Anyone here use SplitFish controllers on their consoles while playing Brink??


(General Techniq) #21

[QUOTE=morguen87;356251]Yes, I’ve only seen adapters for the 360. But that’s the most impressive one I’ve seen, I’ve mostly seen stuff like this:


while looking for them.[/QUOTE]

Xfps was more for players who wanted to mod their regular 360 controller’s input/calibrations.
Eagle Eye is more of a dedicated kb/m adapter, imho.

Modded controllers and KBM adapters are all things I prefer to avoid in console gaming, for now.
Not so much just because it’s a cheap advantage, but also because playing against players who mostly have a drastically inferior control ability than you will degrade your own fps skills over time…
Just sayin’ :slight_smile:


(General Techniq) #22

[QUOTE=AmishWarMachine;356252]Ahhh, I only watched the first 2 minutes of it the first time… at 3:40 or so pops the PS3 game invite.

Well played, sir~

So: Either I had my settings all wrong, the new FragFX and its firmware has fixed things, or I just suck with the controller.

Definitely gonna have to give it a go with Brink, now![/QUOTE]
I’m told it’s all in the settings… which are different from game to game


(AmishWarMachine) #23

That would match my experience, as the sensitivity settings b/w CoD games and BF:BC2 were significantly different. (can’t remember which, but one had to be at insane or it steered like a barge)


(its al bout security) #24

[QUOTE=SinDonor;356168]Check this out:

http://www.splitfish.com/index.php/en/products/fragfx-shark-360

Looks pretty sweet, but how do they get the mouse to behave properly when the console game is expecting analog stick movement?

Anyone have this thing and how does it work with Brink??[/QUOTE]

will be getting one, will try to do good.

the brink sensitivity is already ridiculousness for a console so we wll see how it works. anyway a pc scheme doesn’t seem realistic like if you played BF3 on a pc it wont look real at all the people will be moving so damn fast in circles.


(R_Shackelford) #25

[QUOTE=SinDonor;356228]This one is pricey, but I’ve read some good reviews about it:

http://xim3.com/?page_id=182[/QUOTE]

Looks like the XIM has come a long way. I remember reading about it when it was just software, and you had to buy a little USB circuit board and XFPS adapter and do some soldering, and it basically piped the keyboard and mouse through your laptop into the board and then the XFPS and then the console.

I’d be interested to see comparisons between this and the Eagle Eye.


(SinDonor) #26

[QUOTE=its al bout security;356329]will be getting one, will try to do good.

the brink sensitivity is already ridiculousness for a console so we wll see how it works. anyway a pc scheme doesn’t seem realistic like if you played BF3 on a pc it wont look real at all the people will be moving so damn fast in circles.[/QUOTE]

I know what u mean. Back when I was PC gaming a lot, we played Rainbow6 like everyday. If you pumped the sensitivity to the max, you could do ten 360s in a flick of the wrist. I always said that they should limit the turning and aiming speed to real life estimates. I don’t care if you’re frigging Neo in the matrix, you ain’t doing 20 pirouettes in 1 second. For a game like R6, it was silly that I could do a 180 in 1/100th of a sec. Super-human Spec Ops.


(NthLegion) #27

http://www.youtube.com/watch?v=TUwNb6DTSY8

Interesting…


(Solarcrest) #28

i wouldn’t mind getting one of these and trying them out honestly. Looked around and seems quite a few are highly recommended


(morguen87) #29

[QUOTE=General Techniq;356254]Xfps was more for players who wanted to mod their regular 360 controller’s input/calibrations.
Eagle Eye is more of a dedicated kb/m adapter, imho.

Modded controllers and KBM adapters are all things I prefer to avoid in console gaming, for now.
Not so much just because it’s a cheap advantage, but also because playing against players who mostly have a drastically inferior control ability than you will degrade your own fps skills over time…
Just sayin’ :)[/QUOTE]
Eagle Eye is only for ps3 though right? It seems like quality adapters for the 360 are harder to come by.

