The melee thing being fixed is one half of my problem, wonderful! That’s great news.
But, onto Phantom. As I’m sure you guys are indeed looking at him, but to question you as a Dev, Miss. And I mean this with all respect as I do love the game, which, I’ve unfortunately uninstalled until I see some changes to Phantom, since I indeed spent $9.99, and an extra $3 on him for a loadout card with his “prefered” thing, the chopper, ability duration, etc.
Someone put a post out there that I really enjoyed seeing.
“He’s not even stealthy anymore, he’s a guy with a sheet thrown over his head, thinking he’s a ghost.” Hell, make his health 120 again, and turn the Refractive Armor into a Refractive Cloak; slow him down when using the katana is fine, too. It’s a decently bulky melee weapon, I can see that. Make the cloak recharge 6 again, maybe 7, instead of 10. That’s… a really hefty number. A lot of people say to cap the damage at a certain point in the animation cycle; that’d be… pretty simple to do, as well.
I didn’t pick up Phantom until 2 days before his nerf on this run of the game. I played him during the closed-beta, and yes, he was broken during that time, and yes, he became nerfed into the ground during that time as well. What I’d like to see, is not a “maybe we’ll come back to Phantom”, what I’d like to see is “We’ll tweak him to a decent standard” like you guys did with Nader.
-Sincerely,
Ronan/Dirty Bomb Lover
To further my point. https://www.youtube.com/watch?v=I7LFIdUr_q8