unbelievable, bet its all the cod/cs players against this, its not an unfair advantage at all, everybody can do it with a few commands, if you want the game to look nice and pretty then thats up to you
Are these configs allowed or bannable?
There’s many high level players who prefer the low quality config as it filters a lot of the world out to make players easier to see. It leads to faster reactions. Not going to call them out but I’ve asked them and they’ve said it is an advantage to them.
While I understand some people need it to play, it does give somewhat of an advantage. I, personally, can’t stand the look so I choose not to do it. But after the optimization is taken care of, I feel that the lowest in game settings should be as low as you can go. Taking to the config files to lower/remove things is an advantage over plays who don’t know such a thing is possible. If your PC can’t run the game at the lowest settings when it’s optimized then that sucks for you. But that’s been PC gaming ever since I can remember.
It makes nothing easier to see, maps are small and low graphics doesn’t make your eyes better or lets you react faster…
As soon as you know the maps you don’t even see the “world” anymore, it’s just a matter of what you’re used to.
Low FPS is a REAL disadvantage though. not everyone has 1000$ to spent on a pc, but everyone can edit some lines in the cfg.
I’m totally against such configs. It somehow forces anyone looking for comp playing to do the same. It ruins the spotting work you have to do with any regular texture setup. To me, it skips all the constraints of the game experience to concentrate on the more important. I’m not looking for an updated version of goldeneye 64 when I play dirty bomb. Some UE3 games like tribes ascend did not need such a work on finding enemies. Here, unless they add a spotting button to anyone, I feel this is unacceptable.
unbelievable, bet its all the cod/cs players against this, its not an unfair advantage at all, everybody can do it with a few commands, if you want the game to look nice and pretty then thats up to you
That’s missing the point. If people have to choose between ugly and competitive, they will often choose the third option: Leave. It can also hurt the game if this is what viewers see on stream.
While I personally prefer a streamlined look like this, we have to recognise that this isn’t how the game is designed to look like and it’s most likely not what is best for the game if we want it to succeed as a spectator sport (which frankly I personally care more about than getting my own selfish preferences met).
I’m not saying there’s anything wrong with it right now, just try to understand the people who are upset about it, and don’t be mad if Splash Damage decides to take it out eventually.
I’m totally against such configs. It somehow forces anyone looking for comp playing to do the same. It ruins the spotting work you have to do with any regular texture setup. To me, it skips all the constraints of the game experience to concentrate on the more important. I’m not looking for an updated version of goldeneye 64 when I play dirty bomb. Some UE3 games like tribes ascend did not need such a work on finding enemies. Here, unless they add a spotting button to anyone, I feel this is unacceptable.
Are you actually delusional? Everyone in the tribes ascend competitive scene used a heavily modified ini. Lol, I played tribes comp for over 2 years, and yes you could spot fine with the normal settings, but sometimes it made it much easier to see things with a modified config.
I don’t understand all the complaints here. Some people want more clarity and fps. Is that too much to ask for? If you want the same ‘advantage’ as everyone else, than just use the config to!
The only broken thing about the configs is that there are two lines that you can edit to make certain effects like explosions and smoke invisible (MaxFluidNumVerts and MaxParticleVertexMemory). Those are the only two lines that should have a limit. Everything else, as far as I know, is fair game.
Some of you dudes have to wake up, jesus.
[quote=“B. Montiel;11523”]I’m totally against such configs. It somehow forces anyone looking for comp playing to do the same. It ruins the spotting work you have to do with any regular texture setup. To me, it skips all the constraints of the game experience to concentrate on the more important. I’m not looking for an updated version of goldeneye 64 when I play dirty bomb. Some UE3 games like tribes ascend did not need such a work on finding enemies. Here, unless they add a spotting button to anyone, I feel this is unacceptable.
Are you actually delusional? Everyone in the tribes ascend competitive scene used a heavily modified ini. Lol, I played tribes comp for over 2 years, and yes you could spot fine with the normal settings, but sometimes it made it much easier to see things with a modified config.
I don’t understand all the complaints here. Some people want more clarity and fps. Is that too much to ask for? If you want the same ‘advantage’ as everyone else, than just use the config to!
The only broken thing about the configs is that there are two lines that you can edit to make certain effects like explosions and smoke invisible (MaxFluidNumVerts and MaxParticleVertexMemory). Those are the only two lines that should have a limit. Everything else, as far as I know, is fair game.
Some of you dudes have to wake up, jesus.[/quote]
Consistent configs is the way successful eSports games have been going for a while now. For better or worse, we are not living in the age of Q3, Tribes, or RTCW anymore. Especially with streaming being all over the place, there is a value in having a consistent look to the game that people can identify with.
If you play CS:GO with a pro config, it will still essentially look the same as the first time you started the game. Same with LoL, Dota2, StarCraft 2, CoD (obviously, like any console game), and any other highly successful eSports title you can name.
