Any updates on the crafting system?


(ImSploosh) #1

Are we going to see any much-needed changes like lowered prices? Or how about the insane amount of weapon kits to pick your primary for a Cobalt? The system is obviously very flawed when used by paying customers or veterans, and I’m sure no one would want to punish them right?

So just want to know if the developers have said anything or acknowledged the large amount of complaints.


(B_Montiel) #2

So far there’s few words about this coming from them, and if they were clear future plans they’d let you know I suppose. But they do know there’s an issue with the new system. Finding solution in this kind of situation is not easy, and it is not as straightforward as some people might think.

If I tell you that prior to the crafting update system, they were scamming themselves with a system giving us too many credits income and rewards, you’ll probably start to understand the scale and complexity of the task. Looking at my income rate since arsenal crates appeared with credit boosters flooding, I struggle to find a reason to put money in the game (I already had issues, but this made them far worse), and that’s the same for everyone.

And no, people having stacked/played in the past don’t get scammed or anything. Your inventory is not a swiss bank account with high interest rates. If the system changes, deal with it. People has to cope with the fact that their inventory has no value right now and won’t have any, even with trading implemented, looking how people already speculate. And don’t call inventory wankers “veterans”, because you’re not targeting the same persons. And generally actual veterans give little to no attention to the crafting system, and have way more justified reasons to leave the game.

But I do agree on the fact that weapon kits should be made available through other systems. Their drop rates are the major issue right now. If people had the opportunity to get them through reasonnable real money amount and quite high credit value, this would already change the situation.


(Orivar) #3

I dont care how much a cobalt will cost, the only thing I want is that I could buy weapon kits with credits. The only thing I will craft with this system will be a cobalt Kira with a BR, thats it.


(Nibbles02) #4

The game is still a beta, nothing is final and the value of any player’s inventory is at the discretion of the developers. The only thing that should’ve happened before they tried the new crafting system was some warning about the drop in relative value of the gold cards and the inflation of cobalt cards.

I like the general premise of the new system but some of the values need to be tweaked, because it’s basically the old system but with a shinier UI and changed card values.


(ImSploosh) #5

[quote=“AnotherGuy;196825”]I dont care how much a cobalt will cost, the only thing I want is that I could buy weapon kits with credits. The only thing I will craft with this system will be a cobalt Kira with a BR, thats it.
[/quote]
Well that would definitely be nice, but currently, it’s 45 weapon kits, and they’re only available from Arsenal Crates (correct me if I’m wrong). It would take a long time to gather up enough just so you can select your weapon when crafting.

[quote=“Nibbles;196869”]The game is still a beta, nothing is final and the value of any player’s inventory is at the discretion of the developers. The only thing that should’ve happened before they tried the new crafting system was some warning about the drop in relative value of the gold cards and the inflation of cobalt cards.

I like the general premise of the new system but some of the values need to be tweaked, because it’s basically the old system but with a shinier UI and changed card values.[/quote]

I understand this, but although the game is still in beta, some sort of acknowledgement that the crafting system will be tweaked would be nice to have- the sooner, the better. The longer they keep it in place, the more complaints and problems that will come of it. It’s very punishing to paying customers especially. Gold/Silver cards are fairly worthless as having them only increases the cost to trade up to Cobalt as compared to the old system.

The low fragment values of these higher tiers also raises the issue that you need to trade in 864 Lead cards (I believe) to receive one Cobalt. Who has that many just laying around? Sure, you’ll slowly progress to it, but the old system allowed you to have Silver/Gold cards for mercs you wanted (and cards you might keep rather than trading up again). That was just the beauty of the old system.

[quote=“B. Montiel;196824”]So far there’s few words about this coming from them, and if they were clear future plans they’d let you know I suppose. But they do know there’s an issue with the new system. Finding solution in this kind of situation is not easy, and it is not as straightforward as some people might think.

If I tell you that prior to the crafting update system, they were scamming themselves with a system giving us too many credits income and rewards, you’ll probably start to understand the scale and complexity of the task. Looking at my income rate since arsenal crates appeared with credit boosters flooding, I struggle to find a reason to put money in the game (I already had issues, but this made them far worse), and that’s the same for everyone.

