Hello !
Thanks your answer. Sure can be wrong… like for sure everyone ! Hopefully, there are more ideas in many heads…
And everyone can have wrong seeing.
Everyone can be wrong : we just need to test the facts.
It is why we need to ask us more…
Note : Please, first, we suggest you to correct your message to not flood the Forum “by replying With Large Quote”… it is not necessary to copy the full message of others, it make forum unreadable.
1) You said : “Flooding is not possible on any updated mods afaik, unless you’re talking about DDoS in which case this makes no sense.”
==> wrong the indicated script is always useful, including if you have lastest ETDED versions ! If you host a dedicated you should know that…
2) You said : “There’s nothing suspicious in a cheater’s IP packet compared to legit player’s IP packet. Exactly the same data”.
==> prove it by exact facts : please perform and furnish advanced analysis. Please recalls us a bit more how cheat work ?… if there is no exchange between the client and the server how is it possible to cheat ?
==> Do you mean that all other players IP and information are available on all every client side ? : in that case it could be a serious security problem for all client playing W:ET !
3) You said : “Cheaters are hooking the client to get information (since that has to be given to the client in order to draw or predict anything). No abnormal frames are sent to server by bots.”
==> 3A] If we follow what you mean : that W:ET servers are sending all the client information to all game clients… oops if what you say is right Serious security problem as said in 2)
==> 3B] it could require to fake client References : *** in that case there should be some abnormal information in the Frames *** ! or serious problem in how client/server system have been made and working :o
Data must not be received and sent to the wrong address : if is possible it is because you fake the address/reference of the other clients : in that case it must be abnormal information that should appear in the data exchange analysis…
but as you said if it is not the case : we return to the point 2) [In that case 2), there is a serious problem of security : stop playing !].
4) You said : “clients would “stay” on the server for a while” if kicked/ban by FireWall:
==> where is the problem ? We do not want the cheaters to have the answer by some instant kick (oh no! my new cheat not work I know it in 2 seconds !). TZAC have decided that, and this is not a problem, if it took a moment before to kick/ban : it will result more time necessary for cheaters to develop cheat = it will reduce a “new cheat making risk”.
5) Since when a client that have his IP added to a Firewall continue to rest connected ? if we go on the way to trust what you say (that is surprising)
==> at least when server reload between each maps cheater will be kicked. On W:ET servers there are some peoples that abuse of the ban/kick system to crash the server : can you like the idea to kick some kind of persons that use some cheat that could crash your server when you kick/ban them ? some think that is wrong ; but let us think this is right because we have already seen that in reality.
Note : Cheaters change of GUID, of IP, and of MAC address.
6) We listen to you:
In you case there are some few possibilities only… we do not know which one…
==> If you have a real advanced skill or if you be an anti-cheat creator : in that case great respect to you 
==> But if you be a user of Cheat or a Creator of cheats ? a Competitor game maker ? You Like W:ET to die ? Please pass you way…
==> if you be simply wrong for some part : enjoy nobody is perfect, and us first 
7) The facts are : !!! Many players complain about cheating but it exist no reliable solution now. An now some cheat look like to be “like natural players” : it is now hard to catch the new cheaters.
8) In all the cases if you have things that prove what you be saying ; please Feel free to provide your data related to your advanced technical analysis ; and please let those interested to try & test… if you be right 
If nobody is never wrong : it mean that we test & try nothing !
==> Sure Everyone can be wrong… but if some have the skills : we suggest to all skilled readers of that forum to inquest and to test : if these proposed ideas can became operational (or not).
You said : “ET engine can do it just as well so there’s no reason to make it any more complicated.”
==> W:ET is a very nice game 
But everyone know that W:ET engine have some problems ; just because it is now an old technology : and it is why cheating is so easy. Anti-cheating development cost a lot. The only way to reduce the cost of time and money for anti-cheat development : is only by thinking about some alternative solution that can perhaps help, to solve for most part, the cheating problem.
We speak about “to be able to do all”… sure nobody is forced : but if you can do more, you can also do less
Sure the one that do more can also do the less !.. and why do less when you can do more and more reliable ?
And if you do one thing related… you can generally extend an idea.
In all the cases Thank you for what you be speaking about 
Please to test these possibilities… we enjoy all feedback.
thanks