Any love for some bots?


(DarkangelUK) #161

[QUOTE=tokamak;414301]I’m glad you all found a way to get this out of your system but if there’s any points you feel I need to address -preferably points I haven’t written a page of text on already- then do let me know. The F2P dimension on the offered content within a game is an interesting topic and it would be sad to see it go to waste like this.

In truth I’m hoping for some counter-Tokamak who is willing to take on my points in depth. That’d be fun.[/QUOTE]

If you get to skip over massive points, why doesn’t anyone else? We call that hypocrisy.

skulks back to not watching from the side lines


(tokamak) #162

But that’s what I’m asking! What is the most massive point here?


(SockDog) #163

The problem is that it’s hard for other conversation to start because he always drags everything off course. Instead of discussing what bot modes would be appeals, how they may work, what monetisation options there could be we instead have 6 pages of Tok saying it won’t work and ignoring everyone who says anything to the contrary. It’s frustrating over on SD forums when we’re talking about a mythical game but in here it’s even worse because he’s muffling out other opinions.

To my discredit I should also just stop feeding and start ignoring more.


(tokamak) #164

You want this discussion to be based on the premise that bots are preferable in the first place. You want everyone to already agree on that you’re getting what you want and then have a conversation on how to go about getting it.

Then to go and throw your pacifier out of the pram whenever someone isn’t letting you have that really doesn’t suit you, you’re way better than that.


(zenstar) #165

A - you cannot prove a horde mode will be less profitable without providing something more than opinion. My opinion is that it’ll be equally profitable.

B- DB is not in competition with itself. As horse has stated: the focus of the game may shift based on what’s being played and people will (most likely) “cross the floor” between modes as they want to. This may mean your favourite mode gets less attention. That’s not a valid reason to not have more modes.

Counterpoint: Because F2P relies on creating the desire to buy in-game content, SD should maximise the number of people playing its game and thus should pander to all the most popular modes that they feasible can to attract the most people. Once they have them in the game then maybe they can try nudge people in different directions with XP bonus and such, but more modes = more players = more profit.


(tokamak) #166

Cheers Zenstar! Appreciated.

It can’t be proven with practical examples due to games being so hard to compare. But I can deduce it from basic human behaviour. We like to compete and we like to impress and intimidate our adversaries. When those adversaries suddenly are no longer sentient beings there just doesn’t seem to be a point in spending money on that. That’s why you want to have your players exposed to living opponents as much as possible, to play on that need to express.

B- DB is not in competition with itself. As horse has stated: the focus of the game may shift based on what’s being played and people will (most likely) “cross the floor” between modes as they want to. This may mean your favourite mode gets less attention. That’s not a valid reason to not have more modes.

What you’re actually saying then is that modes do compete but that it isn’t really a problem. A player can’t be in two servers at the same time, that’s how modes compete with each other. And in that Horse is right, if all modes are equally profitable and people don’t feel like they’re playing different games then it doesn’t matter to SD what exactly they’re playing.
However, when one more more modes give less incentive to purchase, then it does become a problem. It would actually be problematic if the horde mode (or just anything involving bots) was a superior game to the objective campaigns. Because then it starts drawing people to something that is harder to monetise.

Counterpoint: Because F2P relies on creating the desire to buy in-game content, SD should maximise the number of people playing its game and thus should pander to all the most popular modes that they feasible can to attract the most people. Once they have them in the game then maybe they can try nudge people in different directions with XP bonus and such, but more modes = more players = more profit.

‘More players = more profit’ is a rule that works for a retail game. But because an F2P is free, more players doesn’t necessitate more profit.

So in this sense, I think that any added content (not just bots or coop, just anything) needs to have the condition that it’s equal or more desirable to purchase things within than the core game.

I’m open for ideas that do lift bot-modes to this status, but you can’t just say ‘hey, let’s do it and we’ll figure out how to get money from it afterwards’ because by then you may end up having a highly popular game that no one is willing to spend a penny on.


(zenstar) #167

[QUOTE=tokamak;414339]Cheers Zenstar! Appreciated.
It can’t be proven with practical examples due to games being so hard to compare. But I can deduce it from basic human behaviour. We like to compete and we like to impress and intimidate our adversaries. When those adversaries suddenly are no longer sentient beings there just doesn’t seem to be a point in spending money on that. That’s why you want to have your players exposed to living opponents as much as possible, to play on that need to express.
[/QUOTE]
I disagree with your deduction. And hence you need proof and this is why I keep saying this is an argument of opinion that has played itself out since we do not have the proof (either because we do not have access to it or because we are lazy).

