The points have been made multiple times before already in this thread. H0RSE did a good job laying them out specifically.
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No bots in competitive matches as a standard. If someone wants to start their own Easy-AI bot-match TDM server because they’re not having fun getting destroyed every match online vs humans, then fine. You don’t have to join it.
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Some people, myself included, aren’t that great at these fast, competitive FPS games. I’m almost 40. My brain is too slow for this stuff. Good luck getting ALL of my money if your game only offers fast, competitive multiplayer gameplay. I know many gamers like me who are 30+ years old and enjoy playing co-op stuff vs bots. We also generally have a lot more money to spend then your average caffeinated teenager or minimum-wage-earning 20 year old.
So as a company, the more opportunities your product provides to cover a larger customer base, the better it can be for your revenue stream if delivered correctly. Brink tried to squeeze it all together and it was unsuccessful, unfortunately. I don’t want that, nobody does. But offer private servers with bots, or a co-op horde mode, as well as the uber-competitive high level multiplayer stuff separately and then you’ll have many more bases covered. If your pay-model stuff is good, then players on both ends of the spectrum are going to want to spend money to buy things.
I’ve only started play-testing. I played in 3-4 matches today and by the time I was done, my brain was fried. This game moves too fast for me I think. Sure, with a little practice I’ll get better, but for now, I’ll have to game in short spurts and spend the rest of my play-test time maybe solo in a server looking for map issues or messing around with the weapons solo. If this Alpha Test had a few servers with some bots running around, I’d probably enjoy that a lot and be able to play-test other things like player animations, revives, ammo drops, objective stuff, etc, WITHOUT the stress of getting pwned by a bunch of high level players every 20 seconds.
I think that SD currently may have enough on their hands to worry about with just getting the game up to snuff and solid for the multiplayer competitive modes. But, based on their work with the great AI Bots in Brink, I believe it would be in their benefit financially to offer bots for private server matches, etc. Even if only 5% of your customers enjoy playing vs bots, there’s 5% more revenue if your pay-model is done right. Looking at games like Gears of War and L4D, a large portion of their customer base enjoys playing vs bots. I purchased all of the Gears’ map packs, just to play them co-op vs bots with my friends.
Anyways, I think it’s most important that the game plays great for competitive online multiplayer matches first and foremost, but if they have the time and money to invest a bit in adding bots to OTHER modes, I think it’d be worth the effort.