Like most people I can deal with any weapon in the game by using a countertactic. So when something goes wrong it’s really my own fault (unless there’s a teamkiller or extreme n00b on the loose, of course). Even mines don’t bother me so much, as there are ways to deal with them. But I fucking hate it when I’m just happily walking around and fragging opponents and suddenly–out of nowhere–a bunch of bombs land on my head and I’m blasted to bits and there’s absolutely nothing I could have done about it.
I’ve been playing ET since it was released and I simply love the game, but I’ve been getting more and more annoyed by the fieldops’ artillery support and the soldier’s mortar shells. It just makes for crappy gameplay. Air support is cool–I can see the signal flares and when I hang around for too long I’m clearly an idiot. But there’s absolutely nothing I can do to defend myself against other air raids. It gets especially annoying playing against allies in a map like Seawall Battery where it’s nearly suicide to walk anywhere near the axis base when you’re facing lots of fieldops. It makes the game really lame cause it’s no longer about skills but about luck.
I think the artillery support and mortar should not have been included in the game for obvious gameplay reasons. Does anyone agree?


. Also, servers with weapon restrictions ON will limit these to a reasonable amount. I actually think a part of these weapon’s sweetness is actually their psychological effect on the enemy, they reduce morale when they keep an area impassable or simply make most enemies get to the front with half their health only.


