Wiki/Torrent: good.
1. Sources/samples
One thing that I think could give people a heads up is good samples. For example, let’s suppose you want to show how easy it is to add a new weapon to the game; one developer could create a new mod which just changes a weapon and distribute it. While tutorials also work, having samething to extend from is a great heads up when modding today, I believe.
I’d apply that to weapon scripting, vehicle scripting, and adding new gameplay rules. Having small samples would be awesome. Levels too, of course, if ‘sources’ to the official maps are not provided.
2. Someone to reply to people
Also having somebody to contact when all other options have been exhausted is good. Like what Brian did with id’s devnet, posting news and replying to people’s emails on the website. This is a tough one as I’m sure a lot of people would email to ask the simplest questions, but for some very cryptic/unknown issues, having somebody to ask something which sometimes is pretty small is great.
3. Community contests
In the future, having contests, similar to what id is doing with the Q4 map pack, would be great. This gives modding developers on the community a real reason to bust their asses doing something - even if they’re not the best, they know they have a purpose, a deadline to meet, and it works much better. Players also know the community is doing it (ie, designing maps) so people stay around because they know there will be an influx of new content. Something similar happens with Epic’s make-something-unreal contest, although the scale there is much bigger as it involves not only maps but also everything else.
I’ll not get into the merit of proper compensation for development, as I don’t think it’s the main issue. Just having the contests is usually good enough. I guess people will always “see” the competition under a more positive light if there’s some kind of prize though.
Oh, and give people time to create their content. Like a map contest with ~6 months for people to develop would give people enough time to learn the tools, and test the hell out of the map before submitting it.
That’s it for now. I’m sure I’ll think of more stuff to suggest later. Thanks for posting this topic.