AntiLag.. Yes or No ??


(Cain) #1

What do other Server Operators have your antilag set to??

Is it better to have it on, or turn it off??

What do players prefer ??

– Cain


(personal) #2

the server i run uses antilag ON
a quick glance on ASE reveals
antilag ON servers ~600
antilag OFF servers ~150
it seems we have a winner!


(weasel) #3

Antilag default is on, though, some admins might just not bother to change it. I don’t notice any difference between servers that have it on or off.


(McAfee) #4

Cain, i think spawn times are too fast on your server. Just my opinion

Most maps depend on the default spawn times for balance. Main strategy since RTCW was to wipe the defense before doing the objectives. A low spawn time for the defense on a large server will cause a continous swarm of troops, making it impossible for the offense.

IMO, fast spawn times are for small servers.


(shao) #5

i think splashdamage did a good job deciding to put AL on by default. Resolves in consistency issues with differing servers, which is good for competitions, and if i’m correct, should cut down on the timenudge arguments that often happen. chances are a majority of servers not running with AL are from RTCW hardcore gamers or admins where the feature was disregarded by most.


([=O=]SMYLER) #6

I’m in the UK and have been in a yankie RTCW clan for well over a year playing 99% of my time on a yank server, therefore I have extensive experience of lag and, well a shitty ping, the antilag code supplied with ET is outstanding in the balancing out of things and I don’t mind going on a server and taking on a load of 50ish uberpingers. As a matter of fact it has been commented on a few times the major difference in my abilities in ET as opposed to RTCW.

But lets face it, if you have played RTCW since around the beginning there is very little difference skillwise in those vet players and EVERY clans major player if you notice has a ping of 50 and sometimes below 50. Thats a fact the VAST majority of the time.

In short in RTCW the only thing certain skilled players have to their advantage over each other is a stupidly low (50 or under I’m sitting on top of the friggin’ server) ping and very little else. In ET things are that little bit fairer. Although I do admit whenever someone REALLY runs me over and I feel I had the drop on him, I will check his ping and it’ll be a 50er.


(ildon) #7

yes.


(shao) #8

basically, you can’t say that something that makes your shot connect with what you’re pointing at is a bad thing. i’d like to hear what the server overhead is though.


(Formaldehyde) #9

The biggest problem with antilag is you don’t learn to lead targets which is essential if you want to play in clan matches. If everybody had good pings it wouldn’t be necessary.


(bani) #10

server overhead is very low, i think i checked it at 1.5% cpu overhead on a p3/700.

anyway from testing id antilag vs neil toronto’s unlagged (in banimod, where you have a choice between the two), neil toronto’s unlagged feels alot tighter.


(-ScOuT--{A}--) #11

You people seam confused on what anti-lag actually does–

It makes the game more like counter-Strike, where you shoot is where you hit. But that does mean that it you dont have to learn to lead, if your sniping or you far away, you still have to lead to acomidate the (distance+the targets speed).

Without anti-lag on, you have to lead the target for the lag and the (distance+the targets speed). Which means that, if you join a server thats a bit laggy, you going to get ppl whining about not being able to shoot shit.

Plus, I’ve checked a few Ladder matches, i.e. TWL CAL, they say they are going to use Anti-Lag.


(bani) #12

i guess they got tired of ppl whining and bickering over 60ms vs 80ms pings…

yes, antilag evens the playing field for all.


(SCDS_reyalP) #13

Disregarding lag, bullets in RTCW are instantanious. So no, you don’t have to lead.


(-ScOuT--{A}--) #14

Well, its kind of hard to tell, only the devs to tell that.


(SCDS_reyalP) #15

No. You can go look at the RTCW source code if you like. Q3 and RTCW hitscan weapons travel in straight lines and take 0 game time to do it. That is pretty much what ‘hitscan’ means, come to think of it…

It is a very good bet that ET does the same.


(shao) #16

i guess they got tired of ppl whining and bickering over 60ms vs 80ms pings…

yes, antilag evens the playing field for all.[/quote]

you think it’ll making the whining stop? :wink: since when do irratic arrogant gamers think about the underlying game mechanics, besides, with AL they could almost remove the ping column from the scoreboard, and add it to /players


(-ScOuT--{A}--) #17

Tks man, ill look into it


(SiliconSlick) #18

i guess they got tired of ppl whining and bickering over 60ms vs 80ms pings…

yes, antilag evens the playing field for all.[/quote]

Actually, TWL and CAL run with g_antilag = 0 (off).

http://www.caleague.com/?page=config&div=rtcwo (actually RTCW since they don’t have an ET .cfg yet)

file:///C:/WINDOWS/TEMP/TWLet-match.cfg

All 20 ND80USA’s (http://www.nd80usa.net) RTCW and ET
servers run with g_antilag off (0).

SiliconSlick


(-ScOuT--{A}--) #19

SiliconSlick, your right about RTCW, but on ET, they aer going to use antilag on. You should look into things before you start talking.

http://www.teamwarfare.com/forums/showthread.asp?forumid=40&threadid=59882

This forum topic clearly shows that the TWL admins are most likely going to put anti-lag on, “It just evens the playing field, and it will limit whinning about server lag.”


(SiliconSlick) #20

First… to correct my second link above (um, I did look this up)…

http://www.teamwarfare.com/files/dl/rtcw/TWLet-match.cfg

from the first post in this thread:

http://www.teamwarfare.com/forums/showthread.asp?forumid=40&threadid=59695

Entitled “ET Server Config Available” by someone posing as
a TWL “Enemy Territory Admin” who states:

As to your link, all I see is a discussion… I see no final
ruling in that thread.

Now then, either they have:

a) a forger problem at TWL,
b) failed to update the “official TWL match config” after deciding to go with g_antilag=1
c) have decided to stick with g_antilag = 0

If a) or b), then I accept that my facts are in error and TWL should
get their act together since the matches are already taking place.

If, however, the case is c) then I’d suggest there’s another reader
of this forum that needs to check their facts before talking/posting.

SiliconSlick