As for anecdotal evidence countering the whole “won’t spend money when you’re fighting bots” thing: it’s already been given but games like Bulletstorm sold colours for your energy leash. There was single player and co-op multiplayer. People still bought it.

Since anecdotal proof is only slightly better than pure conjecture / opinion I claim this point in my favour until you start providing more justification than “I think”.

What you’re actually saying then is that modes do compete but that it isn’t really a problem. A player can’t be in two servers at the same time, that’s how modes compete with each other. And in that Horse is right, if all modes are equally profitable and people don’t feel like they’re playing different games then it doesn’t matter to SD what exactly they’re playing.

I’ll give you this point. Having more than 1 mode means that modes will compete with each other.

However, when one more more modes give less incentive to purchase, then it does become a problem. It would actually be problematic if the horde mode (or just anything involving bots) was a superior game to the objective campaigns. Because then it starts drawing people to something that is harder to monetise.

Pure conjecture here. This is argument from ignorance OR begging the question. Either you’re saying “I can’t think of how to monetize it so therefore it can’t be monetized” OR you’re assuming that objective mode will be the best mode to monetize and therefore objective mode is the best mode because it’s the one that’s best monetized.

Horde mode could be the big moneymaker. Either because it has more purchase options (less worry about weapons sold needing to be balanced against other players) or because of the sheer number of players (it could be far more popular than objective mode for all we know). Since we know very little about their plans to monetize we can’t really tell.

Also: I own the previous point and thus your whole “won’t pay for previous dlc because bots” point doesn’t come into it here unless you can actually prove that point.

People will naturally filter into the more popular game modes and SD will track this and be able to react to it. You’re assuming this game will come out and be forever static from that point. To continue as a good f2p game there will need to be constant influxes of content and changes.

‘More players = more profit’ is a rule that works for a retail game. But because an F2P is free, more players doesn’t necessitate more profit.

Actually it pretty much does. All it requires is for SD to not completely fail at the monetization part. If they do then the entire argument doesn’t matter because it will be a failure.
If they do correctly monetize and continue to react to the players’ wants and needs then more players = more money. As a general rule of thumb a certain percentage of players will be willing to make an average purchase.
The percentage may go up or down from game to game and the average purchase price may change from game to game, but increasing the number of players will increase the number of purchases and will result in more money.

So in this sense, I think that any added content (not just bots or coop, just anything) needs to have the condition that it’s equal or more desirable to purchase things within than the core game.

Again: without any knowledge of how things will be monetized you can’t actually make claims like that. For all we know the so-called “core game” could be the worst at making money and having anything else that draws in money could be what’s funding the “core”.
Also: you’re assuming that something bought is for a single mode. What about skins? they’re applicable to all modes. Same with weapons and tags… Oh yeah: and your “no no no, not for bots” point still doesn’t stand here for previously mentioned reasons.

I’m open for ideas that do lift bot-modes to this status, but you can’t just say ‘hey, let’s do it and we’ll figure out how to get money from it afterwards’ because by then you may end up having a highly popular game that no one is willing to spend a penny on.

We’re providing feedback. Splash Damage is not reading this forum and saying “hey! Someone suggested floating turds in the sewers! We now HAVE to implement them dammit!”
We’ve said “hey, we’d like this mode because we think it is fun”. Hopefully SD will look at that and because they have far better knowledge of the market and costs than we do, and have far more contacts in the industry they will be able to generate the data that can provide some actual proof as to whether this is viable or not.
Hell… we don’t even know if they have the resources to do anything more than tweaks and maps at the moment.

Since WE (including you) don’t know how they will monetise things then saying “we’d like X… and you can figure out the money side” is perfectly viable. If it fits in with their ideas then happy days.

At the moment the only person demanding anything here is you by saying “NO! It will not make money at all (in spite of not actually knowing how this will work) and thus it SHOULD NOT be done!!!”.

At the very least you have to concede that you have massive chunks of missing knowledge on the situation and as such cannot actually come to such a solid conclusion. You MUST allow for the possibility that you are not right.

As I stated before: this is all largely opinion vs opinion and we’re stating what we’d like. This is why I say this has already played itself out because everything provided since I said that has simply been more of the same opinion repeated and repeated.

So… unless you have some fresh insight or proof and as long as you don’t try to claim to be king of all f2p knowledge again I think this is pretty much done.

