[quote=“AnotherGuy;196825”]I dont care how much a cobalt will cost, the only thing I want is that I could buy weapon kits with credits. The only thing I will craft with this system will be a cobalt Kira with a BR, thats it.
[/quote]
Well that would definitely be nice, but currently, it’s 45 weapon kits, and they’re only available from Arsenal Crates (correct me if I’m wrong). It would take a long time to gather up enough just so you can select your weapon when crafting.
[quote=“Nibbles;196869”]The game is still a beta, nothing is final and the value of any player’s inventory is at the discretion of the developers. The only thing that should’ve happened before they tried the new crafting system was some warning about the drop in relative value of the gold cards and the inflation of cobalt cards.
I like the general premise of the new system but some of the values need to be tweaked, because it’s basically the old system but with a shinier UI and changed card values.[/quote]
I understand this, but although the game is still in beta, some sort of acknowledgement that the crafting system will be tweaked would be nice to have- the sooner, the better. The longer they keep it in place, the more complaints and problems that will come of it. It’s very punishing to paying customers especially. Gold/Silver cards are fairly worthless as having them only increases the cost to trade up to Cobalt as compared to the old system.
The low fragment values of these higher tiers also raises the issue that you need to trade in 864 Lead cards (I believe) to receive one Cobalt. Who has that many just laying around? Sure, you’ll slowly progress to it, but the old system allowed you to have Silver/Gold cards for mercs you wanted (and cards you might keep rather than trading up again). That was just the beauty of the old system.
[quote=“B. Montiel;196824”]So far there’s few words about this coming from them, and if they were clear future plans they’d let you know I suppose. But they do know there’s an issue with the new system. Finding solution in this kind of situation is not easy, and it is not as straightforward as some people might think.
If I tell you that prior to the crafting update system, they were scamming themselves with a system giving us too many credits income and rewards, you’ll probably start to understand the scale and complexity of the task. Looking at my income rate since arsenal crates appeared with credit boosters flooding, I struggle to find a reason to put money in the game (I already had issues, but this made them far worse), and that’s the same for everyone.
And no, people having stacked/played in the past don’t get scammed or anything. Your inventory is not a swiss bank account with high interest rates. If the system changes, deal with it. People has to cope with the fact that their inventory has no value right now and won’t have any, even with trading implemented, looking how people already speculate. And don’t call inventory wankers “veterans”, because you’re not targeting the same persons. And generally actual veterans give little to no attention to the crafting system, and have way more justified reasons to leave the game.
But I do agree on the fact that weapon kits should be made available through other systems. Their drop rates are the major issue right now. If people had the opportunity to get them through reasonnable real money amount and quite high credit value, this would already change the situation.[/quote]
A warning at the very least would have been nice, rather than waking up the next day and seeing a system that has forced me to hoard all of my cards in hopes for adjustments. I understand the need to make money, but from the people I’ve talked to and my own personal view, this is not the way to do it (or maybe it is, and maybe it’s working). I’m much more inclined to spend money on other things rather than more RNG.
Although I do care about having a decent inventory of cards and progressing to Cobalt, my focus is more on the path ahead. Some sort of progression or something to work towards is what keeps me a bit more hooked on the game, but I’m looking more at whether or not the developers are listening to the outcries in the community. I absolutely love this game and some general transparency between the developers/players goes a long way to keeping people playing. However, there’s no doubt they need to make their money somehow, and I for one love supporting this game any chance I get.
I was also making a comparison to the old system, where people who may have saved up lots of cards from Elite Cases can barely afford 1 Cobalt with the current system.
Anyways, I love Dirty Bomb and in my opinion, it’s the best Free-To-Play FPS on the market right now. It’s been years since a non-P2W FPS has came out or hasn’t been ruined by terrible companies (Aeria games—>AVA). Just hoping DB doesn’t take too many wrong turns. Currently, I have few problems with it and will continue playing. 