Is there a limit to how many brushes per ASE model?
For example, I have railing all over the top and bottom parts of my ship map. What I’ve done is select all railing below deck and made it an ASE model. Should I separate it in sections?
The reason is I’m getting that safe_malloc error. And when I delete my ASE models, I don’t get the error.
I’ve added the -lomem switch, changed my virtual memory settings, changed my gridsize to 256 256 512.
I’m pretty much stumped.