Assuming a DLC costs 15 dollars..... DLCs worth it?


(RabidAnubis) #1

I’m going to figure out the cost of a single perk or upgrade, to see if this was a 15 dollar DLC where the money is going.

Call of duty normally releases for 15 dollars, with 5 maps. That is 3 dollars a map. Which were assuming Brink maps are the quality of Call of Duty maps. (If we wanted to, we could count both sides, but even on MAG that is about how much they cost per map. We’ll give it a slide.)

So That leaves 9 dollars left over.

So that means that

5 new ablilities.
7 new outfit parts (2 new outfits)
2 new attachments

that is 14 new items.

9/14= 64 cents.

I think each item was worth more than 64 cents. What do you guys think? Do you think Brink will do 20 dollar DLCs in the future? (78 cents per item)

Maybe this should be a micro transition game. Might be better that way. What do you guys think?

Assuming it is 10 dollars like the dlc will be after two weeks… (As mentioned by wolf nemesis)

28 cents an item… that’s what I call a deal.


(wolfnemesis75) #2

DLC will be $10 when 2 week free period ends. Or 800 Microsoft points. :slight_smile:


(RabidAnubis) #3

10 dollars?

I’m thinking that may be because it was free for everyone else.


(RabidAnubis) #4

okay. 28 cents in that case.


(yuval152) #5

I think that in the state that brink is,the DLC should be free forever.


(RabidAnubis) #6

They are probably trying to get people back to the game in a limited time span.

-shrugs-


(sereNADE) #7

I am wondering now which there are more of, customers who want more for their dollar or people on threads who need to point out that so and such is a company and they need to make money (it’s what companies were designed to do, after all…:rolleyes:) Did they pay for the lube before their p2p matchmaking and premium avatar or was that a free sign-up bonus?

DLC value for dollar is in the context of gaming is pretty bad. I don’t care about comparing to movies. Whatever the market will endure, I guess. Point is, Given the 50 dollar entry cost for BRINK (and the 5 other copies I paid 50 dollars a piece for for prizes and clanmates/friends) is overshooting perceived value by a longshot already (majority case) and the DLC isn’t worth spending a dime over.

There isn’t much of a case you can make for this sort of money making other than it’s legal and they are doing it.

Car analogies these days are quite popular so airbags are free installation while my ford escort flies off a cliff but after it’s obliterated from impact…

Thanks, Bethesda


(Codine) #8

This DLC is NOT worth any money. I’m glad it was free. I couldn’t even finish both of the maps because of terrible frame rate issues and crashes. Apparently SD doesn’t want to acknowledge that a large chunk of the pc community is still having issues with this game that were plaguing this game since launch.

I really would love to play Brink but me having an ati card is making it impossible. Too bad its too late to get a refund.


(RabidAnubis) #9

I gotta admit I liked the car analogy!

But, I am having fun with the game. I think it was worth my 50 bucks. But I guess this game is REALLY a niche game.

Are you both PC players? I’m a console.

Maybe they should have made this into an only console or only PC/Mac game, but not both.


(sereNADE) #10

I am a PC player. Played Wolf ET after some Q1TF (my first true love) players told me about SD and their free game. I moved on and played ETQW more than any other game ever. I followed ETQW’s development with more excitement than any other game ever (until BRINK)! There were sooo many obvious clan possibilities that never materialized. (HUGEST SAD EVER)

I wish BRINK had remained on consoles free of a PC release so they could have better managed their resources and had better reception regarding the gameplay. Intentions get discarded so easily in business I guess. I have no intentions of ever buying a BRINK dlc.

Bump in the road, wish SD the best and look forward to following some new projects (iphone/mobile koff koff).


(Shinigami) #11

First of, just because CODBO charges $15 does not mean that they set the standard. That amount of money is a ripoff and should not be used as a comparison.

Second, congrats to you on being able to divide (jk) but I don’t think it is a matter of cost per piece. If anything, I think it should be relative in terms of the original price i.e. the game price. I want that by the time I spend $60 in DLC i get the same amount of content I got when first bought the game for $60. More specifically, when I bought brink it came with 8 maps, 24 weapons, 52 abilities, 16 attachments, 22 archetypes. So, if you want to sell me DLC for a quarter of the original game price, I expect a quarter of the content >:[ . 2 maps, 6 weapons, 13 abilities, 4 attachments, 6 archetypes.

Take that example and you will see why paying CODBO $60 for 4 map packs, being 20 maps, is a total freaking rip off.