TLDR: I think your opinions are wrong but they’re the same opinions that I told you I thought were wrong ages ago and this is simply opinion v opinion and noone is changing what they think and that’s why this thread should have died already!


(tokamak) #168

I don’t think I have anything new to add here. To me the core of your case was this:

Pure conjecture here. This is argument from ignorance OR begging the question. Either you’re saying “I can’t think of how to monetize it so therefore it can’t be monetized” OR you’re assuming that objective mode will be the best mode to monetize and therefore objective mode is the best mode because it’s the one that’s best monetized.

and

And hence you need proof and this is why I keep saying this is an argument of opinion that has played itself out since we do not have the proof (either because we do not have access to it or because we are lazy).

As for anecdotal evidence countering the whole “won’t spend money when you’re fighting bots” thing: it’s already been given but games like Bulletstorm sold colours for your energy leash. There was single player and co-op multiplayer. People still bought it.

You’re not really countering the reasons why I think people are willing to spend more on competitive modes (expression, impression, standing out) than in cooperative modes. You’re just dismissing them. Bulletstorm is cooperative but not F2P so the different coloured leaches and such seem trivial to me. The only thing you’re really proving is that in a cooperative game, some people may be willing to spend a bit of cash on something. And if that counts, then I can put actual F2P competive games like Planetside, WoT and Tribes:Ascend opposing that where people are obviously spending huge amounts of cash on the game.

Is the point that people want to stand out against their opponents more than against their team-mates really such a stretch? I know I can’t substantiate it with anything than personal observation, intuition and personal experience, but that’s how the world seems to function to me.

And that leads me to having difficulty with thinking of a way in which cooperative play will be as profitable as a competitive play, and that’s why I think these two shouldn’t be fishing in the same pool of players.


(zenstar) #169

[QUOTE=tokamak;414375]I don’t think I have anything new to add here.
[/QUOTE] Been trying to point that out… everyone has simply been restating the same opinion for pages now…

To me the core of your case was this:
and
You’re not really countering the reasons why I think people are willing to spend more on competitive modes (expression, impression, standing out) than in cooperative modes. You’re just dismissing them.

Nope. I said they were wrong because people spend money in co-op games. I also stated that it was anecdotal evidence but that it was more than you’ve supplied.

Bulletstorm is cooperative but not F2P so the different coloured leaches and such seem trivial to me.

They ARE trivial. And yet people still buy them. Your point was that when confronted with bots and not a PVP environment people wouldn’t buy cosmetic items to show off. This directly counters that point. F2P doesn’t matter since it’s about people spending money for an item for use against bots alone.

The only thing you’re really proving is that in a cooperative game, some people may be willing to spend a bit of cash on something.

The only thing I’m disproving is your point that people won’t spend money on blah blah bots (you do like belabouring a point).

And if that counts, then I can put actual F2P competive games like Planetside, WoT and Tribes:Ascend opposing that where people are obviously spending huge amounts of cash on the game.

And yet when we’ve mentioned all sorts of f2p games that don’t focus on PVP where people STILL buy cosmetic items (spending lots of money) you’ve completely dismissed them.
BUT the fact that these games you mention make money is irrelevant. LoL and Dota make money. Should SD start making a MOBA with DB? All this comes down to is a popular game with a well though out monetization strategy. Since (god I love repeating myself) you don’t know the actual monetization strategies of DB you cannot make a firm point based on monetization.

Is the point that people want to stand out against their opponents more than against their team-mates really such a stretch? I know I can’t substantiate it with anything than personal observation, intuition and personal experience, but that’s how the world seems to function to me.

People want to stand out against anything. They sell skin packs for single player games so that people can dress up against a world of ONLY bots. Recent example: look at the DLC for Sleeping Dogs. Lots of dress up stuff (some of it with in game benefit. some just pretty suits). And again: stop assuming that things will be locked to a mode. People are not buying something to stand out in PVP or to stand out in Horde. They buy something to stand out WHEN THEY PLAY DB. Does mode matter that much?
So we have even more proof of people buying stuff to stand out in environments with fewer players and you have yet to provide proof counter to this. At this juncture it looks like we NEED a horde mode to sell skins to people. I think they should drop the objective mode.

I see no proof that people would want to dress up and draw attention to themselves when getting shot at by people whjo discriminate based on what you’re wearing. Humans evolved to blend into the crowd. That’s why we form tribes and societies. Crowds are safer so why would you want to stand out in that situation?

Oh look. That last point has equal validity to the counter point you’re trying to make. Based purely on psuedo-science and opinion.

