gears online I loved getting shot by an enemy I couldn’t shoot.
Borderlands…also almost unplayable for most people on launch.
Shall I keep going?
My point is, ironing out glitches and lag that are not found on small game tests is always a launch problem. Let them get some more servers up, iron out the rendering problems, and whatever else. The glitches and lag I have been experiencing are minor at best.
However, for those that are experiencing more extensive bugs, I’m sorry, this game IS fun and IS good. It’s not a bad game it’s just for some it has some critical issues that I’m sure SD will fix.[/QUOTE]
He’s exactly right. Black Ops was horrid mess at the beginning. And after they fixed that, there was the party issue where teams of 3 or more couldn’t find a game. It would just search for 30 minutes until we gave up.
I love it. It won’t let me play it due to the lag. And I have an amazing fiberoptic internet connection.
[QUOTE=Trypsinogen;308346]LOLWUT? Are you seriously asking that?
Oh my gosh, no wonder there’s such a strong Brink Defense Force, you people don’t know anything about video games!
Okay, I will take the time to explain it to you in depth:
-
You have to understand game development from today’s developer’s and publisher’s perspectives. It is expensive and time consuming, because of advanced technology, as all hell to try to produce a potential triple A video game title. If they pour a ton of money into a project and it flops, that equals the death of the company. Companies, just like you and me, very much so don’t want to die. Because of this risk, many companies try to make clones of games that already have proven to have success instead of trying to create a new recipe.
-
TF2 had major success. Brink is obviously Splash Damage trying to milk what made TF2 successful with their own game. However they do this poorly. They have much less class diversity and depth than TF2 and much less fun and diverse weapons than TF2.
-
The parkour aspect is a direct rip from Mirror’s Edge. Unfortunately, in the game is it stands, the maps are terribly designed and do not promote fun parkour use. Also, the parkour is a bit clunky at times and causes players to lose a lot of momentum - all detracting from an enjoyable experience.
-
The player progression is a clone of CoD. Again, like everything else they copied, instead of improving on the gameplay aspect, they did it worse. Character development isn’t really all that interesting, most of it has been seen in games before. Nothing is innovative, which Splash Damage constantly claimed Brink would be.[/QUOTE]
mirrors edge was a singleplayer game was it not? how ia multiplayer game with as much **** as brink has supposed to have parkour as detailed as mirrors edge from a technical stand point, I would like to know? dude maybe parkour effects your experience but it adds to most other people, it increases you momentum and capability rather than decreasing it. how is the player progression a clone of cod? that makes no sense at all. and your whole tf2 comment i just a fail, i don’t see how they are trying to milk off of tf2 success. lol dude take a chill pill, they are VIDEO GAMES.
[QUOTE=hawksking;308599]I agree with you, i want my money back[/QUOTE] then go sell the game on amazon.
I like how the creative director said in an interview that people should discuss issues with the game here on the SD forums because SD members regularly post here. I haven’t seen a single SD post. Where they heck are they? Why the heck aren’t they trying to do damage control on this plummeting trainwreck???
They post all the time. And they aren’t posting right now because they are busy making patches and fixing problems. Would you rather them spend all day on the forums and get about 2 minutes of work in fixing all the problems keep finding? That would be really hypocritical of you.