(sereNADE) #12

I would argue that DLC currently in both philosophy and practice is a rip-off. ACTIBETH gotta pay dem bills in dese tuff times. Dose clans gotta koff up da right dem new maps and dedicate serves. Dose pirats be taking dar billunz a yeer.

DLC costs help support innovative DRM development and implementation. You will hardly notice it, just like in-game advertising!


(RabidAnubis) #13

I do see what you are saying.

I think they should have delayed the game, only made it for consoles or PC, not both.

But one thing I think we can all agree on is that IF Brink was a beta, it had completed it’s parkour system to a multimillion dollar program. The parkour works 90% of the time, and I’m certain other companies would be interested.

I don’t see why people are upset at this type of game though. When something like this happens, with one REALLY good element and the rest meh, something good WILL come out of it. Example: MAG made epic servers. No lag after the first month. Not the best game, but you know what is coming out of it? Dust 514. You know what people say in the comments in the videos? MAG done right. They act like as if CCP made it from scratch. They didn’t. MAG probably made the best FPS servers in history (I’d love to see other examples! Tell me if I’m wrong!)

Now when that next game that you love and care about that has parkour in it that seems FLAWLESS, then you might as well say, “Thanks Brink.” because that is where that element probably came from, the other people just optimized it. And I guess I am the type of guy who can see the amazement in one part of a thing, while you seem to care more about the whole result. Neither is better or worse, just a different way of looking at a situation.

And your game would have probably been 300% as good if it was on the console. Maybe more.


(sereNADE) #14

Besides a few animations in the mix everything brink does parkour-wise had been done before but BRINK just packaged them together in a “we do dat 1 buttn”. BRINK will get credit simply for it being more noticed for what it does in that regard. I would thank it for bringing attention to movesets but not for inventing what SMART can do.

As far as these great servers for this game, “MAG” you speak of… what are you talking about? netcode? I have never heard a single noteworthy comment made about MAG. I am not sure if one is qualified to talk about what a best server would be without having first experienced LPB HPB dueling on dialup at the advent of cable modems.


(RabidAnubis) #15

MAG servers had 256 players in one match and absolutely no lag (Okay, I had 3 seconds of it and 2 freezups in 128 hours of game play. The horror XD) I don’t know that much about making that sort of stuff, but I know that’s where dust 514 is getting it’s stuff from. Maybe it is the way they coded it, IDK. But either way, they did it right.

And may I please ask what game you are talking about when you say “Everything had been done before. Besides packaging them up.” And it needs to be in first person. And I’m talking about wall jumping and the streamlining they did on Brink, CoD press x to go over barricade does not count.

Seriously, if there is a game like that I would love to see it, and do the comparison myself.


(sereNADE) #16

mirrors edge + slew of sourcemods (dystopia yo) + warsow


(sereNADE) #17

who ran the MAG servers? clans or the company?


(Shinigami) #18

[QUOTE=RabidAnubis;364726]MAG servers had 256 players in one match and absolutely no lag (Okay, I had 3 seconds of it and 2 freezups in 128 hours of game play. The horror XD) I don’t know that much about making that sort of stuff, but I know that’s where dust 514 is getting it’s stuff from. Maybe it is the way they coded it, IDK. But either way, they did it right.

And may I please ask what game you are talking about when you say “Everything had been done before. Besides packaging them up.” And it needs to be in first person. And I’m talking about wall jumping and the streamlining they did on Brink, CoD press x to go over barricade does not count.

Seriously, if there is a game like that I would love to see it, and do the comparison myself.[/QUOTE]

And I actually remember one of the developers say that the truth was that they could have very easily supported double the amount, 512 players in a single game. very impressive i would say.


(.Chris.) #19

There was a link knocking around these forums about DLC, pointing out how over priced they are compared with the initial purchase based of dollars per hours of content or something amongst other things, was quite interesting.

In short they aren’t worth it.

I’m so glad I got the fallout 3 version with all the dlc included, I would have been well cheesed off if paid for the game at release then all the DLC packs on top, most of which weren’t great and only added a couple of hours onto the game.


(kilL_888) #20

the majority of people dont care about the outfits, abilities and weapon attachments.

all they see is two new maps. for 10 bucks they will rip brink’s dlc to shreds. a propriate price for the dlc would be 5 bucks.

i also think with the current retail price for brink at steam there wont be many people who buy brink in the future. 30 bucks for brink would be appropriate, maybe even less.