Anyone else getting bored?


(3N1GM4) #81

User generated content is what these games (mods) lived off of back in the day. With out user generated content I might as well get a 4k tv and a next gen console. :frowning:

That is what a game community is/was. People getting together and HELPING the devs improve the game / gameplay. We didn’t have to rely on 4 or 5 devs to churn out a new map every month, we had hundreds of level designers each churning out 1 every 6 months in their free time. Some were great, some were giant boxes, I loved the killbox maps in HL:DM, or the 1v1 arena maps in TFC. There was an entire ecosystem of addon development that has recently vanished thanks to locked down or unreleased SDK’s and DLC.

I’ve boughten entire games just to play the mods they offered, surprise: I’ve never played the original HL single player lol, But I probably had well over 4k hours in HL Multiplayer, and I don’t even want to think about CS… A games life is extended through the community because its an exceptional base that inspires people to help it.

Remember when developers would release new maps and features as patches, not DLC?

The model has changed, it is now about getting the most money from your current user base instead growing it. It was about getting money from new users BECAUSE of your user base. It’s literally free money after the game is stable.

Look at valve, how many mods have they turned into full games? All because their users helped the community. They literally wrote one game and sat back and cashed in because of all the mods. People were still buying HL when it was 5 years old because it was still a “new game” thanks to the community. How many people are buying BF3 today? How much money did they have to pump into BF4 only 2 years later?

/rant


(DarkangelUK) #82

Did any of those wonderful games ever release modding and mapping tools before their game was finished and was still in its beta stages? I’m not disagreeing here, I’m an oldschool gamer from RtCW/Q3 days and new mods and maps were fantastic, but those were from tools released after a game was complete and had went gold.


(3N1GM4) #83

Oh no, my reply wasn’t meant as a jab towards SD, just a rant on the current gaming culture over all. I think boredom in a BETA is and should be expected. Its there to flush out bugs and play test, not rack up hours and be played competitively. I think a majority of players forget it is a beta release. Even CS spent plenty of time as a “beta”. This isn’t a massive games “beta” which are only publicity stunts and pre-release trials.


(Forsaken) #84

@ludicrousBlast if pubs are getting boring for you i suggest playing in more competitive matches or you can come to DBN’s team speak. We have PUG games at least everyday. It’s very different from pubs. If your interested in finding out more you can friend me. Join our TS sometime ts.dbn.gg. New players are always welcome and we’d love to play with you.


(Supa) #85

[quote=“3N1GM4;95125”]User generated content is what these games (mods) lived off of back in the day. With out user generated content I might as well get a 4k tv and a next gen console. :frowning:

That is what a game community is/was. People getting together and HELPING the devs improve the game / gameplay. We didn’t have to rely on 4 or 5 devs to churn out a new map every month, we had hundreds of level designers each churning out 1 every 6 months in their free time. Some were great, some were giant boxes, I loved the killbox maps in HL:DM, or the 1v1 arena maps in TFC. There was an entire ecosystem of addon development that has recently vanished thanks to locked down or unreleased SDK’s and DLC.

I’ve boughten entire games just to play the mods they offered, surprise: I’ve never played the original HL single player lol, But I probably had well over 4k hours in HL Multiplayer, and I don’t even want to think about CS… A games life is extended through the community because its an exceptional base that inspires people to help it.

Remember when developers would release new maps and features as patches, not DLC?

The model has changed, it is now about getting the most money from your current user base instead growing it. It was about getting money from new users BECAUSE of your user base. It’s literally free money after the game is stable.

Look at valve, how many mods have they turned into full games? All because their users helped the community. They literally wrote one game and sat back and cashed in because of all the mods. People were still buying HL when it was 5 years old because it was still a “new game” thanks to the community. How many people are buying BF3 today? How much money did they have to pump into BF4 only 2 years later?

/rant
[/quote]

Pretty much all my thoughts written down. Couldn’t have said it better myself. This game could be so incredibly successful if they would just open it up to the community. Why is it that DB is closed off by the way? Is there any particular reason?

Opening it up to the community would make it more fun for us and it would obviously make the dev-team’s job easier. I don’t see the repercussions whatsoever.

EDIT: Also, I know that it is in beta so it shouldnt be expected that we get these options just yet…

It is just that we haven’t received any word that there will be any changes when the game is officially released as far as giving the community the chance to make their own servers, make their own mods, maps and gametypes, etc…

I hate to say it, but if it remains in it’s current state without the freedoms of other games, Dirty Bomb is going to drop dead in no time after release.