[quote=âTheAcidpiss;127304â][quote=âtominatorx;127294â]I donât think I have a K/D of 2 or 3 but what do I care. 70% of the time Iâm playing as medic and they are not meant to kill 10 people per life. They are there to revive teammates.
So I would say a good score depends on which merc you play the most + looking at the XP scoreboard is waaaay more valuable than K/D ratios. There you can really see what someone did for the team.[/quote]
see I donât get that, I donât think XP is necessarily more valuable than K/D.
I have many games where I get the top score and have 21 kills and 7 deaths, but the second top scorer on my team has 38 kills and 10 deaths ect.
And it was the second top scorer that kept the enemy away for the objective all the time, not me
If you can kill a lot and not die a lot, your a big asset in this game and many like it.
Back on topic, I think as someone else said 1.5 to 2 is a nice kpm, wins are where its at though
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But a medic is not able to kill (so easily) as many people as for instance a fragger, Stoker or Nader. So if a medic has for instance 15 kills and 18 deaths but heâs still the one with the highest XP what does that say? It means that he was as valuable (if not more) than the guy who got 40 kills and 12 deaths because he probably revived mutliple teammates and helped them during the fight.
K/D means absolutely nothing imo. Sure you can compare if youâr looking at just the assault mercs but comparing for instance a K/D of Sawbonez with a K/D of Fragger is completely out of context. Some mercs are meant to get a lot of kills others are not, they are there to help.
I understand your example but I still think that you canât compare certain mercs with eachother. A lot of them have an extra ability (and often an assault rifle) to kill multiple people while other mercs donât have such an ability and use a SMG.
If you have for example a Bushwacker vs a Fragger, both with full health. Bushwacker usually dies in this case. Difference in health is the big decisive factor here. A grenade is also a lot easier to throw where ever you want than setting up a turret. A turret is bound to that place and if you want to relocate it, youâll have to set it up again. Now if that Bushwacker dies more than Fragger does that mean he wasnât as valuable to the team as the enemy Fragger was for his team. No, it could very well be that the Bushwacker defused the C4 multiple times and that he opened up barricades or something which is a huge help for your team. Killing the other team is one part of the game, supporting your team by giving them healthpacks or managing to do a side objective that helps your team is a other part of the game.
In most other games I would say youâre right but DB is an exception. There are more things you can do for your team than just killing the enemy team. If I revive 4 guys in one life as medic than I think Iâm more useful than the guy who kills 2 people of the enemy team and then dies. The 4 guys that I revived might go on for a total of 8 or 10 kills on the enemy team before all of them die hence my revives were more useful than the 2 kills the other guy in my team got.