Well i had a quick search on forum but cant find anyone having same problem…
Well basicaly my Auto Exec NEVER auto loads…
i.e my cross hair is yellow dot… if i change it to a RED circle then quite et, next time i play game its still a red circle 
Now it was making “backupcarv.cfg” (or something like that) so in my autoexec i put command :-
seta b_backupcvars “0” // Stops back ups???
But apart from stopping the game making 100’s of the files it dosnt seemed to of worked.
Do you know why its not autoexecing everytime i start the game?
Is it possible cause its to long???
// ==================================================
// Key Binds
// ==================================================
// Clear Current Bindings
// ---------------------------------------
unbindall
set name ^0net^3:^7Wal^7Banger^3!; echo ^5Name: ^0net^3:^7Wal^7Banger^3! ^7Normal Game; exec autoexec_1ChatColors1.cfg; seta cg_autoaction "0"; seta logfile "0"; seta cg_wolfparticles "1"
// Movement
// ---------------------------------------
bind w "+forward" // Forward
bind s "+back" // Back
bind a "+moveleft" // Left
bind d "+moveright" // Right
bind e "+leanright" // Lean Right
bind q "+leanleft" // Lean Left
bind mouse2 "+moveup" // Jump
bind shift "+movedown" // Crouch
bind capslock "+sprint" // Sprint
bind x "+speed" // Walk
bind f "+activate" // Use key
bind ctrl "+prone" // Prone
//bind "toggle cl_run" // Toggle between 'Always Run' and 'Always Walk'
// Weapon Usage
// ---------------------------------------
bind MOUSE1 "+attack" // Attack
bind MOUSE3 "+reload" // Reload
bind SPACE "weapalt" // Alternative Weapon Mode (if available)
bind C "+zoom" // Binocs (if available)
bind 1 "weaponbank 1" // 1 - Knife
bind 2 "weaponbank 2" // 2 - Pistol
bind 3 "weaponbank 3" // 3 - Main Weapon
bind 4 "weaponbank 4" // 4 - Grenade
bind 5 "weaponbank 5" // 5 - Smoke Canister / Air-Strike / Pliers / Syringe
bind 6 "weaponbank 6" // 6 - Satchell Charge / Ammo / Dynamite / Health
bind 7 "weaponbank 7" // 7 - Landmine / Adrenaline
bind mwheeldown "weapprev" // Previous Weapon
bind mwheelup "weapnext" // Next Weapon
bind MWHEELDOWN "zoomout" //
bind MWHEELUP "zoomin" //
// Hud
// ---------------------------------------
bind ESCAPE "togglemenu" // Main Menu
bind F1 "vote yes" // Vote "Yes"
bind F2 "vote no" // Vote "No"
bind F3 "ready" // Indicate 'Ready' (match only)
bind F4 "notready" // Indicate 'Not Ready' (match only)
bind ` "toggleconsole" // Console
bind TAB "+scores" // Display Scoreboard
bind = "mapzoomin" // zoom on the map
bind - "mapzoomout" // zoom on the map
bind g "+mapexpand" // Command Map
// FireTeam (made useless by the toggle-See below)
// ---------------------------------------
// bind kp_ins "selectbuddy -2" // takes Fireteam badges away from ALL members heads
// bind kp_end "selectbuddy 0" // adds a badge above this fireteam members head
// bind kp_downarrow "selectbuddy 1" // adds a badge above this fireteam members head
// bind kp_pgdn "selectbuddy 2" // adds a badge above this fireteam members head
// bind kp_leftarrow "selectbuddy 3" // adds a badge above this fireteam members head
// bind kp_5 "selectbuddy 4" // adds a badge above this fireteam members head
// bind kp_rightarrow "selectbuddy 5" // adds a badge above this fireteam members head
bind kp_enter "mp_fireteamadmin" // Fireteam menu
// FT Buddy Toggle
set bud-on "selectbuddy -2; set bud-tog vstr bud-of; echo ^3<< ^7FireTeam Icons DISPLAYED ^3>>"
set bud-of "selectbuddy -1; set bud-tog vstr bud-on; echo ^3<< ^7FireTeam Icons HIDDEN ^3>>"
set bud-tog "vstr bud-on"
bind kp_INS "vstr bud-tog" // Toggle Buddy Display ON/OFF
// Miscellaneous
// ---------------------------------------
bind F11 "autoscreenshot; echo ^7Screen shot ^3taken" // Command Mapot in JPEG format
bind m "OpenLimboMenu" // Limbo Menu
bind del "kill; FORCETAPOUT; say_Team ^0[^OSelf-Kill^0]"// Self-kill
// Stats
// ---------------------------------------
bind p "+topshots" // All player stats summary
bind ALT "+stats" // My stats
// Chat
// ---------------------------------------
bind enter "messagemode" // Global Chat
bind y "messagemode2" // Team Chat
//bind "messagemode3" // FireTeam Chat
bind v "mp_QuickMessage" // V Message Menu
// =======================================
// HuD
// =======================================
// Crosshair
// ---------------------------------------
seta cg_crosshairPulse "0" // Toggles the crosshair changing size according to bullet spread
seta cg_crosshairHealth "0" // Has to be 0 , or colors won't show.