I wouldn’t mind using a keyboard and mouse, even as a casual gamer now I’d still enjoy it more than using a controller. The controller is set up well for rpgs and the like, but first person shooters still feel awkward to me, maybe from using a keyboard and mouse for Quake and TRIBES on the pc for so many years.

I think of the mouse as just another alternative. Some people like using steering wheels for racing games, some people like using the big fight pads for fighting games like Street Fighter and Mortal Kombat, and there are people who would prefer using a mouse for fps games.

I know why it’s set up though and I’m not trying to start an argument, it’s so players don’t have a huge advantage over others. I get it. In that regard I think it would be neat for an first person shooter game to package their game with a controller like a small keyboard and mouse. Like a Rock Band or Guitar Hero. Only instead of getting plastic guitars to play the game, you got something like a mouse to play it with.

I also think the controller is what’s holding the real time strategy market down. I’d love to be able to hop on live and play something like a Starcraft from my couch, but it’s just not really possible to make a game like that and have it be played on a controller. So like my idea with a fps, if there’s some way to package a controller with the game like they do with all the musical games, it’d be awesome. Something tells me if it hasn’t already happened then there’s a reason for it though.

The default console controllers just kind of feel like they’re holding the “next-gen” back.


(wolfnemesis75) #30

^The console controller I use is very ergonmic. It rests in both hands comfortably and allows me to sit on my comfortable couch in front of a big screen tv hanging on the wall. when I want to set it down, I just place it gently down on an end table. all of the buttons are in easy reach. I get zero tendentious. it works well for playing games. if that’s holding back “next-gen” then I am fine with that. I use a keyboard and mouse for its intended purpose: typing messages like this. :wink:


(Verticae) #31

The problem with such devices is that for games like ET and ETQW (sure, Brink, maybe if it didn’t have the ridiculous spread) require a different style of aiming; you have to accurately, repeatedly, hit a small target - the head. This style of tracking aim works best with lower sensitivity.

However, that means in order to do a 180, you have to move your mouse a lot, and usually you need to do that quickly. In ETQW, a 180 requires me to move my mouse roughly 40cm. Since I’m used to this style of aiming, I can do such a flick at almost the same speed a high-sens player might do it… But when you’re capped to a maximum sensitivity, low-sens play is quite frankly futile; you’ll keep hitting the cap.


(General Techniq) #32

[QUOTE=morguen87;356345] In that regard I think it would be neat for an first person shooter game to package their game with a controller like a small keyboard and mouse. Like a Rock Band or Guitar Hero. Only instead of getting plastic guitars to play the game, you got something like a mouse to play it with.

[/QUOTE]
I’ve been saying things like this for years. I really wish the console manufactuers would support mouse controllers for FPS games, and allow for 1st and 3rd party certified controllers to be sold at retail stores in game packs/bundles, with the console, or alone on the shelf just like a regular madcatz controllers.

The console industry has had to “discourage” the sale of “rapid-fire” controllers for over a decade, now, in order to keep online/multiplayer gaming legit/rational. However, that philosophy has dumped all over the idea of support mouse controllers whole-heartedly.

Motion-gaming? Screw that, support mouse controllers already!


(wolfnemesis75) #33

[QUOTE=General Techniq;356412]I’ve been saying things like this for years. I really wish the console manufactuers would support mouse controllers for FPS games, and allow for 1st and 3rd party certified controllers to be sold at retail stores in game packs/bundles, with the console, or alone on the shelf just like a regular madcatz controllers.

The console industry has had to “discourage” the sale of “rapid-fire” controllers for over a decade, now, in order to keep online/multiplayer gaming legit/rational. However, that philosophy has dumped all over the idea of support mouse controllers whole-heartedly.

Motion-gaming? Screw that, support mouse controllers already![/QUOTE]

Next-gen for Microsoft=Kinect.
Next Xbox will be an upgrade with Kinect built in. Kin-X-Box kinecxbox:tongue:


(SinDonor) #34

Read a rumor report on some gaming blog yesterday that stated next gen consoles will be providing keyboard and mouse support out of the box, not for gaming, but for web surfing support. PS3 already has this, but it looks like MS is jumping on board too. Maybe they’ll allow game companies to utilize the k&m as a valid control method.

