maybe im missing something here but i dont see a single stat the indicates how well you play or that i can track to see if i am improving my game other than average xp.
i know people seem to be against K/D but i think it has more meaning than my total xp or time played or how many knockdown ive accumulated
it would be nice to atleast get a win/loss for each map
Average exp earned per game is the best indicator of skill or improvement in Brink, period. K/D has zero bearing on whether you are improving or are good at the game. If you write down your own deaths you can calculate your own K/D…but a high K/D and I’d be nervous if you are on my team. Especially if you’re a Medic. I’d be like: “Where the hell is the ****ing Medic?” Oh, he’s off somewhere killing fools while I am getting **** completing objectives and helping teammates.
Let me ask you a question: Have you escorted the bot through Container City? Ok, are you gonna tell me you don’t die much? Now honestly, do you really, really want to know how many times you died? Seriously?
[QUOTE=wolfnemesis75;329549]Average exp earned per game is the best indicator of skill or improvement in Brink, period. K/D has zero bearing on whether you are improving or are good at the game. If you write down your own deaths you can calculate your own K/D…but a high K/D and I’d be nervous if you are on my team. Especially if you’re a Medic. I’d be like: “Where the hell is the ****ing Medic?” Oh, he’s off somewhere killing fools while I am getting **** completing objectives and helping teammates.
Let me ask you a question: Have you escorted the bot through Container City? Ok, are you gonna tell me you don’t die much? Now honestly, do you really, really want to know how many times you died? Seriously?[/QUOTE]
Maybe it is the best indicator maybe not.
Consider the following scenario: You are an operative and get lots of kills and steal many unis on maps even where its not necessary. How are you helping the team or showing your skill in taking unis away from the action zone or on maps where its not even required?
To say that KD means nothing is ridiculuos.
Scenario: Medic A has 1.1 KD ratio with 10 revives / match
Medic B has 0.4 ratio with 11 revives / match
Id take Medic A easily.
i completely agree that your K/D doesnt mean much but my point is that none of the other stats do either other than average xp but unfortunately because of all the lag issues on xbox that has been dropped from trying to find a lag free game
yes i have escorted the bot on container city and yes i die alot but i think that i probably still have a positive K/D as a medic and still usually have the top spot on the scoreboard but i will never know if my K/D is positive because they wont tell me
i understand that it shouldnt be on the in game scoreboard because people will play for kills not the objective but on a stat site full of stats that dont mean anything why cant i see how many times i died?
[QUOTE=RevLoki;329570]i completely agree that your K/D doesnt mean much but my point is that none of the other stats do either other than average xp but unfortunately because of all the lag issues on xbox that has been dropped from trying to find a lag free game
yes i have escorted the bot on container city and yes i die alot but i think that i probably still have a positive K/D as a medic and still usually have the top spot on the scoreboard but i will never know if my K/D is positive because they wont tell me
i understand that it shouldnt be on the in game scoreboard because people will play for kills not the objective but on a stat site full of stats that dont mean anything why cant i see how many times i died?
but more importantly why no win/loss?[/QUOTE]
Why have a win/loss stat if you are in a game with bots? Bots destroy any credibility stats may have had for this game.
[QUOTE=legend123;329563]Maybe it is the best indicator maybe not.
Consider the following scenario: You are an operative and get lots of kills and steal many unis on maps even where its not necessary. How are you helping the team or showing your skill in taking unis away from the action zone or on maps where its not even required?
To say that KD means nothing is ridiculuos.
Scenario: Medic A has 1.1 KD ratio with 10 revives / match
Medic B has 0.4 ratio with 11 revives / match
Id take Medic A easily.[/QUOTE]
Why not use a fair comparison though? So if Medic A has a 2.0 K/D ratio with 5 revives per match and Medic B has a 0.5 K/D ratio with 20 revives per match, which do you choose?
[QUOTE=legend123;329563]Maybe it is the best indicator maybe not.
Consider the following scenario: You are an operative and get lots of kills and steal many unis on maps even where its not necessary. How are you helping the team or showing your skill in taking unis away from the action zone or on maps where its not even required?
To say that KD means nothing is ridiculuos.
Scenario: Medic A has 1.1 KD ratio with 10 revives / match
Medic B has 0.4 ratio with 11 revives / match
Id take Medic A easily.[/QUOTE]
You are making my point because the Operative is mainly designed (except when hacking) to go behind enemy lines and away from the direct battle to assist his/her team. That’s my point; there are the Medic and Engineer class that can not skirt the danger. Their role is to get into the thick of the danger. Medic and Engineer would have TERRIBLE K/D by design, and thus would penalize players for playing the support roles, causing the game to devolve if players shying away from or avoiding these classes in favor of keeping a good K/D or adversely affect teamplay.
