I assume you meant Russians vrs Germans? That would be cool. A Japanese campaing in a tropical environment would also be cool. Someone was working on a Japanese campaing for RTCW, but no sign of it. Like so many mods, it must have died for lack of work on it. 100 times more mods are started and never finished than actually get released.
Let’s hope whatever maps are released by the community don’t become the “Beach” of RTCW. There are at least 6-10 user-made maps for that game that are as good or better, but all the silly admins want to host is Beach Beach Beach Beach. Geeez! Get real! What is wrong with such a person??? :???:
A word on mods. Please, please, please, let there be no such mod as OSP for Wolf ET. All that mod has done is harm the game, since sissy admins disable text communications for teams and use their power over it to cheat by giving one team advantages over the other. Have you joined an RTCW game only to see that the limbo menu is void of teams info? What kind of crap is that? In my opinion, campaings are cool, but “admin configurable” mods are out. In the past, mods yielded cool things like machinima and a few TC’s, but nowadays, mods are simply defacing games and being used by admins who want their team to win so bad they tinker around and handicap the opposition. Let’s not let that sissy crap happen to Wolf ET shall we?
I wrote Tod Hollenshed about this and other problems relating to id Software engine games. I thought some of you might enjoy reading it. I was greatful for his reply and his kind gesture. He truly is a gentleman, and I got lucky as hell, as you will see if you read it. : ) Here’s the email:
Email from Todd Hollenshead CEO of id Software, Inc.
Received May 28, 2003 10:26 PM
Thanks for the email. I wish I had time to fully respond to all of your points, but that’s unfortunately not possible. I do believe that you’re overstating the problem with cheating. I play online, too, and I just don’t see it as a rampant problem, especially with Punkbuster support in Q3A, Wolf, and ET. MOH is not an id game.
For DOOM 3, the decision has already been made that we will support and encourage mod authors and community development. Your point that a closed content game would be less susceptible to cheating is true, but ultimately cheats would come out anyway. It’s a fact of Internet life that some people want to be destructive, rude, or vandals and the feeling of anonymity emboldens them to make poor choices about what to do with their time.
As for your problem with the CD key for RTCW, here’s a new one for you:
XXXX-XXXX-XXXX-XXXX-XX (I won’t post my new CD Key here! lol)
I basically never give these out, but I’m making a one-time only exception here.
Thanks for being a good customer,
Todd Hollenshead
CEO
id Software, Inc.
At 10:39 PM 4/28/2003, you wrote:
Todd,
I know you hate mail from gamers, but please read this, and please share it with your associates at id. I am an old id gamer (41 yrs old) and I have something to say that I think you should take to a meeting with your associates.
id games are the best. We all know that. However, cheating/hacking/moding has almost completely ruined the gaming experience for all of us. A couple of months after RTCW was released, people were using wall hacks, autoaim, abnormal health, etc. Sadly, Quake III Arena is worthless now for multiplayer. Many of the admins avert PunkBuster with custom conigurations even when it is “enabled”, and cheating is totally rampant. Yes, I am going somewhere with this. : ) In RTCW for example, admins are now using the OSP, Bani, and SHRUBMOD along with custom skins, to give their teams advantages over the other, like making the opponents spawn farther from the center of the map, have greater health, faster spawning, quicker recharge times, etc. Playing is all about mods now, and mods are used (now) also for cheating. Furthermore, my CD key for RTCW is not working for some reason, and I have not been able to play it multiplayer in the evening for weeks. What’s worse is repeated requests for help from support@activision.com have gone unanswered and I am furious with them. I am a rightful owner. My brother BOUGHT the game for me AND a copy for himself so that we could play together online. We are honest like that, yet I can no longer play the game!
What I am getting at is this. Single player is a critical component to a game. I would not buy a game today that did not have great single player missions, but now, single player is about all games are worth after several months. There is no point at all in having a game that has multiplayer if within six months 1/4 of all servers are full of cheating, and one year later most servers are full of cheating. Most of us gamers have 5-20 games on their PC’s and many of them are hardly worth playing multiplayer anymore, even the newer ones like RTCW and Soldier of Fortune II have a lot of cheating already. It’s so sad. Wall hacks, autoaim, abnormally high health, abnormally high running speeds, admin-chosen spawning, averting PunkBuster… all this and more has put online gaming in worse shape than it has ever been in. It has gotten worse at an accellerated rate in the last three years. Faster and faster games become worthless for multiplayer because they become innundated with cheating. It used to take about 3 years for that to happen (Quake), then about 2 years (Quake II), and now it’s less than one year (Quake III, RTCW, SOF II). Hoping form one server to another to try to find a cheater free game is not an enjoyable gaming experience. Oh, I didn’t mention that every time a new game comes out, which pushes the limits of our machines, we go out and spend hard-earned money to upgrade them so that we can have good performance in these games, only to find that months later we spent it all for nothing because the game has become a haven for cheaters.
What I am hoping to do is to appeal to you guys at id to do far more than has ever been done to make cheating impossible for these games. I really don’t want to buy Doom III (if I am willing to pay what I think will be the highest price ever for a PC game - they have become too expensive considering what I’m saying here) only to find that in six months or a year my game is worthless for multiplayer because of all the cheating that ruins the experience. It would seem to me that with your programing technology, there must be a much better way to stop cheating. PunkBuster is a valiant effort, but it has done very little when admins can customize it (just like the game) for running on thier server almost any way they wish. The ability to create mods for games has been a wonderful thing in the past… TC’s, CTF, Machinima, etc. But now moding is largely to blame for the problem. When you give players control over the game’s engine and the security software (PB), there might as well not be any security at all.
My suggestion is that you create games which do not allow for modding whatsoever. No custom ANYTHING, except perhaps maps (if it is possible to keep cheating out of such files). No TC’s, no skins, no weapons, no textures, no anything that is not on the installation CD. And more should be done than that too. There simply must be a way to stop this. It is ruining gaming online for everyone. We gamers are left spending high bucks for games that last 6 months, maybe a year. That is not nearly long enough. Shouldn’t a game be good for at least a few years? I think so. I think we all think so. $50 is too much money for a game that is good for 6 months relatively free of cheats. That’s too much money and not enough time to enjoy the game.
So please Todd, you and your mighty programming gurus at id, please make your games un-modable. Do something to help us here. Things are really bad. Really. Thanks for taking the time to read this. Take care.
IRONMAN