Three things that keep happening to me since the last SS3 update:
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Fragger nades blowing up in my face as soon as I let them go even when they are no where near their max cooking point.
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Arty airstrikes some how landing on myself even though I set the marker to a location more than 50 metres away (some times even cross map distances). When they land on myself or right in front of me, there is no IR marker on the ground to give me warning. It’s all well and good to say maybe I am just stuffing up, but I main Arty with nearly 200 hours on him and I’ve never had this problem before, but it’s happening quite frequently over the last few days.
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Kira lasers going in a totally different direction to where I aim it and like Arty, often redirecting to myself even though I am not aiming it anywhere near me. I know the marker can play up a little if you’re accidentally aiming it at funny geometry, but I’m talking about open spaces here where there is nothing to block your aim or get in your way.
Anyone else?
Note: There’s a possibility that these incorrect marker problems might be occuring when you’re being shot at. I’m yet to test this but I have a funny feeling that when you’re being shot at, the game for whatever reason treats the aimpunch as geometry and redirects the marker to yourself. I think it might be a bit like how when a fletcher nade is on your face in your vision you can’t shoot without blowing it up even though it’s not in front of your gun.

You go Dox.