Are the Brink screenshots photoshopped?


(darthmob) #1

I bought the german magazine PC Games today as it features a Brink preview with not much new information but some new screenshots. What bothers me is that there is a highlighted box next to the article with the following note:

Achtung: Augenwischerei
Sie sehen es den Screenshots sicher bereits an: Sie sehen viel zu gut aus, um echt zu sein. In der Tat wurden diese Pressebilder heftig mit Photoshop bearbeitet. Das nervt uns genauso wie Sie, insbesondere da das Spiel auch ohne Tricksereien wirklich gut aussieht.

My try to translate it into english:

Watch out: eyewash
Surely you have already noticed it looking at the screenshots: They look way too good to be real. Actually these press pictures * have been heavily modified with Photoshop. This bugs us as much as it bugs you. Even more as the game looks really good without jugglery as well.

  • I’m not sure if it is the right word. It is supposed to mean pictures given to the press (I guess they were not allowed to take their own pictures of the game?)

I thought about writing them a friendly e-mail but I want to make sure I have got the facts straight. Did you (Splashdamage) provide the editors who visited you with photoshopped screenshots?


(RR2DO2) #2

All the Brink screenshots have been made in-engine and no post processing is done to them after they were saved to disk (bar resizing/colour space adjustments for print obviously).


(darthmob) #3

Ok. That’s not what I think of when I read heavily modified with Photoshop. Thanks for clearing that up!


(DarkangelUK) #4

Yay, informative magazines that do no research what so ever. How much will it cost to have them make me my own version in english! :smiley:


(SockDog) #5

Wow. I hope SD/Bethesda didn’t pay for these people to come over and do that preview, would it have hurt them to make a call or email before writing something like that. I’m sure Badman was positively spraying business cards around.

To rationalise though, all I can think of is that SD’s shots are (were?) always done from paused demos and then rendered (in-game) with resolution, detail, AA etc etc set to the max. Perhaps when seeing the game running and then looking at the take away press shots the magazine thought they’d been tampered with.


(Rahdo) #6

Hmm, as Arnout said, no Photoshop trickery was used (something Splash damage has never done, nor will ever do). This warrants further investigation. German PC Games Magazine, you say? Hmm… Badman, get down on it!!!


(Joe999) #7

you know, you can always prove it with a gameplay vid :smiley:


(Joe999) #8

i just saw it in the magazine, the box is really eye catching.

btw, the new screenshots you giefed them are totally awesome. kinda sad that they get them while we don’t …


(Metal-Geo) #9

A shame indeed. Would love to have some delicious original JPEGs stored on my harddrive. :frowning:


(Nail) #10

Such is the life in game production, one hand shakes another.


(Exedore) #11

Well, unfortunately I think it’s such a common practice in the industry that it’s almost expected now; I can honestly say I was quite surprised when I learned of the SD commitment to unaltered screenshots, it’s a rare thing and a bit of a mark of pride.


(tokamak) #12

Yeah, you people should take it as a compliment.

And then smother all these accusations with a HD gameplay video.:wink:


(darthmob) #13

[QUOTE=Rahdo;194403]Hmm, as Arnout said, no Photoshop trickery was used (something Splash damage has never done, nor will ever do). This warrants further investigation. German PC Games Magazine, you say? Hmm… Badman, get down on it!!![/QUOTE]German PC Games Magazin it is.

[QUOTE=Joe999;194416]btw, the new screenshots you giefed them are totally awesome. kinda sad that they get them while we don’t …[/QUOTE]It’s even more sad that you and I have seen them and the rest on the forums didn’t as these pictures are absolutely mindblowingly amazing! duck and run

[QUOTE=Exedore;194425]Well, unfortunately I think it’s such a common practice in the industry that it’s almost expected now[/QUOTE]One game I never forget is C&C Tiberian Sun as shown in this and this picture. The explosions never looked that good in the game and even the pictures from units on the build interface are different (rendered images versus what looks like just sprites).


(SST) #14

Hey folks, Sebastian here!

I wrote said article and I just wanted to fill you in at the details. The thing that made me suspicous were two shots - excatly the same but with different lighting and different charakters. But background, position and animations of the players were the same. Okay… the shots might come frrom within the games engine, With maximum AA and some post-processsing? Or they have been kind of staged in a way to look cool? (What is a “real” screenshot anyways?) But overall they look too good for my eyes and compared to what I have seen. No offense. I did not want to bash the game with this. I wanted to inform our readers that I have had different impressions of the game - not inferior impressions. Maybe I choose the wrong words for that.

And ever since the whole discussion started - also on our magazines board and including calls of angry PR-people I`m quite surprised how serious everyone is taking it. Well… photoshopped shots and target renders are common in my job and if the SD-Developers prove me wrong here - mea culpa! I hope they still want to invite me when the game is ready for some hands-on-preview. Then I will take an extra-careful look at the graphics.

