Exactly, developers need to understand that there are people who will never pay for software. No matter what how hard copy protection is. But if that copy protection only makes life hard for people who actually pay for the game…
On the other hand, wasting money on stuff that doesn’t do anything to help protect the software you might actually want to spend those resources on making the game better.
There are things that pirated games cannot guarantee. Let’s go back to the World of warcraft server emulators. They are so full of bugs and issues, playing on one instead of playing the legal version is a major difference. But people do play on them. Sure, Blizzard will not be able to convince everybody to start paying for the game but they do get some of those players with the help of the 14 days trial version. Once anyone got a taste of the real thing there’s no going back. This is a better way to approach piracy, instead of installing rootkits and whatever 3rd party software that in the end are a privacy issue.
So do put character stats and ranks and track player’s progress when playing online. In other words, offer players server unlock-able stuff that pirates cannot guarantee, or even if they can for some server, players will be stuck using only those servers.
And in case you don’t believe a game without copy protection on DVD can ever sell one copy: here’s a link to a post of the CEO of Stardock and read what he said about it. And this game had major connectivity issues for ONLY legit players, but with constant updates and being open about the problem, they managed to save the situation.
http://forums.demigodthegame.com/349758