And what tools would you suggest to do the job or are you just guessing that there must be some tools out there which allow a client without networking knowledge to monitor UDP payload counters?[/quote]I must admit that I took an educted guess, which seems to be incorrect. There sure are tools that can do more than just counting bytes, but I doubt they’ll be user-friendly for “network dummies” or that they give the desired result without processing. (You could for example capture just all packets going to the server’s port using a network sniffer. And those exist for free, eg. Wireshark.)
My main concern for “shooting down” your ideas is that it all adds a certain overhead to the engine. Especially when those features seem to be possibly implemented by external means, I wonder if they would pay off. If I’d make another guess, probably 5% of the players may actually make use of them. This statistic can never be correct as it is made up, but we can assume there will be far more players then developers.
But that’s just me. If it would be in, there’s no way to remove it from the engine.