Yes thatâs interesting point you raise and I personally think it would be great material for an article.
A staged screenshot is ârealâ in the sense that whatâs being shown is possible in game. Thatâs to say, a spectator watching the match could have taken that screenshot. It doesnât mean that itâs likely that the situation in that shot can arise, just that itâs possible.
Now why do they do this? Developpers usually want to get screenshots out in a time where the game is still in a diaper phase and a huge chance that the playerâs HUD is nothing but a few ugly codified fonts. Itâs buggy, certain animations donât work, textures are missing etc etc. It would be impossible to simply play the game as it is now and record screenshots as you go, it would be a mess. In order to still come up with the latest art the developers take the models and make a little âdioramaâ of still standing models objects and particles looking like theyâre in action. Thereâs still a huge difference between photoshopping and staging a screenshot, one that the respect and integrity of a developer relies on.
So when a developer wants to show how the game looks like but canât because of the early phase, the least it can do is to show what the artists have got so far and what the engine is capable of rendering. The reason people got upset over the accusation of photoshop is because the method they used is still limited by what their game can potentially do, but with photoshop, the sky is the limit, anything is possible.
And what are the reasons that developers usually don´t ever publicize screens with the usual player-camera (mostly found in racers and shooters)?
Thereâs a couple of reasons for this. The main reason is simply that a player perspective is always limited. When they do show it from a first person point of view, itâs because they want to show how good their gun art looks (especially UT3 paraded around with their beautiful gaudi guns). Secondly, a screenshot doesnât move, itâs very hard to convey a scenario from one single shot from a player, in a trailer movie youâve got hundreds of frames to show what happened, but in a screenshot everything needs to happen at the same time, you canât show what happened first or what will happen next only if you âstageâ it.
Even if a photographer had a full game at his disposal, itâs still unlikely that heâll go and play this game for hours until he got just the right material to take a screenshot off. Itâs also simply cost-effective.
And secondly, people usually arenât interesting in the hud, itâs distracting and hides the rendered game. A HUD shot would only need to be taken once is more to illustrate the functions than the graphics.
Then again, as a games magazine, thereâs nothing stopping you from taking your own screenshots the moment youâve got your hands on a testable game.