The truth is, if the config stays, the community will be split and arguing like mad men about this until the end of times. If it goes away, we may have to buy a decent GPU and get used to playing with normal graphics again. Big fucking deal.
I say enjoy it while it lasts, but be realistic enough to expect that it will not last forever.
I wouldn’t mind playing with .ini to disable or tweak options that should be available from the options menu but DB’s got a VERY nice video options menu and I see no need for that kind of tweaking. If something vital is missing, ask the devs to add it.
If there is a texture that makes it harder to spot the enemy then that’s how it’s gonna be, changing it to a solid color shouldn’t be possible.
I’m from Q3 and I played with basically lego blocks so I am cool with configs like this as long as all you gain is FPS. But, @Zenity has a point. Games are streamed now pretty often and if a persons first experience is watching a game with graphics like this it won’t be a good impression. I’d wager it gets locked down due to this even though I don’t personally want to see it.
They should put up limiations on how low those settings can go, and it should not be any lower as setable from the menu.
And seriously the argument “it’s accessable from console so it’s fine just like in CS” it’s laughable. In CS:GO, by now many of the absuive commands have been “fixed”, i.e. been hidden or made unaccessable, but there’s been many ways to create very cheap like things with commands, from bunnyhopping/wallhacks/recoil-controlling scripts to crashing/lagging servers with the CS console.
And if you make everything look like crap so you have a very easy time seeing models, it’s not much different from using texture hacks in the first place.
Low FPS is another issue entirely which should be addressed speratly
well. SD once said, that there will be a ‘very low’ graphic settings in the menu available.
with that thing i expect some cvars to be unchanable or restricted in ini files closer to release. i realy hope that this very-low cfg will make it to the game.
right now i encourage everyone to used low-fps configs. because fps has a HUGE impact on DB and how it feels and plays. on 40fps it is godawful. on 70 fps it is realy bad. on 100 you actually start to aim properly. on 150 you start to hit ppl. and on 200+fps you play the gameas it is (?) supposed to.
as for the banning ppl with ultralow textures - only if they overcome the cvar-restrictions with 3rd party programs/hardware.
I’m on a GTX 670, and i5 3570K 3,4GHz, and on the lowest settings allowed by the ingame menu, I can only run the game at an average of 60-70FPS, with dips to 30FPS fairly often.
It’s unplayable like that.
The update after last weekend beta managed to make FPS much worse, too.
I’m talking about a 20-30 FPS difference for me.
Even with one of those potato configs, the game only runs at an average of ~100FPS, with insane dips to 40FPS sometimes, because of explosive spam etc. (boy, I can’t wait for nader to be released).
The optimization is AWFUL right now.
I have NVIDIA 720M i5 runs stable at 60-70
your cards too old probably
Oh and please stay off my config.
Building config so I can play DB properly is half the fun
[quote=“Glottis-3D;11552”]well. SD once said, that there will be a ‘very low’ graphic settings in the menu available.
with that thing i expect some cvars to be unchanable or restricted in ini files closer to release. i realy hope that this very-low cfg will make it to the game.
right now i encourage everyone to used low-fps configs. because fps has a HUGE impact on DB and how it feels and plays. on 40fps it is godawful. on 70 fps it is realy bad. on 100 you actually start to aim properly. on 150 you start to hit ppl. and on 200+fps you play the gameas it is (?) supposed to.
as for the banning ppl with ultralow textures - only if they overcome the cvar-restrictions with 3rd party programs/hardware.[/quote]
I think you are mixing your fps problems with your ping problems Glot 
No probs to aim at 50 fps for me! The problem is rather the severe lags from time to time during explosions.
Regarding superclarity in configs - this shit needs to be banned and cvars highly restricted.
Get the very low setting in menu availavle but that’s all about it.
This is not to you Glot but to the ones campaigning for lego graphics:
Superclarity means obvious advantage in aiming for the people using it over people not using it. Point. Everyone (except Humbug for some reason) agrees with it. And if everyone agrees, then it has to be eliminated from the game.
Basically it means, “either play the game how it’s meant to be played and like the other people do (with small variations allowed using presets and certain cvars) or don’t play it at all and go upgrade your hardware”. You can’t spoil the game experience of other people just because you are unfortunate to have no money for a mediocre PC. Yes you have played other games where this was allowed, but this is just a consequence of poor game design/sloppy cvar control by the devs. Or the issue was not understood when those games were being made.
[quote=“Ashog;11565”]
Basically it means, “either play the game how it’s meant to be played and like the other people do (with small variations allowed using presets and certain cvars) or don’t play it at all and go upgrade your hardware”. You can’t spoil the game experience of other people just because you are unfortunate to have no money for a mediocre PC. [/quote]
So possibly thousands, or even tens of thousands of players should spend ridiculous money on hardware because a game is badly optimized, instead of using a free, instant and easy method.
Yeah, sure.
In the mean time… where can i get that config?
http://forums.dirtybomb.nexon.net/discussion/1026/tweaking-dirty-bomb-config/p1
