i was thinking… the largest flaw that i see in enemy territory would be that air strikes are entirely too easy to do, and on-demand. in real life, you have to use them sparingly and on true strategic targets. things such as troops, you are expected to take out yourself. anyway, what i’m getting at is, i think i may have come up with a solution. i believe there should be a mod to allow engineers build small anti air craft guns (such as a vulcan, but i think that was closer to the cold war era if i’m not mistaken). maybe have a limit to how many you can have, have them only be able to avoid air strikes in a certain radius(but maybe upgradable by higher ranking engineers), and have them blown up with even a satchel charge. i think this would add a lot more fun and strategy to the game.
anyone here agree or disagree? please explain what you think. and btw… i don’t know anything about modding, so don’t expect me to attempt this mod or anything, i’m just sortof dreaming at the moment, lol.