Operatives can escort but many times it is a better help for an Operative to cause havok away from the objective. Except in the case of when an Operative has to do a Hack objective, even then once the box is on an Operative can move around while completing the objective. It is not 100% true in all cases, but you don’t want matches devolving into kill contests. I’d use Gears of War as an example. In KOTH many players kill farm rather than bothering to capture the rings. Same thing would happen in Brink.
You do have a clear picture as you can view how frequently the player uses a class and which abilities they use the most. You make it sound like a K/D ratio is all that matters when the only piece of information that is missing is the death aspect.
I think you are highly underestimating the CoD mentaility and how much ‘bragging rights’ matter to some players. Can you imagine the recruitment threads asking for only players with a 4.0 K/D ratio or higher? Or how about players trolling over the fact that so-and-so only has a 0.8 K/D ratio so their opinion doesn’t matter since they are bad anyway? Seriously, no good will come from adding a K/D ratio.
sorry this thread has gotten into a K/D debate when i am really looking for some stats that mean something.
you can see how many total revives a person has but not how many per game or per life or per minute ect.
if i have 10,000 revives and i play as a medic most of the time what does that mean?
all of these stats are accumulative and will only go up over time if i start playing badly these stats still go up
i just would like to see something that would track my progress in some way other than average xp because i think some classes get alot more xp than others so it discourages people from using those classes because then they will have a bad average xp stat
[QUOTE=Glyph;329575]Why not use a fair comparison though? So if Medic A has a 2.0 K/D ratio with 5 revives per match and Medic B has a 0.5 K/D ratio with 20 revives per match, which do you choose?[/QUOTE]
fair is subjective/debatable
but I will choose the latter in most cases.
[QUOTE=wolfnemesis75;329577]You are making my point because the Operative is mainly designed (except when hacking) to go behind enemy lines and away from the direct battle to assist his/her team. That’s my point; there are the Medic and Engineer class that can not skirt the danger. Their role is to get into the thick of the danger. Medic and Engineer would have TERRIBLE K/D by design, and thus would penalize players for playing the support roles, causing the game to devolve if players shying away from or avoiding these classes in favor of keeping a good K/D or adversely affect teamplay.
Operatives can escort but many times it is a better help for an Operative to cause havok away from the objective. Except in the case of when an Operative has to do a Hack objective, even then once the box is on an Operative can move around while completing the objective. It is not 100% true in all cases, but you don’t want matches devolving into kill contests. I’d use Gears of War as an example. In KOTH many players kill farm rather than bothering to capture the rings. Same thing would happen in Brink.[/QUOTE]
Try to join a good team as an operative where you are playing operative on maps or objectives where it doesnt matter. It wont happen.
No he doesnt. Not even close. He is saying that if you have one stat why not another (both indicate something).
The Cod kids have left for the most part. Now its mostly objective players who are playing. So this point is mute.
Ever play halo? Well in halo(Many FPS Games) there are gamers who will quit to save K/D.
The logic is:
If i start the match off with 2 kills then I am off to a good start I have room to play. If I die right away 2 times in a row at the start of a match, now I am in a hole so I will need to get 2 kills just to break even; so its better to quit so those 2 deaths don’t count.
[I]Ok, in this match I just ran off a streak of 5 kills in a row and I will stick around because I am +5 right now…
[/I]rinse and repeat=awesome K/D but a sorry player and a terrible team mate. But this same player will let the world know how good their K/D is.
This is the thought process that would destroy a game like Brink. Sorry, but I am sure that other’s have experienced this kind of k/d player online.
[QUOTE=legend123;329563]Maybe it is the best indicator maybe not.
Consider the following scenario: You are an operative and get lots of kills and steal many unis on maps even where its not necessary. How are you helping the team or showing your skill in taking unis away from the action zone or on maps where its not even required?
To say that KD means nothing is ridiculuos.
Scenario: Medic A has 1.1 KD ratio with 10 revives / match
Medic B has 0.4 ratio with 11 revives / match
Id take Medic A easily.[/QUOTE]
@OP because people play for stats rather than play the game and that distorts the balance in the game. If you want K/D ask for a DM/TDM mode in the game.
Medic C could have 2 revives and 0.1 ratio, but his revives were the ones that got the soldier to plant, and his 2nd revive saved the operative so he can finish the hack.
Your medics revived/killed lots of people on the command post.
KD Stats don’t matter, and revives may be irrelevant too
all a K/D ratio will do is turn people into pu–ies that are too afraid to get the job done for fear of looking like a newb.
if you saw a player had 12 kills and 65 deaths would u call them a bad player?
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.
.
.
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if that player was the player that died a million times trying to hack the missileturret by himself (with no help, cuz everyone else was killwh-ring) doesnt that change everything?
that one “bad” player single handedly wins the match for the team with no help, only to get called a NEWB cuz his KD ratio bombed trying.