Any updates on the crafting system?


(Orivar) #21

For how long this game will be in “beta”? I feel like it will release in 2018 or late 2017 and what will we get? will they release more maps when the game will release? will we get new features that were not in the beta?[/quote]

You seem to forget, or you just don’t have the knowledge, that it takes years to develop good games. Even singleplayer games can take up to 10 years dev time if the team isn’t multiple hundreds or even a thousand heads big.
Not every devteam is like the CoD or BF or AC makers. Recycling assets and pooping out soulless mediocre games every year.
2-3 years is nothing for an online FPS with a rather small devteam.[/quote]

I am asking that in the full game release, will we see more maps that weren’t in the beta?


(ImSploosh) #22

For how long this game will be in “beta”? I feel like it will release in 2018 or late 2017 and what will we get? will they release more maps when the game will release? will we get new features that were not in the beta?[/quote]

You seem to forget, or you just don’t have the knowledge, that it takes years to develop good games. Even singleplayer games can take up to 10 years dev time if the team isn’t multiple hundreds or even a thousand heads big.
Not every devteam is like the CoD or BF or AC makers. Recycling assets and pooping out soulless mediocre games every year.
2-3 years is nothing for an online FPS with a rather small devteam.[/quote]

I am asking that in the full game release, will we see more maps that weren’t in the beta? [/quote]

Let’s hope so. There’s very few maps as it is and they all get old after a long time of playing them over and over. Although they look nice, the large amount of invisible walls and lack of jumps/trick jumps and vertical gameplay/flanking routes/lines of sight makes them dull after months of playing. It would be nice to see them release some maps that took DB in a different direction which utilizes the parkour element a bit more. I’m not talking about Unreal tournament or Quake level. Just the same pace the game is at now, but with more options for approaching each situation. Plus, more side objectives and stuff of that nature would be awesome to see.

More gamemodes/maps are a necessity to keep the game alive. Community-made maps would be a step in the right direction along with maps similar to Dome, Dockyard, and even Gallery (though Gallery’s invisible walls really numb the gameplay).

But I get that I’m probably asking for a lot. A man can dream anyways.

So to put it briefly, yes, I’m sure we’ll see more maps, especially once the game settles down a bit and content becomes the primary focus as compared to bug fixing/balancing (both of which will still obviously be needed, but maybe not to the extent they are now).


(Jostabeere) #23

For how long this game will be in “beta”? I feel like it will release in 2018 or late 2017 and what will we get? will they release more maps when the game will release? will we get new features that were not in the beta?[/quote]

You seem to forget, or you just don’t have the knowledge, that it takes years to develop good games. Even singleplayer games can take up to 10 years dev time if the team isn’t multiple hundreds or even a thousand heads big.
Not every devteam is like the CoD or BF or AC makers. Recycling assets and pooping out soulless mediocre games every year.
2-3 years is nothing for an online FPS with a rather small devteam.[/quote]

Couldn’t have said it better myself. Duke Nukem Forever is the first game that comes to mind.[/quote]

My first game that comes to mind is the first Stalker game. it took them 7 years to make if after they scrapped nearly half of the things they wanted to do. Still a very good game though.


(Orivar) #24

For how long this game will be in “beta”? I feel like it will release in 2018 or late 2017 and what will we get? will they release more maps when the game will release? will we get new features that were not in the beta?[/quote]

You seem to forget, or you just don’t have the knowledge, that it takes years to develop good games. Even singleplayer games can take up to 10 years dev time if the team isn’t multiple hundreds or even a thousand heads big.
Not every devteam is like the CoD or BF or AC makers. Recycling assets and pooping out soulless mediocre games every year.
2-3 years is nothing for an online FPS with a rather small devteam.[/quote]

I am asking that in the full game release, will we see more maps that weren’t in the beta? [/quote]

Let’s hope so. There’s very few maps as it is and they all get old after a long time of playing them over and over. Although they look nice, the large amount of invisible walls and lack of jumps/trick jumps and vertical gameplay/flanking routes/lines of sight makes them dull after months of playing. It would be nice to see them release some maps that took DB in a different direction which utilizes the parkour element a bit more. I’m not talking about Unreal tournament or Quake level. Just the same pace the game is at now, but with more options for approaching each situation. Plus, more side objectives and stuff of that nature would be awesome to see.

More gamemodes/maps are a necessity to keep the game alive. Community-made maps would be a step in the right direction along with maps similar to Dome, Dockyard, and even Gallery (though Gallery’s invisible walls really numb the gameplay).

But I get that I’m probably asking for a lot. A man can dream anyways.

So to put it briefly, yes, I’m sure we’ll see more maps, especially once the game settles down a bit and content becomes the primary focus as compared to bug fixing/balancing (both of which will still obviously be needed, but maybe not to the extent they are now). [/quote]

I hope :wink: