Anyone else getting funny ability interactions since SS3?


(Mc1412013) #21

I thought I was the only one. The ability just doesn’t release unless you switch to a weapon and back and then you have to charge it again.[/quote]

That bug has been around since he was released ive reported that along time ago cuz its anoying when your teamate gets killed due to a false heal. Then they blame you and call you a lousy medic when the healing pulse glitches out


(AlphaUT) #22

After stop playing DB for weeks, today, I played two games, one is chapel map which does not really newscast I talk about. However, the second map, underground, I was playing Fragger. When I throw my nade to the elevator from the roof, it hited AIR WALL bounced back and killed me. I mean, WTF!?


(AlphaUT) #23

After stop playing DB for weeks, today, I played two games, one is chapel map which does not really need to talk about. However, the second map, underground, I was playing Fragger. When I throw my nade to the elevator (balcony there) from the roof, it hited AIR WALL bounced back and killed me. I mean, WTF!?


(bontsa) #24

Pardon me if I missed it being mentioned already, but I just started wondering are you all who experience ability issues, using ‘equip ability’ or quick-ability to use them?

I’ve had pulse and throwables stuck too and I pretty much always actually equip the ability in my hand before throwing/using it. Trying to pinpoint if that might be the cause.


(ImSploosh) #25

Kira’s laser disappearing is one of the most annoying things ever. Plus, it’s not like it disappears and you don’t have to wait for the cooldown. Nooo, you need to wait 30-40 seconds :frowning:

It’s mainly on the last stage of Chapel. I thought this was fixed D:


(Ptiloui) #26

[quote=“bontsa;208940”]Pardon me if I missed it being mentioned already, but I just started wondering are you all who experience ability issues, using ‘equip ability’ or quick-ability to use them?

I’ve had pulse and throwables stuck too and I pretty much always actually equip the ability in my hand before throwing/using it. Trying to pinpoint if that might be the cause.[/quote]

Well, as for me, i equip abilty, i don’t use quick ability anymore.


(FalC_16) #27

This might be the issue…I am experiencing the same.

Btw in addition to your points I also need to add that sometimes I am unable to detonate fletcher’s stickies despite I push the trigger. Possibly the same reason of being shot at.


(K1X455) #28

makes me wonder really how the QA is being done…


(BananaSlug) #29

soo, i never got any of these, but when i play fragger and you try to throw nade, he just doesn’t throw it and the cd resets, it happens quite often


(averagerussian) #30

[quote=“Dox;32822”]
There’s a possibility that these incorrect marker problems might be occuring when you’re being shot at. I’m yet to test this but I have a funny feeling that when you’re being shot at, the game for whatever reason treats the aimpunch as geometry and redirects the marker to yourself.[/quote]

i can confirm


(Your worst knifemare.) #31

[quote=“JUKING;209165”][quote=“Dox;32822”]
There’s a possibility that these incorrect marker problems might be occuring when you’re being shot at. I’m yet to test this but I have a funny feeling that when you’re being shot at, the game for whatever reason treats the aimpunch as geometry and redirects the marker to yourself.[/quote]

i can confirm[/quote]

Now that i think of it thats usually when it happens for me.


(Teflon Love) #32

[quote=“LuckyStrike;208514”]I only noticed on fragger that sometimes when cooking nade, after throwing, you will still have a nade in your hand.
It did not throw it. No cooldown, but usually some seconds too late. :frowning: [/quote]

Had the same thing happening with Stoker’s molotov and Vassili’s beacon (without cooking it).


(doxjq) #33

[quote=“teflonlove;209192”][quote=“LuckyStrike;208514”]I only noticed on fragger that sometimes when cooking nade, after throwing, you will still have a nade in your hand.
It did not throw it. No cooldown, but usually some seconds too late. :frowning: [/quote]

Had the same thing happening with Stoker’s molotov and Vassili’s beacon (without cooking it).[/quote]

I’ve had a couple of blank Thunder nades too. Cook em, throw em, arm animation goes but the nade doesn’t and I’m still showing 1 nade in my inventory.


(K1X455) #34

Stoker expending ammunition and reloading after being incapacitated… I wish I could aim so I could be accused of hax.