And that leads me to having difficulty with thinking of a way in which cooperative play will be as profitable as a competitive play, and that’s why I think these two shouldn’t be fishing in the same pool of players.

First: this is again an argument from ignorance logical fallacy. Just because you cannot think of it doesn’t mean it can’t exist.
As I’ve stated you can’t really make arguments based on monetization because you’re running on PURE opinion in that arena.

Also: false dichotomy logical fallacy again. Well… a unique version of false dichotomy.
Who says it’s the same pool of players? As we’ve said before: there will be groups of players that come for the co-op alone. That is not the same group. There will be players that have never heard of ET and will be introduced to the obj gameplay via other game modes. This isn’t the same pool either until they make the switch.

And co-op play isn’t profitable because MMOs that are purely co-operative aren’t the biggest moneymakers in the f2p market? Oh wait… that’s right… MMOs are special because they have dungeons or something (but WoT is allowed as a similar case for PVP in spite of the differences). And it’s not like PVP only games haven’t completely failed right? Oh wait… that’s right: they have.

But you’re not adding anything to the conversation. These are all points that we have bounced against each other for pages now. And you still refuse to acknowledge that you might be wrong even though you keep arguing from ignorance because we do not have the full picture.

Your point is basically that you don’t think this will be a profitable mode. Yay!
If it was profitable would you be fine with it? My guess is you’d say yes but mean no because it’s not “the core” which seems to be all you care about.
Since you don’t have a proper grasp on the pricing because A- you’re basing it purely on opinion and feeling and B- you don’t know what SD has in mind, then you argument must be as follows:
You’d be fine with a horde mode being included as long as there was no drop in profitability by its inclusion.

So basically your argument comes down to: Make a lot of noise because some people would like to see a horde mode but not actually be able to come to any conclusion due to massive lack of information.

But you have a “gut feel”.

I now invite you to exactly reiterate your opinions, only using different words, just like the previous few pages of this thread.

Are you seeing a pattern emerging here yet?


(tokamak) #170

If it was profitable would you be fine with it? My guess is you’d say yes but mean no because it’s not “the core” which seems to be all you care about.

In that case you would have to chose. If both content is equally profitable then it’s still more profitable to arbitrarily pick one and go with that, that way you got one big focused community instead of a split community. And sure, IF cooperative play is more profitable then you better just drop this game and go with coop (I can say this because I agreed that development costs are not considered in this discussion).

I do think that not knowing the exact structure of the game SD has in mind doesn’t stop us from discussing this and it doesn’t stop my main points from being valid. If anything, that would be an appeal to ignorance.

Saying that people want to pay more to impress opponents is not a stretch. Yes I can’t back it up with evidence, maybe if I did extensive literature research in psychology I could come up with something, but right now I think saying that this is an unreasonable assumption is just plugging your fingers in your ears as admitting that this would in fact be the case would mean conceding the entire discussion. The moment you admit that in fact people have more desire to spend money in a competitive setting is when cooperative play no longer anything going for.


(H0RSE) #171

But we are not having a “this or that discussion.” We are not suggesting to have only bot mode or only pvp mode - we are suggesting having both options available, so even if pvp was more profitable for SD, how would offering an optional bot mode interfere with that? As has been stated, it isn’t going to “steal” your core audience, since the core audience is playing for the pvp aspect - the existence of a bot mode does nothing for them.

Adding a botmode looks to only be a good idea, since it provides an outlet for players who may not want to play pvp, while still offering the “core” pvp mechanic that the players who enjoy that, are going to keep coming back to. You are adding more players and more potential revenue. There is no direct “competition” between the 2 modes. Saying otherwise is an argument in semantics.

Also, as has also been stated already, you could potentially “guarantee” profit from a bot mode, by charging money to unlock it.


(tokamak) #172

There’s a few things I already agreed upon but I think I can clarify one point better now:

I think the problem in this conversation here is that we’re counting the players as number of individuals playing. For an F2P it’s more important to consider them as total amount of time being spent by all the players on the game. A player that plays the game 24/7 is more important than a player that picks it up twice a month. Active players make the game feel more populated than casual ones.

So I’ll grant you that we’re obviously not talking about players dedicated to one mode or the other. I’m sure most of us will like to switch. However, the time you spent on one mode or the other, is absolute. You can’t spent your time on both modes at the same time. This is important in showing players how ‘alive’ a game feels. Gameplay wise it doesn’t matter if you get to play in one full server or get to chose from hundreds. But in a meta-sense, emotionally it does. If there’s hundreds of active servers then you know you’re playing a game that’s popular.

