I’ve been thinking of way to combat aimbotters, however I don’t know if it is worth trying to implement. I need some feedback.
Basicly what I’m thinking is tracking how fast the player’s aim is moving right before (like 10 server frames before) he shoots. One of the developer steps would require me to write a graph function like the lagometer one and then see how it looks. I got some more ideas which include distance to target, accuracy etc.
However I’ve only seen a few demo’s of aimbotters on the rampage, and they all seem to snap onto a player target. That is why I chose this approach. However is this how all aimbots works?
Also there could be some instances of false-positives.