seta cg_drawCrosshair "5" // Sets which crosshair to use (5 is a dot and the best to use for aiming)
seta cg_crosshairSize "35" // The size of crosshair
seta cg_crosshairAlpha "1.0" // make it a bit more transparent
seta cg_crosshairAlphaAlt "0.5" //
seta cg_crosshairColor "Yellow" // the main color of the crosshair
// Mouse
// ---------------------------------------
//seta m_yaw "0.011" // Dont want these (this is other peoples settings)
//seta m_pitch "0.022" // Dont want these (this is other peoples settings)
seta m_filter "0" //
seta cl_freelook "1" //
seta cl_mouseAccel "0" //
//seta sensitivity "3.50" // Sets the mouse sensitivity
// Movement
// ---------------------------------------
seta cg_bobup "0.00" // stops bobbing movement when, er, moving
seta cg_bobpitch "0.00" // stops bobbing movement when, er, moving
seta cg_bobroll "0.00" // stops bobbing movement when, er, moving
seta cg_runpitch "0.00" // stops bobbing movement when, er, moving
seta cg_runroll "0.00" // stops bobbing movement when, er, moving
seta cg_bobyaw "0.00" // stops bobbing movement when, er, moving
// HUD
// ---------------------------------------
set b_drawPromotions "0" // Wether to give popup notification when you get a rank promotion
seta cg_drawStatus "0" // Enables/Disables Promotion popups.
seta cg_drawfps "0" // Enables/Disables
set b_altHud "2" // chooses an alternate HUD layout (0,1,2)
set b_altHudFlags "2" // bitmask for various HUD settings, 1 = move round timer, 2 = don't display rank in HUD, 4 = RTCW-ish message placement
set b_antilag "1" // enable (ETPro) anti-lag
set b_chatAlpha "0.0" // defines the alpha of the chat text (0=100% transparent,1=Blue Background)
set b_chatFlags "1" // when set to 1, team flags are drawn by each chat message
set b_drawclock "1" // when set to 1 a clock with your local time is drawn on the hud
set b_drawranks "0" // when set to 1, the ranks of other players are drawn on the HUD
Set cg_lagometer "1" // Shows 2 lines on the right of screen to show YOUR/server lag
set b_lagometerAlpha "0.9" // defines the alpha of the lagometer (0 = 100% transparent)
set b_fireteamAlpha "0.9" // defines the alpha of the fireteam overlay (0 = 100% transparent)
seta cg_teamChatHeight "7" // Number of lines of Chat
seta cg_voiceSpriteTime "2500" // Time icon stays above players head after asked for ammo/Health etc
seta cg_teamChatTime "700000" // Chat dosnt disssapear
set b_numPopups "6" // Sets the number of 'popups' on the HUD, (-1 to n, where -1=default, 0=none, n=number of popups).
set b_popupfadetime "8000" // Defines the time in milliseconds that popups take to fade out
set b_popupstaytime "0000" // Defines the time in milliseconds that popups will stay before fading
set b_popupTime "0" // the time in milliseconds between popups
seta cg_complaintPopUp "0" // disables complaint pop-up message when TK'ed, only noobs complain.
seta cg_fov "90" // The area of which you can see around you (range= 90-125)
set b_chatsounds "1" // Plays a soundwhen something comes in chat
set cg_drawWeaponIconFlash "0" // Stops the gun flashing in the bottom right corner
set b_locationMaxChars "0" // controls max length of location names in fireteam
set b_locationMode "0" // Tells the tream where you are when in fireteam and talking (values0-8,8=unkown)
set b_muzzleflash "0" // when set to 1, first person muzzleflash is drawn
seta r_dynamiclight "3" // Default:1 Glowing circles around shooters / panzers / etc... (OLD WAS SET TO 0)
seta cg_drawsmallpopupicons "1" // Makes the icons (like skulls) smaller in ECHO section
// =======================================
// Scripts
// =======================================
// Volume-Script
// ---------------------------------------
bind "." "vstr volup"
bind "," "vstr voldown"
set vol00 "set s_volume 0.0;set voldown vstr vol00;set volup vstr vol01;echo Volume ^3O^0=========="
set vol01 "set s_volume 0.1;set voldown vstr vol00;set volup vstr vol02;echo Volume ^0=^3O^0========="
set vol02 "set s_volume 0.2;set voldown vstr vol01;set volup vstr vol03;echo Volume ^0==^3O^0========"
set vol03 "set s_volume 0.3;set voldown vstr vol02;set volup vstr vol04;echo Volume ^0===^3O^0======="
set vol04 "set s_volume 0.4;set voldown vstr vol03;set volup vstr vol05;echo Volume ^0====^3O^0======"
set vol05 "set s_volume 0.5;set voldown vstr vol04;set volup vstr vol06;echo Volume ^0=====^3O^0====="
set vol06 "set s_volume 0.6;set voldown vstr vol05;set volup vstr vol07;echo Volume ^0======^3O^0===="
set vol07 "set s_volume 0.7;set voldown vstr vol06;set volup vstr vol08;echo Volume ^0=======^3O^0==="
set vol08 "set s_volume 0.8;set voldown vstr vol07;set volup vstr vol09;echo Volume ^0========^3O^0=="
set vol09 "set s_volume 0.9;set voldown vstr vol08;set volup vstr vol10;echo Volume ^0=========^3O^0="
set vol10 "set s_volume 1.0;set voldown vstr vol09;set volup vstr vol10;echo Volume ^0==========^3O^0"
set volup vstr vol05
set voldown vstr vol05
// Atmospheric Effects Toggle
// ---------------------------------------
set atmtog1 "cg_atmosphericeffects 0; set atmtog vstr atmtog2; echo ^7Atmospheric Effects ^3OFF"
set atmtog2 "cg_atmosphericeffects 1; set atmtog vstr atmtog1; echo ^7Atmospheric Effects ^3ON"
set atmtog "vstr atmtog2"
bind "z" "vstr atmtog"
// Hide or Show you Main Weapon Script
// ---------------------------------------
set script1 "cg_drawgun 0"
set script2 "cg_drawgun 1"
bind "t" "+vstr script1 script2"
// Replay-Script (for easy recording of demos)
// ---------------------------------------
bind "F12" "vstr demotoggle"
set demostart "set demotoggle vstr demostop; autorecord; echo ^7Record ^3Started"
set demostop "set demotoggle vstr demostart; stoprecord; echo ^7Record ^3Stopped"
set demotoggle "vstr demostop"
// Pausing Script
// ---------------------------------------
set pause1 "pause; vsay sorry ^0~~~~^7Match Paused, ^3Sorry, We got a few problems!^0~~~~; set pausetog vstr unpause1"
set unpause1 "unpause; vsay cheer ^0~~~~^7Match Unpaused^3! ^7Ready to Go^3?^0~~~~; set pausetog vstr pause1"
set pausetog "vstr pause1"
bind "pause" "vstr pausetog"
// Name Toggle + Tweaks
// ---------------------------------------
set name-1 "set name-tog vstr name-2; name ^0net^3:^7Wal^7Banger^3!; echo ^5Name: ^0net^3:^7Wal^7Banger^3! ^7Normal Game; exec autoexec_1ChatColors1.cfg; seta cg_autoaction "0"; seta logfile "0"; seta cg_wolfparticles "1""
set name-2 "set name-tog vstr name-3; name ^0net^3:^7Grenade^3-^7GoD^3!; echo ^5Name: ^0net^3:^7Grenade^3-^7GoD^3! ^7Clan Matchies; exec autoexec_1ChatColors2.cfg; seta cg_autoaction "1"; seta logfile "1"; seta cg_wolfparticles "0""
set name-3 "set name-tog vstr name-1; name ^0net^3:^7Wal^3-^7Banger^3!; echo ^5Name: ^0net^3:^7Wal^3-^7Banger^3! ^7Clan Matchies; exec autoexec_1ChatColors2.cfg; seta cg_autoaction "1"; seta logfile "1"; seta cg_wolfparticles "0""
bind / "vstr name-tog"
vstr name-1
// Zoom mini map
// ---------------------------------------
bind "=" "mapzoomin" //zooms compass map in
bind "-" "mapzoomout" //zooms compass map out
// =======================================
// CVARS
// =======================================
// Connection
// ---------------------------------------
seta cl_maxpackets "125" // set to same as or a divisor of com_maxfps (more packets sent means more accuracy)
seta rate "25000" // Max rate set by game engine, some servers may be less
seta cl_allowDownload "1" // Ensures missing files are downloaded, if needed
seta cl_wwwDownload "1" // Allows downloads from Website
// Memory
// ---------------------------------------
seta com_hunkmegs "512" // ET won't use more than this so no point setting higher (192)
// Performance
// ---------------------------------------
seta com_maxfps "125" // cap frame-rate, improves jumping etc.