I don’t think this emotional appeal of playing a popular game is diminished by different competitive modes, they’re just too similar. But a coop mode is so different that people will treat it as a different game altogether, even if it appears in the same server list. DoW even went as far and made their Dota type of game a standalone mod that they then separately started selling, simply because it only had a cosmetic resemblance with the core game. Blizzard is doing something similar with their Dota but then they’re using it to promote their online market. Now I’m digressing.

Adding a botmode looks to only be a good idea, since it provides an outlet for players who may not want to play pvp, while still offering the “core” pvp mechanic that the players who enjoy that, are going to keep coming back to.

That’s the first argument I’ve seen that appeals to me or maybe you formulated an old one in the way that it makes more sense to me. Letting players blow off steam within the same game so they don’t go running off to something else is interesting. It’s not something I would personally do, if I wanted to play something else then I would probably go to the game that specialised on it but I can see the value.

The main issue I take with this is that along with the people that NEED distraction, you’re also distracting the people that DON’T need it, which brings us back to leaching away players from the core.

But it’s an interesting dilemma I give you that. I don’t know the ratio between keeping the players that are about to distract and distracting the players that could be playing the core game, to me it feels that this ratio is not favourable for an alternative mode but I will allow for the possibility that this may be valuable enough in and of itself that it may be worth keeping.

All in all I really enjoy the discussion because it forces us (or at least me) to think harder on the difference between F2P and Retail. Bots are a nice focus because it pulls the both worlds apart. I don’t begrudge anyone their bots but I do think we need to have this different kind of reasoning more in the conversations about the game.


(ailmanki) #173

[QUOTE=SinDonor;413065]ATTN! I do NOT want bots for online competitive mode!!! Just getting that out of the way before the lot of you have a mass-conniption.

Is it possible to import the AI Bots from Brink without too much time wasted configuring (teaching) them all what to do each level in DB? I’d love to be able to solo or maybe co-op with some friends vs the Brink Hard AI bots while playing DB offline or in a private co-op match.

Bots won’t be as “fun” as playing humans, but when I need a break from getting my ass kicked by 13 year old kids on Red Bull, a nice interlude versus some Easy/Medium/Hard bots can quell the rage away. I like to pwn some bots in Black Ops 2 sometimes instead of playing the kiddies. Also, I just DLed the “Guardians of Middle-earth” MOBA on XBL and that game has a co-op vs bots mode as well.

So, with that being said, any possibility we could get an offline/private/co-op mode with AI Bots as teammates and/or enemies?[/QUOTE]

Lol tokamak, the hole thread was never about playercount/percents. And in the first post everything was already stated.
Ever travelled in a plane - being offline? Your on your nine hour flight, and wished you could play some DirtyBomb, but nope you can’t because there are no bots.
OT, I wonder if tokamak is training here for a political career.

Besides the hole thing about mods… why is there TDM, Objective and Stopwatch ? while stopwatch make sense, tdm does not. Its a different game. So please drop that argument, when the question is shall it have bots or not?


(BR1GAND) #174

Just got done reading the entire thread (honestly I skipped a lot of the multi-paragraphed content)… sheesh.
I’m not going to argue my points and just state them here for the record.

I am for bots in general.

I don’t like seeing a server browser dominated by servers with a majority of the slots occupied by bots. (but i do realize I could filter it out - its the principle of it. Sorta makes the game seem like it has no player base).

I prefer playing against real players over bots. But I would like to have the option (as a sever admin) to add bots. Ideally when you join a server that is “empty” it would be nice to have enough bots to play against until more players joined (bots would be replaced as players joined). At a minimum a lone bot to spar against in warm-up mode. Also it can be useful to balance teams.

Bots are a good way to help a new player initially get familiar with the game.

Bots are a great tool for a closed scrim in clan match practice.

Bots are a great tool for map makers to test a map offline.

Bots are better then no bots when you have no internet access - like when travelling or during internet outages.

If you’re tweaking your config, launch a listen server, and do it offline (always bugs me when ppl do this in a public match)

During a LAN and you have only a few players playing… bots can fill out the teams a bit.

Overall bots are a plus for a game if not abused by lazy server admins.

Now as far as a coop-mode… I haven’t seen this done by SD yet. I’d probably like it from time to time.


(INF3RN0) #175

Have a poll on here or public forum if this even requires any attention. There’s absolutely no reason not to have bots. Non-issue, close topic.