All the best,
Sebastian

edit: typo


(Domipheus) #15

Ive not seen the magazine, but going from your own post, It’s quite serious to post a comment which entirely contradicts what the developer has make quite clear from day one. Sure, you can add your own journalistic twist, but I think you took it too far in this case. I think you may have lowered your chances of gaining an extra-careful look at the graphics. You have some apologies to make, in any case.


(Joe999) #16

[QUOTE=SST;194438]Maybe I choose the wrong words for that.

And ever since the whole discussion started - also on our magazines board and including calls of angry PR-people I`m quite surprised how serious everyone is taking it. Well… photoshopped shots and target renders are common in my job …[/QUOTE]

definitely wrong words imo. also, if your accusation which you spread among your entire readership shouldn’t be taken serious, i’d like to ask: how serious should people take your articles/reviews/magazine? :slight_smile:

i think when this is so common in your job, it should be specifically noted, that those aren’t photoshopped :smiley:


(tokamak) #17

How about both? You can produce images rendered by a game’s engine before a game is even playable. A developer can put every model in the map in the position he pleases, even the gunshots and bullets are positionable, control the lightening and put a camera in a corner and field of view that would be impossible or at least impractical from a gameplay point of view and take the shot. All this may be called fabrication but it can still be called ‘rendered by the game’s engine’ simply because it didn’t require any graphic editing by third party software.

And even without all the ‘staging’ people can be surprised how amazing screenshots can be made using simple pausing of the game and finding the right camera position and angle:

The original Halo game got allot of criticism for this. The first screenshots produced where made using the developer kit. Developer kits are just powerful beasts capable of rendering much better images then the console (the original xbox at the time) it develops for. All the screenshots were staged as well, giving much more interesting images then when you would take one from the boring first or third perspective.

From the Halo website:

How does Bungie make those cool screenshots, with no HUD, and no gun, and how are they so clear?
They start with a beta version of Halo and an Xbox dev kit (with extra hardware).

The photographer plays Halo normally, until he gets to a place where he wants to take a screenshot.

He then freezes the action.

At this point, he can step forward at frame-by frame speeds, if it’s not perfect yet. Once he’s happy with the location, he can ‘disconnect’ the camera from where it is and fly it to wherever he likes. It doesn’t even have to be a place that was visible from the original action.

Once he’s happy with the camera placement, he snaps the shot. He can define the SIZE of the snapped shot - it’s still in 640x480 increments, but he can define how many pieces to break it up into. A standard size seems to be 9 panes (3x3), resulting in a screenshot that’s 1920x1440 pixels. (Anti-Aliasing wouldn’t even be necessary - Tokamak)

These images are then transferred over to a pc, and resized for release on the web, in Photoshop.

THAT’S why they look so sharp, and THAT’S how they get such cool angles. :slight_smile:

I don’t think the ‘warning’ message was really fair. But still understandable, many people on different forums I showed this picture to called it a ‘bullshot’. But still it would be more fair to simply pick up that point (the perception many people get when they first see these screens) and explain why they look so great without ‘smearing’ (i know this wasn’t your intention) by saying it’s all a ‘photojob’. Just pointing out how such great effects can be achieved by using the game engine itself would be enough.

What’s more, it would even be a cool feature article for your magazine, exploring how professional screenshots are made. Maybe even add a quick tutorial how your readers can make their own ‘pro’ shots. Lots of games have a handful of commands that allows the player to pause the game, explore it freely and render high resolution shots.


(SockDog) #18

I’ll join with the others. “Photoshoped” just brings immediate thoughts of deceit, fakery, manipulation. To use it lightly is pretty poor going, I hope there is room in the next issue to clarify the intention.


(Locki) #19

Yes, Sebastien is mistaken. Since Splash Damage was founded, we have hated fake shots, and never improve them outside the game. Furthermore, all our screenshots taken from the game only feature art, special effects, lighting, and animations etc that are present in the build that we play. We are able to return to the scene of a screenshot and update it with the latest art (our Artists would be upset if we could not show progress) but -all- shots are from the game, because we can save the screenshot scene.

A retraction would be appreciated.


(mortis) #20

You know, we had this same discussion back when QuakeWars was in development. If I had a dollar for every nublet that claimed that the Doom engine couldn’t possibly render the screenies we had for ETQW, I’d be a rich man now. Part of the skepticism in no doubt driven by an industry that isn’t afraid to fudge its shots…so much so that an honest studio sounds like a liar when they claim to be Honest Joes. One of the things that makes SD uber-excellent is their no fudge commitment to visual quality and a hard core belief in gameplay fundamentals (is it fun to play?).

That said, I’ve yet to own a system that can run at the resolutions and visual quality settings used for the screenies, but that doesn’t make them fakes. It just makes me into a dude with an average computer system. My buddy who works for Intel has told me that many of the AAA studios get gifted with all the latest high end hardware, so it isn’t surprising to me that the devs can produce SSs of unrivaled quality, even without doctoring in Photoshop…