Auras/Outlines


(DouglasDanger) #1

There has been a lot of talk in several threads about auras and outlines. Let’s discuss it in one place-- right here. Maadawg is one of the people who got to play the game. I’m not sure about Cankor or Seyu. Here is what has been said so far:

[QUOTE=Cankor;268392]Outlines are like red arrows in ETQW, you don’t want something that draws attention to the enemies location (keeps you from being able to hide effectivly). It’s good enough that you have some kind of identification of your team mates (only) to help minimize FF incidents.

I’m assuming there will be server cvars to turn off “red auras” just like you could turn off red arrows in ETQW. Try and find a red arrow on server in ETQW, it’s such a bad idea practically no one does it. I don’t see this as being any different.

Again, you don’t need to be able to identify both friend and foe, all you need to be able to do is identify friends. Everyone you can see that is not identified as a freind is obviously an enemy, so you shoot at the guys without blue auras and there’s nothing extra helping you to target enemies.[/QUOTE]

[QUOTE=Maawdawg;268399]That is fine, but that is not everyone’s preference. A toggle option would be fine (you can never have too many options) but I don’t think it will be set at off for most games or on most servers. The highly competitive ones will but not remotely close to all of them will.

It isn’t nearly as invasive as it is being portrayed when you are playing and it doesn’t make people stick out like lighthouses from a distance or anything. I am not even sure if it was lighting people up fully unless you had your aim recticle on/near them actually. Most of the game will be played at midrange or closer if my time with it was any gauge of the final experience. The map we played was very close quarters with a bunch of corridors and switchbacks. Much of the time the outlines were very light or off at that point, I played mostly as medic so I was focusing on close targets and healing my squad much more than watching the distance. Your experience could (and will) vary as everyone has different ideas of what should and shouldn’t be included for their “perfect” shooter.[/QUOTE]

[QUOTE=Seyu;268526]Almost all contemporary shooters get along fine without any indicators, even the ultra competitive ones like CS. It may take a little while getting used but then it’s natural enough to not cause a delay in shooting the enemy.

Not only will these outlines eliminate the stealth eliminate of the game but they will especially be disadvantageous to the light body type given its low health bar. Also, colorblind folks too will be inconvenienced by this.

Maawdawg, I’d prefer if the outlines for the enemies at least were removed completely. I think SD is making the game too accessible with these outlines and making players appear on your map if they make a sound.

Eh? For me Crysis 2 is one the games that makes the two teams very distinct.[/QUOTE]

I’m fine with the outlines eliminating stealth. We don’t know for sure how they work. I hope they discourage camping, because Brink is aiming to be a fast-paced game. I don’t really enjoy Black Ops anymore because it ha becomes so damn bi-polar-- some games are frantic to the point of being overwhelming, and then very next game is a bunch of Ghosts building their killstreaks with silenced weapons.

Things that keep the game moving and discourage camping and discourage campers from sniping are good things in my eyes. I hope there isn’t anything in Brink that will turn into the blight that is Ghost Pro + Sleight of Hand Pro + Ninja Pro/Hacker Pro with the tactical insertion thing.


(Seyu) #2

“eliminate the stealth eliminate”
stealth element, I mean. /embarrassed

http://www.splashdamage.com/forums/showthread.php?t=21420
http://www.splashdamage.com/forums/showthread.php?t=21993
We have already had a couple of threads discussing this issue but then again, you can’t have enough threads to denounce this feature.

Edit: Fixed


(DouglasDanger) #3

Neither one of those links work, Seyu. If those are threads I took the quotes from, those threads were for discussing PAX gameplay videos (which will probably be killed Monday when Bethesda employees find them). You guys weren’t sharing your impressions or posting videos or anything, you were speculating about something in a thread for something else.


(Cankor) #4

I’d be really surprised if it’s not a cvar. When ETQW first came out they had both red arrows over enemies heads and green arrows over your friends, but I think by the first patch you could turn off either friendly, enemy, or both.

