Any plans for DRM on this game?


(SockDog) #121

Because despite their claims to have statistics and research to back them up it’s clear they at worst don’t understand the issue on the simplest of levels or at best have gaping holes in their strategies.

The industry needs to compete with the Pirates, Get rid of DRM, now invest that wasted money into the game,

And as importantly, compete with them in areas where they can win. Right now the competition is DRM vs Crack, they’re pretty much ignoring their customers and feeding the pirates with challenges.


(DoubleDigit) #122

:slight_smile: :wink:

/message too short/


(Floris) #123

I still buy DRM’ed games, but if the architecture allows it I use a cracked version to actually play.


(SockDog) #124

Guess it should be noted here that Ubisoft’s uncrackable DRM is now cracked and only serves to hinder legitimate buyers.


(brbrbr) #125

why not ?
cuz as well as both battle.net, BF2142 and other online services-mimics existed for Years, im suspect there is no [serious]techinical obstacles to crush this [pretencious, but not invulnerable]DRM-approach.

p.s.
im not against DRM at all.
as long as it keep publishers/developers happy and make them sure that im is am and im is really paid money for what they did/im use.
but not until this interfere with product purpose[gaming in that context].
directly or cause huge overhead growth in both game and PC/os usage.

p.p.s.
i never try/buy/play Assassin Creed 1/2 and never intetended to, even before[cause both setting/story and gameplay distract me, nearly at same degree as GoW1/2 does], but i hope this “inovation” bypass other Ubisoft product, or come in altered/softened shape.


(Nail) #126

afaik, the Skid-Row hack only lets you play offline, won’t let you save games


(SockDog) #127

I’m sure there will be some back and forth as some of the finer details are revealed but I think the playing offline was the biggest challenge to this wasn’t it? I imagine patching code to send to a localhost rather than internet wouldn’t be all that hard.

Point is legitimate players are still getting the bum end of the deal. Aggressive DRM doesn’t seem to increase sales which is what I thought the whole point of it was.

Lets see what happens when AC2 hits because from all accounts it seems like SH5 is a buggy POS where it’s hard to tell the different between protection hooks and poor coding.


(Nail) #128

actually, for a single player game, save points are quite important


(DoubleDigit) #129

Just think of those legitimate players who just found out they have to stay online to play single player. And their university network blocks about anything that’s not http. :eek:


(DoubleDigit) #130

There may be hope yet.


(Sssaap) #131

Well, todays DRM’s are mostly only there to hinder the crackers for a few days after release to reduce the damage imo.
But still the only working drm would be, if you were streaming the complete game (if you do not count on someone copying the streamed data and build a game out of it…somewhat unlikely, isnt it?!).
Like this console being released in the states, something with ‘…ON…’ which you pay monthly plus the games you play (don’t like monthly payments at all, at least not one for the platform and one for the game itself:x)


(DoubleDigit) #132

[QUOTE=Sssaap;218778]Well, todays DRM’s are mostly only there to hinder the crackers for a few days after release to reduce the damage imo.
But still the only working drm would be, if you were streaming the complete game (if you do not count on someone copying the streamed data and build a game out of it…somewhat unlikely, isnt it?!).
Like this console being released in the states, something with ‘…ON…’ which you pay monthly plus the games you play (don’t like monthly payments at all, at least not one for the platform and one for the game itself:x)[/QUOTE]

You mean OnLive of course. I’m very interested in this to work. Anyone here participated in the beta?


(light_sh4v0r) #133

OnLive is gonna kill PC-gaming and turn it into console gaming.


(brbrbr) #134

so actually plans for Brink DRM was … Any ? :slight_smile:


(SockDog) #135

I think the exact opposite. It will kill console gaming and may lead to a revival of highend gaming on PCs.

Why?

Because a vast majority of console gamers don’t know more than what the marketing hype tells them. They’re also cheap, why spend $500 on an Xbox 720 or PS4. You’ll get onlive hardware in your cable/sat boxes for nothing.

I’m actually looking forward to watching console games get “tweaked” to compensate for lag in the same way PC games did for lower resolution and a single controller.

PC gaming? MMmmm seems there will always be a market for games on the PC as long as there is a popular operating system to run on it.


(DoubleDigit) #136

There will be no Xbox 720 or PS4. Neither Microsoft nor Sony can afford loosing so much money with this crap.


(brbrbr) #137

sure. instead they “allow” to customers to lose money/gaming experience[on outdated platform].


(DoubleDigit) #138

What, you thought you could just let this thread die on its own?

You may argue that LAN was removed because of piracy, but I think this feature was removed because of KeSPA selling tournament broadcast right when it wasn’t theirs in the first place. And removing LAN makes sure Blizzard will be in control of every tournament anywhere, leaving KeSPA outside of it all. But that is another issue for another day.


(SockDog) #139

As the thread was dragged out of its coffin…

That’s quite a prediction. They lost money because they subsidised their product heavily to sell a myth that console gaming is cheap to lock people in. You think Sony meant the PS3 would be superior in hardware for 10 years or that it’s ROI would be seen over a 10 year lifespan?

Whatever they are called I think you have to be nuts to think MS and Sony will just hand over 40+mil customers to superior hardware (PC) or more consumer friendly hardware (Onlive).


(Senethro) #140

Christ I hope Onlive doesn’t become an industry standard. I’d rather not play a game with a 100ping input delay.