seta cg_atmosphericeffects "0" // switch off rain / snow
seta cg_bloodDamageBlend "0" // reduce blood splatter
seta cg_bloodtime "0" // amount of time blood stains remain visible, 0 = not visible at all
seta cg_bloodflash "0" // Remove red hue (screen flash) when you get hit
seta cg_brasstime "0" // no "brass" (empty shells)
seta cg_gibs "1" // Enables/Disables Blown body parts to be shown
seta cg_wolfparticles "1" // Disable/enable explosions and Damage smoke i.e the tank on goldrush (but not Covert Smoke)
seta r_mode "-1" // Sets screen resolution,4=800x600,6=1024x768,modelist.Set -1 to make use of r_customwidth & r_customheight.
seta r_customwidth "1024" // Screen Resolution
seta r_customheight "768" // Screen Resolution
seta r_drawfoliage "0" // Takes grass off?
// Sound
// ---------------------------------------
seta s_musicvolume "0" // no music
seta s_volume "0.6" //
seta s_khz "44" // Sound quilty. (22)
// Misc
// ---------------------------------------
seta cl_doubletapDelay "0" // make sure double-tapping +forward doesn't make you prone when crouching
seta cl_punkbuster "1" // enable punkbuster on the client
seta cg_autoaction "0" // "1" Records Demos, "2" Takes Screenshots, "3" Records Demos and takes Screenshots, "4" Saves the Game Stats to a file at the end of each round, "5" Records demos and saves Game Stats, "6" Takes Screenshots and saves Game Stats, "7" Records Demos, takes Screenshots and saves Game Stats, "9" does what 7 does but only in match mode.
seta cg_autoactivate "1"
seta cg_autoReload "0" // makes weapon auto-reload when out of ammo, "pro" gamers don't use, but I'm not pro.
seta cg_noAmmoAutoSwitch "0" // disables switching to another weapon when the current one has no ammo
seta cg_popupLimboMenu "0" // stops limbo menu appearing when you're gibbed
seta cg_useScreenshotJPEG "1" // screenshots taken in JPEG format instead of TGA (to reduce filesize)
seta cg_weaponCycleDelay "0" // handy for weapon switching scripts, not that I use any nowadays
seta cl_autoupdate "1" // Check to see if there is an Update for ET
seta b_backupcvars "0" // Stops back ups????????
// ETPro Cvars
// =======================================
// General options
// =======================================
set b_goatsound "1" // enables the OSP goat sound on knife kills
set b_hitsounds "1" // enables hitsounds
set b_hudYoffset "0" // Moves the hud up so it is out of the way of the demorecord status line.
set b_mapzoom "3.6" // zoom level for the map shown in the compass, valid values: 1.0-7.43 (default 5.159)
set b_panzerhack "1" // if 1, moves secondary mp40/thompson to weaponbank 2
set b_shovesounds "1" // enables shovesounds
set b_votetextscale "0.6" // defines the scaling for the vote text
seta b_fireteamLatchedClass "1" // show latched playerclass instead of rank
seta b_drawspectatorteamflags "1" // When in Spec mode, it places a flag so you can see which team you are following
exec autoexec_1superselector.cfg
exec admin.cfg // Loads Password to join server and Ref/Rcon passes