Also, Windows 8 will be able to play Xbox360 games! Wtf?

If I find the link, I will post it here later…


(H0RSE) #35

[QUOTE=SinDonor;356228]This one is pricey, but I’ve read some good reviews about it:

http://xim3.com/?page_id=182[/QUOTE]

That is the best m/kb converter out. It’s pricey for a reason. I want to get one, but am broke at the moment.

[QUOTE=SinDonor;356429]Read a rumor report on some gaming blog yesterday that stated next gen consoles will be providing keyboard and mouse support out of the box, not for gaming, but for web surfing support. PS3 already has this, but it looks like MS is jumping on board too. Maybe they’ll allow game companies to utilize the k&m as a valid control method.

Also, Windows 8 will be able to play Xbox360 games! Wtf?

If I find the link, I will post it here later…[/QUOTE]

Consoles should ave had m/kb support for games awhile ago, and the next gen ones definitely should. If balance or fairness between gamers is a problem, simply have developers implement an extra option for online games:

“Controller only servers”
“m/kb only servers”
“Mixed servers” with no “balancing” made to even the playing the field (like how they butchered the m/kb users in Shadowrun)


(General Techniq) #36

Once mouse controllers become supported/standard for gaming on a console, there would no longer be any issue of analog=mouse balance. If some clueless scrub wants to cripple himself by taking on a playerbase of KBM users with his analog sticks, that’s on him.

.

[QUOTE=H0RSE;356446](like how they butchered the PC users in Shadowrun)[/QUOTE]fixed for you

This was one of the most hilarious developments in my FPS gaming life. Loved the butthurting that many PC players got, when they found out that they couldn’t dominate the xbox360 counterparts. LOL.
I played that game on the xbox360 AND PC, by the way. :slight_smile:


(wolfnemesis75) #37

[QUOTE=SinDonor;356429]Read a rumor report on some gaming blog yesterday that stated next gen consoles will be providing keyboard and mouse support out of the box, not for gaming, but for web surfing support. PS3 already has this, but it looks like MS is jumping on board too. Maybe they’ll allow game companies to utilize the k&m as a valid control method.

Also, Windows 8 will be able to play Xbox360 games! Wtf?

If I find the link, I will post it here later…[/QUOTE]

Meh. Its all good to talk about, but when they are trying to keep the Price Point for the console down, they will make cuts, and something that’s a peripheral like that will be the first thing cut. also, MS don’t want to make an Xbox a computer, they want you to buy a PC for that. Same reason Apple is not going to let you connect a HD to a iPad. They’d now be competing against their Macbook. For example, Nintendo is not even going to have a DVD drive in the WiiU. Why, because its all about the games.


(H0RSE) #38

This is why I suggesting offering different options for gamers to join. They won’t have to cripple themselves if they simply choose to join controller only games, since we all know, regardless how much faster and responsive a mouse is, some people will always prefer a controller.


(AmishWarMachine) #39

Gave Brink a whirl with the FragFXV.2 last night. Going to need to get in a lot of time with it to get better.

Maybe the newer versions (Shark, Barracuda, etc.) are different, but with vertical & horizontal sensitivities maxed, and sensitivity maxed on the Splitfish… it was still a little sluggish.

Will report again after tonight, as I plan to get in several hours of gametime to toy around with it some more.


(SinDonor) #40

[QUOTE=AmishWarMachine;356754]Gave Brink a whirl with the FragFXV.2 last night. Going to need to get in a lot of time with it to get better.

Maybe the newer versions (Shark, Barracuda, etc.) are different, but with vertical & horizontal sensitivities maxed, and sensitivity maxed on the Splitfish… it was still a little sluggish.

Will report again after tonight, as I plan to get in several hours of gametime to toy around with it some more.[/QUOTE]

Thx for the update. Can you adjust the sensitivity of the controller itself, or only through the game’s settings?