And no, people having stacked/played in the past don’t get scammed or anything. Your inventory is not a swiss bank account with high interest rates. If the system changes, deal with it. People has to cope with the fact that their inventory has no value right now and won’t have any, even with trading implemented, looking how people already speculate. And don’t call inventory wankers “veterans”, because you’re not targeting the same persons. And generally actual veterans give little to no attention to the crafting system, and have way more justified reasons to leave the game.

But I do agree on the fact that weapon kits should be made available through other systems. Their drop rates are the major issue right now. If people had the opportunity to get them through reasonnable real money amount and quite high credit value, this would already change the situation.[/quote]

A warning at the very least would have been nice, rather than waking up the next day and seeing a system that has forced me to hoard all of my cards in hopes for adjustments. I understand the need to make money, but from the people I’ve talked to and my own personal view, this is not the way to do it (or maybe it is, and maybe it’s working). I’m much more inclined to spend money on other things rather than more RNG.

Although I do care about having a decent inventory of cards and progressing to Cobalt, my focus is more on the path ahead. Some sort of progression or something to work towards is what keeps me a bit more hooked on the game, but I’m looking more at whether or not the developers are listening to the outcries in the community. I absolutely love this game and some general transparency between the developers/players goes a long way to keeping people playing. However, there’s no doubt they need to make their money somehow, and I for one love supporting this game any chance I get.

I was also making a comparison to the old system, where people who may have saved up lots of cards from Elite Cases can barely afford 1 Cobalt with the current system.

Anyways, I love Dirty Bomb and in my opinion, it’s the best Free-To-Play FPS on the market right now. It’s been years since a non-P2W FPS has came out or hasn’t been ruined by terrible companies (Aeria games—>AVA). Just hoping DB doesn’t take too many wrong turns. Currently, I have few problems with it and will continue playing. :slight_smile:


(Runeforce) #6

Let’s just agree upon, that nobody likes ‘whaling.’


(CryonicArrow) #7

Honestly what they need to separate the skins from the load outs like everyone wants and just sell skins and trinkets etc. Dota and CSGO has proven that cosmetics if they don’t affect the gameplay people are willing to spend millions on skins. If they did that we wouldn’t be talking how bad the system is right now.


(hawkeyeguy99) #8

I think what SD should do is manage some expectations. We all expected that our inventories would keep their same value without change but the game is in beta and that’s just not realistic. I think they should put a warning before buying any case that the game is in beta, and values/drop rates are subject to change without notice. That’s the problem about adding in-game purchases before a full release, some customers may feel screwed when the system changes, even if it’s for the better.


(Orivar) #9

True :smiley:
SD dont care :frowning:


(ImSploosh) #10

That would have been nice. I simply didn’t expect such a drastic change. When they stated that the values are not final and they’re just testing it out, I assumed changes would be made rather quickly after release.

My main concern is that the game is going to turn into one of those pay-for-everything games where obtaining items/cosmetics without paying is extremely rare. Now this wouldn’t be too bad if cosmetics didn’t cost so much. I know that personally, I wouldn’t spend $5 for one skin unless it was absolutely incredible and limited edition. Now I would have no problem spending $20 on skins if they were 50 cents each or something like that.

But that all comes down to business and which way makes more money for them.

I know that the current system makes me not want to spend money because if I were to purchase elite cases, my silvers/golds received would be a lot less valuable than previously.


(hawkeyeguy99) #11

I personally don’t think anything in the store is worth the amount their charging for it despite maybe a merc pack in early-game. I bought one pack for $20 and counted that as “buying” the game. But I’ve never bought elite cases and I never plan to. I’d rather buy a CS:GO case for half the money with a potential return on my investment.


(Jostabeere) #12

@Hawkeyeguy99 Well the beta tag explains it pretty well already.


(ImSploosh) #13

Yeah, I’ve only spent like $30-$40. Bought the Humble Bundle, Skullsplitter trinket, Aimee pack/obsidian, and something else I believe.