(H0RSE) #176

[QUOTE=BR1GAND;417325]Just got done reading the entire thread (honestly I skipped a lot of the multi-paragraphed content)… sheesh.
I’m not going to argue my points and just state them here for the record.

I am for bots in general.

I don’t like seeing a server browser dominated by servers with a majority of the slots occupied by bots. (but i do realize I could filter it out - its the principle of it. Sorta makes the game seem like it has no player base).

I prefer playing against real players over bots. But I would like to have the option (as a sever admin) to add bots. Ideally when you join a server that is “empty” it would be nice to have enough bots to play against until more players joined (bots would be replaced as players joined). At a minimum a lone bot to spar against in warm-up mode. Also it can be useful to balance teams.

Bots are a good way to help a new player initially get familiar with the game.

Bots are a great tool for a closed scrim in clan match practice.

Bots are a great tool for map makers to test a map offline.

Bots are better then no bots when you have no internet access - like when travelling or during internet outages.

If you’re tweaking your config, launch a listen server, and do it offline (always bugs me when ppl do this in a public match)

During a LAN and you have only a few players playing… bots can fill out the teams a bit.

Overall bots are a plus for a game if not abused by lazy server admins.

Now as far as a coop-mode… I haven’t seen this done by SD yet. I’d probably like it from time to time.[/QUOTE]

lol, it amazes me how even though some of you say you don’t mind bots, you still see them primarily as a tool. Like you only accept the idea of bot support, because you personally can find some use for them. Like the thought of people simply preferring to play with bots over real people, is such a foreign concept, you don’t even want to acknowledge it.

In your list of reasons why bots are a plus, you forgot a big one - they are fun for a lot of people.


(tangoliber) #177

[QUOTE=H0RSE;417347]lol, it amazes me how even though some of you say you don’t mind bots, you still see them primarily as a tool. Like you only accept the idea of bot support, because you personally can find some use for them. Like the thought of people simply preferring to play with bots over real people, is such a foreign concept, you don’t even want to acknowledge it.

In your list of reasons why bots are a plus, you forgot a big one - they are fun for a lot of people.[/QUOTE]

I have fun messing around with bots, though I don’t spend a ton of time with them. But “fun” is not the best way to explain why they would fit in DB. There are lots of things that are fun but don’t necessarily have a place in the game. (In my opinion, Horde mode would be an example of this, since, as a separate style of gameplay, it would dilute the focus of the game.)) I can understand the fear of an offline botmatch mode hurting the community somewhat, at least in the “beginner servers”. But I think botmatches do fit into DB, because of their role as a “tool”. The fact that they are cool, is an added bonus.

So, I like Br1gand’s post. Your criticism is unwarranted…just because he didn’t say that botmatches are fun for some people, doesn’t mean he doesn’t recognize that.


(H0RSE) #178

They would fit in DB because they would provide an alternative for those who enjoy it. It also give SD another facet of the game they could gain potential revenue from.

There are lots of things that are fun but don’t necessarily have a place in the game. (In my opinion, Horde mode would be an example of this, since, as a separate style of gameplay, it would dilute the focus of the game.)) I can understand the fear of an offline botmatch mode hurting the community somewhat, at least in the “beginner servers”. But I think botmatches do fit into DB, because of their role as a “tool”. The fact that they are cool, is an added bonus.

I think the original idea was to have a completely separate botmode, or separate servers for bots, so as to not combine bots with people for those who don’t want it.

I don’t understand why you want to try to demean someone completely unprovoked, when they are even supporting the same position as you.

It’s more about his listed reasoning for doing so, rather than the fact that he supports the same idea. It’s like 2 people in favor of building a public park - one person is in favor because of the positive effects it will have on the community. The other is in favor simply because it will boost his property value…


(BR1GAND) #179

[QUOTE=H0RSE;417350]
It’s more about his listed reasoning for doing so, rather than the fact that he supports the same idea. It’s like 2 people in favor of building a public park - one person is in favor because of the positive effects it will have on the community. The other is in favor simply because it will boost his property value…[/QUOTE]

And both would be valid reasons… and in this case I would say you’re right, I mostly see bots as a tool and a value added feature. But also you’re wrong, I think bots can be fun and challenging… just not as fun and challenging as ppl (imo). If that was one of my main points though… I would have listed it… I’m not skeerd to acknowledge it.


(SinDonor) #180

So, read this article today. Someone else out there loves bots too:

http://www.ign.com/blogs/evilzeroraven/2013/02/06/opinion-bots-make-multiplayer-better/