The difference was in ETQW they were always there, you could even see them through smoke which made smoke completely useless. In Brink it sounds like it’s much more reasonable where they only come up if your crosshair is on the guy and he’s far enough away where distinguishing him would be difficult. Also, the aura would be better than the triangle over the guys head which would point out a guy even if everything from the top of his head to his feet was obscured by cover.

So even if you can’t turn them off, it sounds like they are much better implemented so shouldn’t be nearly the issue they were in ETQW. Hopefully you can’t see them through smoke even if your crosshair is on the guy (another reason the aura would be better, it should be obscured by the smoke along with the rest of the player model) … Is there smoke in Brink, have not seen any mention of it?


(Humate) #5

It doesnt really matter.

As cankor said, its something thats controlled via the server.
If the enemy glow is switched off, with friendly indicators on then its basically the same thing.
It just makes spotting enemy players from a distance a little bit harder, as there isnt anything glowing to grab your attention in the corner of your screen.


(DouglasDanger) #6

[QUOTE=Humate;268541]It doesnt really matter.

As cankor said, its something thats controlled via the server.
If the enemy glow is switched off, with friendly indicators on then its basically the same thing.
It just makes spotting enemy players from a distance a little bit harder, as there isnt anything glowing to grab your attention in the corner of your screen.[/QUOTE]

No, Cankor didn’t say that-- he speculated that is something that is probably controlled by the server.


(Humate) #7

Oh sorry, I forgot to put my anal retentive hat on today.
With that said - I’m willing to bet that it will be server side.

:slight_smile:


(Seyu) #8

I don’t think that is the case, in the video I have seen players outside the crosshair were highlighted as well.

[QUOTE=Humate;268541]
…It just makes spotting enemy players from a distance a little bit harder, as there isnt anything glowing to grab your attention in the corner of your screen.[/QUOTE]

I think that’s a good thing, what I don’t get is why these outlines should be there in the first place.


(Humate) #9

I agree with you, Seyu. :slight_smile:
As for the reason, I dunno mate.


(DouglasDanger) #10

[QUOTE=Humate;268545]Oh sorry, I forgot to put my anal retentive hat on today.
With that said - I’m willing to bet that it will be server side.

:)[/QUOTE]

Say what you will, but basing opinions off of speculation is a silly thing to do.


(LyndonL) #11

That’s just about 100% of this forum lol.


(Humate) #12

Basing it on direct experience of past SD titles. :slight_smile:


(DouglasDanger) #13

Yeah, there is a lot of that here, almost as much as the Beth. forum. It is irritating. I do what I can to limit it, but you can only do so much.


(Dormamu) #14

Maybe the Medic is a Paladin, and the blue glow is a “Devotion Aura” Gives 5/16/27/39/50/62/73/86/101/120 additional hp to party within 10 yards. :smiley:


(Schwarzeis) #15

The auras should be a toggle on/off option, this kinda ruins the visuals a bit :l


(DouglasDanger) #16

We don’t know if the auras can be toggled on or off. There is a lot of stuff we don’t know. People need to relax.


(tokamak) #17

If there’s a time to make a point out of it, then it is now, before the game is released. I don’t care if I can personally toggle it off, I want to toggle it off across the board.


(Weapuh) #18

I’ll turn it off but if I’m trying hard to be un-noticed and some schmuck has it on, feature a la " you are all retarded people need to glow for you to see".


(H0RSE) #19

What’s this talk about stealth/eliminating stealth?

Are people going to be melting away into the shadows?
Is there a Rogue class I’m unaware of?
Where is this “stealth” you speak of?


(trigg3r) #20

Maybe after i put 100+ hours in brink ill be able to recognize instantly who’s security and who’s resistance, but at first i believe im gonna need the red/blue auras help. So imo it would be best if it was optional, so only the ppl who need it will use it.

[QUOTE=H0RSE;268873]What’s this talk about stealth/eliminating stealth?

Are people going to be melting away into the shadows?
Is there a Rogue class I’m unaware of?
Where is this “stealth” you speak of?[/QUOTE]
lol i think it comes from the idea many posters have that playing as a light operative is going to be like a ninja