CS:GO is a special case though because I doubt that will happen with Dirty Bomb. Even with a market like that, we would need a lot more tradeables/trinkets. :smiley:


(Runeforce) #14

[quote=“Sploosh;196958”]Yeah, I’ve only spent like $30-$40. Bought the Humble Bundle, Skullsplitter trinket, Aimee pack/obsidian, and something else I believe.
[/quote]

Jezus! Then WTF are you complaining about?


(ImSploosh) #15

[quote=“Runeforce;197008”][quote=“Sploosh;196958”]Yeah, I’ve only spent like $30-$40. Bought the Humble Bundle, Skullsplitter trinket, Aimee pack/obsidian, and something else I believe.
[/quote]

Jezus! Then WTF are you complaining about?[/quote]

Not complaining so much as I just wanted to know the developers stand on this. But from the complaining side of things, I have tons of cards that are just sitting in my inventory because I’m not going to trade them up until we hear back about any changes that will be made to the new system. If I would have known the new system would be implemented and remain the same, I would have traded up beforehand. :wink:


(Orivar) #16

For how long this game will be in “beta”? I feel like it will release in 2018 or late 2017 and what will we get? will they release more maps when the game will release? will we get new features that were not in the beta?


(Runeforce) #17

The answer is ‘stop speculating, and have fun!’


(Jostabeere) #18

For how long this game will be in “beta”? I feel like it will release in 2018 or late 2017 and what will we get? will they release more maps when the game will release? will we get new features that were not in the beta?[/quote]

You seem to forget, or you just don’t have the knowledge, that it takes years to develop good games. Even singleplayer games can take up to 10 years dev time if the team isn’t multiple hundreds or even a thousand heads big.
Not every devteam is like the CoD or BF or AC makers. Recycling assets and pooping out soulless mediocre games every year.
2-3 years is nothing for an online FPS with a rather small devteam.


(ImSploosh) #19

For how long this game will be in “beta”? I feel like it will release in 2018 or late 2017 and what will we get? will they release more maps when the game will release? will we get new features that were not in the beta?[/quote]

You seem to forget, or you just don’t have the knowledge, that it takes years to develop good games. Even singleplayer games can take up to 10 years dev time if the team isn’t multiple hundreds or even a thousand heads big.
Not every devteam is like the CoD or BF or AC makers. Recycling assets and pooping out soulless mediocre games every year.
2-3 years is nothing for an online FPS with a rather small devteam.[/quote]

Couldn’t have said it better myself. When the PS3/Xbox 360 were released, we began seeing games shit out by large companies. Often times, these game had amazing potential, but it was barely used and instead we got buggy, broken, or just terrible games. Call of Duty is obviously the biggest example. Other game sort of followed the CoD example and games that previously took 2-3 years to come out were coming out every year.

I remember Battlefield being awesome games. Bad Company 1 was buggy, but still a fantastic game and then a little less than 2 years later, Bad Company 2 came out and was even better. The best FPS I’ve ever played tbh. It also had arguably the best DLC ever (Vietnam). But that was at a time where even though the separation between the games wasn’t very long, the quality was still there because they cared about the games. After like 2010, companies just started spewing out games and raking in the money by focusing on advertising and shitty on-disc DLC releases.

Then of course you have games that took so long in the development cycle and ended up under par (Duke Nukem Forever).

But anyways, I’d rather them take their time with it and polish it the way it needs to be done. If they do, they could also be looking at potentially a huge profit down the line.


(onLooSe) #20

For how long this game will be in “beta”? I feel like it will release in 2018 or late 2017 and what will we get? will they release more maps when the game will release? will we get new features that were not in the beta?[/quote]

You seem to forget, or you just don’t have the knowledge, that it takes years to develop good games. Even singleplayer games can take up to 10 years dev time if the team isn’t multiple hundreds or even a thousand heads big.
Not every devteam is like the CoD or BF or AC makers. Recycling assets and pooping out soulless mediocre games every year.
2-3 years is nothing for an online FPS with a rather small devteam.[/quote]

Couldn’t have said it better myself. Duke Nukem Forever is the first game that comes to mind.